
Nothing much ever happens in Riverside, until two friends unleash a monster outbreak.
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Languages: English, French, Spanish - Spain
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I thought this JRPG was kind of enjoyable but the progression system is a complete joke. My character went from 250 HP to 999 HP in one level, which is like going from being weak to overpowered. Level 5 is also a maximum level, so you will likely max out before completing the game. Not having a higher experience cap is a big problem because you will loose motivation to fight enemies. I asked the developer to fix the progression and I got this response: "If I made it like every other game, would that be pleasing to you, sir?". Since when does a horrible progression in RPG makes it original exactly? If you ask me, this guy does not deserve any support if he can't admit that game has a huge problem. The combat system is extremely basic. I did not even get a special ability until like 1 hour into the game. One time, my character went from 250/250 HP to 0/250 on first turn in defense mode. Needless to say, the game has other balancing problems and lack of strategic combat system. You basically play this game by having enough consumable items until one level-up makes you overpowered, neglecting your less significant progression up to that point. There are some items and spells that you can unlock but it does not add a lot of complexity. Some enemies have certain resistances, that is about as interesting as it gets. Overall, the game has a lot of repetitive gameplay and many identical encounters. The world does not have much exploration value either. [h1] Pros: [/h1] + 3 different control options (mouse,keyboard and controller) + enjoyable simple pixel art, if you like that + decent chiptune and use of sound effects [h1] Cons: [/h1] - poor progression system & bad balancing - bare-bones combat - the save points could have been placed better - characters are basically the same in terms of stats - not much to explore - few items with no interesting bonuses - low effort attempt at narrative and comedy [b] Overall thoughts 5/10 [/b] Entire game is only about 3MB but it offers a couple hours of content. Do to the size, the art design and music are very simple. I would only recommend this game if you really enjoy pixel art and chiptune. Unfortunately, there is very little detail in the environment, and pixel game is not immune to that criticism. The progression system and lack of decent combat elements made it hard to tolerate. I found out about the problems after going over the refund limit, I would not support this developer otherwise.
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(évalution en progression) Jeux intéressant au premier abord, Les plus : Style très simple et épuré comme les jeux 16bits de l’époque, Facile à prendre en main. En français, pour les anglophobes. les moins :
Although It does take a sharp turn in graphical/audio quality compared to Monster RPG 2, it's forgivable granted this was made with a smaller team. It's not super-long either, only takes a few hours to finish. But it was worthwhile! (I mean, I did beat the game, so I was hooked to say the least). There's not too much grinding, and the level cap is pretty low (Odds are, you're going to max out by the time you reach the end). Which was honestly all the better, because of this limitation, I found myself actually *learning* how each mob fights, and had to devise strategies to overcome them; as opposed to just grinding up some numbers like most other JRPGs get you to do. My only complaints are that some of the soundtracks were a bit hard on the ears, and a lot of the magic animations seemed a bit too long. Also, not so much of a complaint, but weapons seemed almost useless, since the mobs can really take a hit, and I couldn't afford to let a battle linger for too long; be sure to pack plenty of elixir, and don't be stingy on your MP!
Eh.. it's okay for the most part, I guess. It's gone from Steam anyways so I have no idea why I'm even writing this
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