
Monster Harvest is a monster collecting and farming action RPG with a twist! Grow, collect and mutate your crops then take them into battle! Filled with places to discover and multiple ways to build your farm, get ready to craft, explore and battle across the vibrant world of Planimal Point.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
About






Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.54−85% | 539reviews | 53% | — | $21.7K |
| $19.99 | 280ratings | 46% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i paid under $2 for this gem
Propuesta interesante que mezcla "Pokemon" con "Granjeo" de una manera peculiar pero que funciona a su manera, un apartado gráfico sencillo y una narrativa muy básica que deja mucho por desarrollar lo que en todo momento te da la sensación de que falta. Tiene mucho potencial que si se desarrolla correctamente podría ser una joya del género, pero por el momento parece más una versión beta o demo de una juego. Calificación 6 de 10.
Score: 3/5 El concepto del juega está bien, se torna repetitivo y lento. A todos los que nos gusta estos tipos de juegos medios cozy, medio farming con criaturas, está bien para pasar el rato. La verdad no es un GOTY, las mecánicas son simples, busca automatizar todo lo mas rápido posible, deja que los bichos mueran y segui farmeando para subir el nivel, pero bueno cumple hasta ahí. No esperen mucho.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Korean
| $19.99 |
| 182ratings |
| 52% |
| — |
| not modelled |
| $16.99 | — | 75% | — | not modelled |
| $2.99−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Score: 2/5 An inferior Stardew Valley clone with some QoL improvements, mixed with an awful creature collector focused on slimes and plants. I will avoid purchasing from this studio again. The audio/SFX/music is okay. No VAs, text only. The art style/direction is lacking, especially for creature designs/aesthetics. The writing is just as bad as SV/Pokemon. Compared with Stardew: 1. No more organic passing of time, so you must manually switch from day to night, or day/night to next morning. 2. No more over-exertion mechanic that results in a KO until morning. 3. No more stamina usage for missing the target of an action. 4. Better precision on actions. 5. Significantly faster animation times / lower delay between actions. 6. Eating food is still awful at restoring stamina. 7. Resting until night will restore 25% max stamina, in addition to however much you had left from the morning. 8. Moderately easier to make money. 9. Leveling/character progression is boring. No skill levels for the PC to reduce stamina costs. No perks/talent trees. I didn't get to gear upgrades. Maybe all the cut perk/talent/skill-based character progression is tied to that. Leveling only unlocks crafting recipes, 1 per level. Creature leveling for my starter unlocked 2 total combat moves, with the first being a dud, but increased its base damage and HP significantly over a few levels. The creature-collector side is awful. Very boring combat. Very basic strategies. Animations are moderately too slow. No capturing in the field. PC's sword attacks can only be used outside of combat and do almost no damage, with max 1 hit before the enemies get to you, including phasing through solid objects that block only the PC's movement. No type advantage/disadvantage that I could see. Very limited movesets, with duds. Experience reward screen is too slow.
Este juego tenia mucho potencial, pero se quedo a medias, una mezcla de Stardew Valley y pokemon sonaba tan bien, pero termino siendo un juego muy simple, que casi no tiene contenido, unas pocas plantas y unas pocas criaturas con las que combatir. El ciclo se basa en: planta, riega, busca slimes, cultiva, ve a la mazmorra y repite Aun asi, lo recomiendo en descuento para un fin de semana que tengas libre
幽默好感度系统,送礼需要瞎猜npc喜欢什么,没有线索,好感度刷到100后什么都不给,连个剧情也都没有,一点用没有,再送破100好感度后,一下给15好感,看不明白。游戏数值也很幽默,金钱数值买卖东西像是瞎填的。画面美术宠物可爱,给个满分,没的说。剧情方面,主线剧情,开篇登场的反派就出现过两次,一次开始,一次结束,全程看不到人,史莱姆工坊没东西,npc对话城外地下城,没有。节日剧情,纯史!家畜节只能看别人获胜,厨子节不让放吃的看不了剧情,不让跟主持人对话,除夕没有剧情。最后一个季节,地下城生物野生怪物连幽灵和僵尸都出来了,看这架势是没得做烂尾了,把废案掏出来了,真是一坨。
2025/0604 全実績解除 放置時間もあるのでたぶん15時間ぐらいでできるかも 牧場物語→Stardew Valley+ポケモンっぽいドラクエモンスターズ 全体的におしい すごくおしい モンスターの種類やコンプ要素が今の10倍ほどあったら神ゲーだったと思う 続編の可能性か大型アプデの可能性があるなら 農業要素はもっとねられていてもよかったと思う モンスターの種類ももっと多く厩舎(家畜含む)も広くしたほうがいいと思う いわゆるハウス栽培代わりのバンカーも位置の変化がほしいかも ダンジョン要素が強めだけど移動が乗り物あっても面倒 ダンジョンの作りは一応ランダムなのは好感触だけど エンカントや特殊技やモンスターのバランス調整は必要だと思った 実績に関しては難しいものもなくわかりやすい部類だけど フルコンプ実績みたいなのはほしかったかなぁ リリース当初はバグだらけで大不評だったらしいけど 現在は特に目立つバグも体感なく Stardew Valleyが好きなら買い
过的去,起码不差,至少可以鼓励性好评,几元内推荐入库。we need cloud save. Ach need cn too. 202211下,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
хз чет фигня какая-то
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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