
Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 13 → 1.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 23Kreviews | 96% | — | $2M |
| $24.99 | 2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De forma resumida: O melhor (e mais diferente) jogo de Roguelike deckbuilder que eu joguei este ano! Apenas para efeito de registro: O segundo melhor é "Banners of Ruin" (também recomendo!). Detalhando para quem gosta de detalhes: Em 2026 eu resolvi que iria me aventurar pelo mundos dos jogos de carta para jogar solo, e logo descobri que quase todos os títulos nessa "pegada" eram roguelikes. Então cometi o erro de começar logo pelo mais conhecido e ovacionado: Slay the Spire. Slay the Spire criou basicamente este gênero e merece respeito por isso, mas quem ainda fala que ele é o melhor jogo dessa categoria só jogou Slay the Spire e quase não se aventurou em outros títulos; isso porque, apesar de STS ter de fato definido muitos dos elementos deste tipo de game, muitos outros títulos que vieram depois aperfeiçoaram INFINITAMENTE essas mecânicas. Como é o caso de Monster Train! Monster Train é: - Um Jogo deliciosamente profundo, que não te pune por tentar inovar em builds; - Possui RNG, mas você tem tantas ferramentas de personalização à sua disposição, que é basicamente possível montar sempre a mesma estrutura de build, independentemente das cartas que o RNG do jogo resolver te entregar; - O desafio escala de modo lento e justo, te dando tempo mais do que suficiente para brincar com as cartas do jogo até você decidir que esta afim de enfrentar um desafio de verdade! (ou seja: Ele não te violenta desde a primeira partida!) - Uma mistura inusitada e muito bem feita de Deckbuilder + Roguelike + Tower Defense Se eu for procurar apenas um ponto negativo para apontar, apenas para não deixar a análise exagerada demais ou parecendo ser "babação de ovo", talvez eu posso pontuar que o desafio final do game (a entidade) possui sim uma dificuldade um pouco fora da curva, que segue numa direção um pouco contrária a proposta gerar do jogo: Enquanto 90% do jogo você é incentivado a criar e brincar com muitas builds diferentes e misturas dwe decks, na entidade não é toda build que funciona e você precisa de um dano astronômico para poder superar! Isso acaba levando muita gente a focar em um ou dois "tipos de ferramenta de dano" confiável (não vou falar o que, para não dar spoiler de estratégias!), pois são o tipo de dano mais viável para limpar as ondas de inimigo e causar dano na entidade. E ponto final; Monster Train é um game incrível que vale muito uma oportunidade.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 891ratings |
| 84% |
| — |
| not modelled |
| $7.49−70% | 495ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]⊰═🕀═⊱≼[b][i]An outstanding game in its genre[/i][/b]≽⊰═🕀═⊱[/h3] One of my favourites, alongside Tainted Grail ... 🜂 [u][i][b] Positive [/b][/i][/u] 🜄 ☉ [b]Interesting combinations between monster factions[/b], which provides fairly high replayability ... ☉ [b]Lots of different cards for deck building[/b], various builds, and so on ... ☉ [b]Some tactical possibilities ...[/b] The placement of monsters on different floors can significantly alter the outcome of an entire game ... ☉ [b]A nice, enjoyable design[/b], good music ... 🜁 [u][i][b] Negative [/b][/i][/u] 🜃 ☽ I’d like to see [b]more options for levelling up monsters and spells[/b] ... ☽ [b]Some builds and upgrades are clearly better than others[/b] ... [h3]⊰💧⊱═𒍟═⊰🩸⊱ [i][b]11/12[/b][/i] ⊰🩸⊱═𒍟═⊰💧⊱[/h3] ☔[i][b]Dr_Andrain [/b][/i]☔
It is not a bad game, but it gets repetitive too quickly for 25 euros. The meta progression is lacking for my taste. Buy only on sale.
Great fun for a while. wouldn't say it's as replayable as something like Slay the Spire though.
I'm not good at rougelikes/rougelites. I'd like to be, but I'm not. However, even with my lack of experience I can tell this game has all the bells and whistles it needs. unlockables? check. good art style? check. having actual options for different builds? check. I'll never clear this game on the harder difficulties, but for the price I paid it was definitely worth it anyway. I can only imagine the people who are better at these games would have even more fun.
I picked this up after playing Slay the Spire for a while. This is a similar game, but the strategy and gameplay is different enough to be interesting. If you enjoy games like StS, you should definitely check this one out too.
超级无敌爆炸好玩,喜欢玩肉鸽卡牌的都来玩!!
This game to me is a lot of "the juice isn't worth the squeeze". There is (or at least seems to be) a lot of choice and customizability throughout a run, but I never felt like my choices really mattered that much, changed how I played, or were even that much [i]of[/i] a choice. So many times my picks felt entirely obvious. The encounters are also not that interesting and there are just not that many of them in a run, only 10 when something like StS will have a few dozen in one of its runs. Maybe this game is just very not for me, but I can't see its appeal at all.
⢠⣴⣶⣶⣶⣶⣦⠀ ⠀⠙⣿⣿⣿⣿⠁ ⠀⠀⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⢠⣴⣿⣿⣿⣿⣿⣦⡀⠸⢿⣿⣿⣿⣿⠃⠘⣿⣿⠿⠃⢀⣴⣿⡿⠻⣿⣷⣄⠀ ⠀⠀⣿⣿⣿⣿⠀⠀⠀⠀⠀⢰⣿⣿⣿⠀⠈⣿⣿⣿⣿⠀⠀⢻⣿⣿⣿⣄⣴⣿⠏⠀⠀⣿⣿⣿⣦⣤⣿⣿⣿ ⠀⠀⣿⣿⣿⣿⠀⠀⠀⣰⣷⢸⣿⣿⣿⣇⠀⢸⣿⣿⣿⠀⠀⠀⠹⣿⣿⣿⣿⠃⠀⠀⠀⣿⣿⣿⣏⠉⠉⠉⠉⠀ ⢀⣴⣿⣿⣿⣿⣷⣶⣾⣿⡿⠀⠻⣿⣿⣿⣶⣿⣿⠟⠁⠀⠀⠀⠀⠻⣿⣿⠃⠀⠀⠀⠀⠙⢿⣿⣿⣿⣿⣿⠟ ⠀⠀⢠⣶⣦⠀⠀⠀⠀⠀⢿⣦⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⢠⣶⣦⠀⠀⠀⠀⠀⢿⣦⣿⡄⠀⠀ ⠀⠀⠸⣿⣿⣾⣿⠀ ⠀⠟⠉⠀⠀⢾⣧⣼⡷ ⠸⣿⣿⣾⣿⠀ ⠀⠟⠉⠀⠀⢾⣧⣼⡷ ⠀⠀⠟⠛⠉⠁⠀⠀⠀⠀⠀⠀ ⠀⠀ ⠀⠙⠋ ⠀⠀⠀⠀⠟⠛⠉⠁⠀⠀⠀⠀⠀⠀ ⠀⠀ ⠀⠙⠋❤❤❤❤❤❤❤❤❤❤
Turn-based tower defense meets a deckbuilder, Monster Train is a fun game. Five clans to choose from (six with DLC) each with different cards and specialties gives good replay value. What I found really interesting is the game lets you "enchant" cards to make them more powerful. Those starting cards become a lot more appealing when you've increased their stats or made them free.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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