
Cross is Super Again! The official videogame of the Monster Energy AMA Supercross Championship is back with its fourth edition, the most extreme ever!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bello.
just like most motorcross games its alot of fun. just my typical gripes with any super cross games. the ai never go down and they stay bunched up. no verriety to them so once you are in the back from going down once its not 1v1 position battle its the whole feild vs you. still a fun game but if you aint out front you just get crashed out to keep you in the back the ai have a line and if your in it youll be the downd rider they just keep going. just annoying . still a fun game just wish oneday the game creators would make it more realistic with laper flags and not the whole feild in one spot and ai going down every once in a while.
sincerely not a fan after playing 2 and 3 i can't say i dislike this game enough. physics are way too floaty and understeery, and cornering has fundamentally changed. airtime feels weird and unnatural. graphics are flat and unimpressive. i was looking forward to playing SX4 but even after trying to ride as eli tomac the game still feels vague.
67
Придбання цієї гри було помилкою. АІ ботів дивний, вони їдуть по ідеальних траекторіях і завжди обганяють байк гравця. Відчуття, що у байків ботів інша фізика.
Jumps way too inconsistent, tracks suck in general.
iLIKE EVERYTHING ABOUT IT
Very easily the worst mx game ive played , physics are terrible and Ai knock you off the track when they aren't even close . If you want a good supercross game buy either the first one or second .
Monster Energy Supercross - The Official Videogame 4 is a simulation-leaning motocross title that represents Milestone S.r.l.’s continued effort to translate the intensity and technical nuance of professional supercross into an interactive format. Developed and published by Milestone S.r.l., this fourth main entry builds upon the studio’s established foundation by refining handling physics, expanding career progression, and deepening customization systems, while remaining firmly rooted in the officially licensed Monster Energy Supercross Championship. Rather than reinventing the series, it focuses on iteration and depth, aiming to reward players who are willing to invest time into mastering its demanding mechanics. The heart of the experience lies in its career mode, which offers a structured journey through the competitive ranks of professional supercross. Players begin in entry-level classes, gradually earning their way into the premier 450SX category through consistent performance and skill development. Progression is not merely cosmetic; rider growth is tied to a skill tree that influences handling, speed, and control, making long-term improvement feel earned rather than automatic. Training sessions, special events, and sponsor objectives add texture to the career, encouraging players to balance race results with off-track development in order to stay competitive. On the track, Supercross 4 emphasizes precision and rhythm over brute speed. Bike handling demands careful throttle control, accurate body positioning, and well-timed jumps, with mistakes often compounding quickly due to the tight stadium layouts and unforgiving terrain. Tracks are designed to mirror their real-world counterparts, complete with ruts, whoops, and jump combinations that reward players who learn optimal lines and pacing. While the game includes tutorials, much of the learning curve comes from hands-on experience, as advanced techniques such as scrubbing and rhythm section optimization are best mastered through repetition rather than instruction. Visually, the game opts for clarity and consistency rather than spectacle. Stadiums and tracks are clearly defined, allowing players to read terrain changes and obstacles even at high speeds. Bike models and rider animations are detailed enough to convey motion and impact, though crowd detail and environmental variety can feel restrained. The presentation serves the gameplay well, prioritizing responsiveness and readability over dramatic flair. Audio design complements this approach, with convincing engine sounds and race ambiance that reinforce the sense of competition without overwhelming the player. Customization is a major component of Supercross 4’s appeal. With a wide range of officially licensed bikes, gear, and sponsors, players can tailor both their rider’s appearance and their machine’s setup. The track editor further extends longevity by allowing players to design, test, and share custom circuits, offering a creative outlet beyond standard races. This feature adds replay value, especially for players who enjoy experimenting with layouts or challenging themselves on unconventional track designs. Multiplayer options provide additional variety, supporting both local and online competition. Racing against other players highlights the game’s physics and track design, as human opponents often exploit lines and strategies that AI racers do not. However, online population levels can vary, particularly on PC, meaning that competitive multiplayer may feel inconsistent depending on timing and region. For solo players, time trials and championships offer structured challenges that emphasize incremental improvement and leaderboard chasing. Community reception reflects the game’s simulation-heavy design philosophy. Players who enjoy realistic racing and are willing to accept a steep learning curve often praise the depth and authenticity of the experience. Others find the handling unforgiving and the onboarding insufficient, especially compared to more arcade-oriented racers. These mixed responses underline the game’s niche appeal: it is designed primarily for fans of supercross and simulation racing rather than casual players seeking immediate gratification. Ultimately, Monster Energy Supercross – The Official Videogame 4 succeeds as a focused, skill-driven motocross simulation that rewards dedication and technical mastery. While it may not dazzle with presentation or radically new features, it offers a robust and authentic interpretation of professional supercross racing. For players willing to invest time into learning its mechanics and embracing its demanding tracks, it delivers a satisfying and immersive motorsport experience that captures the discipline’s precision, intensity, and rhythm. Rating: 6/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.