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This comes across as a low key asset flip. The most likely explanation for this is when someone who isn't a professional game developer tries to shortcut the process by using a pile of pre-made assets. Without the talent to actually design a game, they just push this kind of junk as fast as they can onto Steam Direct, resulting in a product that doesn't hold much at all in terms of quality or interest. Today's asset flip is from Estonia of all places, but at least this isn't a malicious one, there's no price tag on this collection of other people's game assets that this developer wants you to think he created. It's just a completely basic wave survival shooter... take a basic Unity first person shooter game blueprint, dump an ugly filter on it and a bunch of other people's monster assets, pat yourself on the back and call yourself a game developer. This has no value whatsoever as a real game. This game is essentially a bunch of other people's stock assets rearranged and kitbashed into a "game", so with those "borrowed" assets, at first glance it looks okay. But there's much more to a game than the appearance that other people's game assets can provide. When developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either, and it shows here. The "game" here is of a pretty low technical standard. The implementation is basic minimum effort stuff, more like a weekend project rather than a serious, professionally made product... and it's bad even compared to most amateur made games. An experimental piece... and the experiment is "Can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. It isn't. Now on to pricing and value for gamers. Even as a free game, this couldn't find an audience. With a peak of [b]only 3 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
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It's best if you see why I suggest against this.... Here's a 1 minute review: https://youtu.be/7Sm3Mag3oPc
Игра "Monster Island" – это затягивающая смесь стратегии и головоломки с симпатичной мультяшной графикой. Задачей игрока является защита своей базы от волн монстров, используя различные типы камней, которые можно метать во врагов. Геймплей простой, но увлекательный, с нарастающей сложностью уровней и появлением новых видов монстров, требующих разных подходов. Особенно радует разнообразие улучшений для камней, позволяющих экспериментировать с различными стратегиями защиты. Со временем приходится не просто кидать камни наугад, а продумывать тактику, учитывая слабости монстров и особенности ландшафта. Однако, иногда игра может показаться немного однообразной из-за повторяющихся волн противников. Тем не менее, постоянные обновления с новыми уровнями и монстрами поддерживают интерес к игре. В целом, "Monster Island" – отличный выбор для тех, кто ищет ненавязчивую, но в то же время увлекательную игру на короткие игровые сессии. Рекомендую!
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画面太闪,玩的恶心,手感很一般,劝退。
Small, janky and completely forgettable amateur FPS. All the graphics are (poorly used) Unity store assets, performance isn't great, and enemy behaviour is very basic. There are 8 levels to the game, but they all use the same map and only enemy placement varies. It's free, but it's little more than a prototype.
Very funny