
Monster RPG 2 is a fantasy quest that spans continents and worlds and lets you take a simple villager and develop her into a hero with the power to save her world.
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Languages: English, French, Italian, German, Spanish - Spain, Dutch, Greek, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am early into the game and I absolutely love it for the most part. My only issues, 1) when i try to heal from the menu screen (as opposed to in battle) I have to click Rios then go to heal then click the person I want to heal, but if I need to heal them a second consecutive time then i need to repeat the process. It should be set up so once I click Cure I can use it repeatedly as needed without having to go back to cure and use it again. 2) I don't fully understand the fairy that occasionally shows up in the menu and why does she offer to help me out a bit when my funds are low? It seems like a freebie item. That being said this game is really fun so far and I will purchase Monster RPG 3. Also, this didn't affect my decision, but it made me feel better about doing so... please read the disclaimer on Monster RPG 3 and support the creator. I highly recomend this game after playing for about an hour.
It is a small old school jrpg. However, it has some major issues that just make it not fun. A: I should not want to run away from every encounter except the boss fights, and that is precisely what I did. B: Enemies damage output scales quite dramatically, but their experience drop does not. C: I can't tell the stats of an item unless I compare it in the menu after equipping it with what I just had on, mind you these are all seperate menus from the equip menu. However if you look past this there are some neat points that a small team did make: A: Silly minigames that reward ways too many skill points. B: A cute little world with fun places to explore. I would like to see more of this aspect, and less fighting. Overall, I have no idea why it isn't for sale on Steam anymore, but it's a pity.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nie wiem kto ją robił ale po pierwsze nie dawaj z dupy potworów bo tylko psują realność tej gry. Po drugie nie ma jak się dostać do golemów i trzeba wychodzić z miasta
garbage
喜+1挂卡
nope
Nice RPG style games except for few chapters , wish new DLCs released and more chapters provided...
Super Gameplay !
It doesn't use RPG Maker engine, but my complaints are similar to random cheap RPGMaker game. * Random encounters. The escape action is only successful sometimes, and escaping also makes you lose some gold. * The menu/UI isn't intuitive. For example, I can't see the stats of an item or how much a potion will heal my character. 8 Lazy naming: For example, Rider (the 2nd playable character) has three skills named Bolt1, Fire1, and Ice1. https://steamcommunity.com/sharedfiles/filedetails/?id=3755618063
Trava com frequencia na primeira tela do jogo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.