
You are ower of one whole city, and you need more. Use your dice and your monster destroy whoever and whatever and take everything in your hand!!!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
Unable to play with friends. Lan option doesn't work. This is critical! Explain how the game works more concisely as the wording is very off and confusing. The bugs are numerous. I do not recommend this right now. Definitely a Dungeon Dice Monsters' concept which could be great. Play Yu-Gi-Oh Dungeon Dice Monsters and use that formula. This is a great concept but it gets boring fast. Needs a lot of work. Not worth the $1.20 right now but it will be. Good start but keep going. What this game needs: 1. Fix the game title. 2. Fix the algorithms for summoning. The game is so slow and the opponent never summoned one monster. 3. Have a preview of the dice layout before summoning so that you can choose different layouts to be more strategic. 4. When you hover over a monster it should pull up a card of the creature to view stats. 5. If I have 5 move dice I should be able to move 5 spaces. 6. An end turn button. 7. Have the timer by itself but let players instantly move to the next phase 8. Each creature should have different dice layouts with certain number of attack / defend etc. so that you can be more strategic in getting dice you need. 9. The English is broken and confusing. 10. Fix the sound. It is so loud and constantly comes back. 11. Fix how you attack. I stood in front of the city's not knowing what to do for the longest. 12. Fix how you move the board. It is reversed. Have it so you can turn it the board to the left and right too.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
这是一款趣味性很强的休闲游戏。 你是城市的主人,承担保卫和守护城市的任务。玩家通过掷骰子召唤怪兽,激发怪兽独特的力量,施展魔法困住敌人,经过激烈的角斗,用你的思想和智慧赢得战斗的胜利。 游戏中引入骰子和怪兽的概念,运用特定的手段把骰子和怪兽联系在一起。设置不同的等级,等级越高,召唤徽章时需要提供的辅助徽章越多,掷出骰子成功的几率相对越小。游戏每个回合的不同阶段都有不同的玩法,最后以耗尽敌方城池血量为目的取得最终的胜利。运气也是游戏取得胜利的一个关键,这也正是这款游戏好玩的地方。 此款游戏逻辑性较强,玩法相对比较复杂,随着游戏的深入,趣味性渐浓,越来越有意思,直至豁然开朗。
Needs more work. Opponent can not summon any monsters. Only way to win is to use only lvl 1 monsters so you can summon enough to get to your opponent. Needs multiplayer. When volume is changed in settings, it always ends up on default 60% which is way too loud.
To be sure, this is a very attractive casual game. The concept of the dice monster is very creative and structured. The game refers to the dice monster and then uses that formula, which is a great idea, and that alone is worth every penny. As the game goes on, players become more and more interested and have the urge to keep playing. This is a very potential game, if in the play some more perfect, will be very promising.
看起来是一个不错的概念……但确实也只停留在了概念上。看开发者自己的评测,应该是想通过掷骰子决定有什么资源来行动,但是除此以外的“设置等级”、“召唤徽章”、“辅助徽章”我玩了半天也没弄懂是干嘛用的…… 或许这就是一个典型的喜欢玩游戏的玩家在初次尝试实现自己脑海中的宏伟蓝图,实际落地制作游戏的过程中产出的乐色……
What happens in this "game"? You roll 3 dice, then it says nothing happens and your turn ends. I did that for about 20 minutes. I saw no more than 1 monster which did absolutely nothing. Then I found out if I distribute my resources evenly, my chance to summon a monster of any of the 4 levels is less than 1% each. So I tried again, but this time I put all of my resources in level 1 summonings which raised my chance to see anything in this "game" to a staggering 25%... are you kidding me?! And what happened? I actually saw a record amount of 2 monsters, but they again did absolutely nothing. The games looks sort of good [u]in theory[/u], but its look is more akin to a pile of poop with christmas lights. The arena is a still background with a hovering game board made of unrendered transparent boxes, which is the lamest, laziest excuse for gameworld design I've ever seen - and I tried myself (very unsuccessfully) at QBasic when I was around 12, so that means something. The monster sprites look cool in the so called monster manual, but in the game they're the same static, motionless sprite like in the manual. And their names haven't been translated, so anyone who can't read kanji has to either call them "the blue guy" and "the one with the horns" or he can go fu[b][/b]ck himself. The biggest facepalm moment though did I have before I even started the game. The shop description says "Monster Dice" with an N, the title screen says "Monster Dice" with an N... but the game installs itself as "moster dice"... If Lv Yannan and Co. can't even spell their own game's name right, what do you expect from its quality? EDIT: The shop description says "Monster Dice", but next to the buy button it says "Moster Dice". Truly faceplamworthy... [h3]It looks as if it could have potential, but as it is the game is unplayable and broken and it looks minimalistic and ugly.[/h3] At the time a total waste of money.
低品質的拼湊半成品
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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