
Dive into a dark world where monsters rule and make pacts with them to defeat an evil young woman seeking power. Hunt, battle, tame and breed monsters to create your own legacy. Together with your monsters, you can restore the balance to Crown Island.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gros bug quand on ouvre le jeu, sa demande de choisir ses pronoms et ya l'option "They", il y a que deux type de pronoms : He ou She. Reglé sa merci. C'est honteux.
Alright so Monster crown was a good concept for a game especially for a single person to make however the reason for my bad review is for the HUGE amount of bugs i kept encountering. Tbh i enjoyred the game and i 100% the achievements but due to how the game ran and all of the bugs i kept encountering, all of the potential side content i chose to skip over due to how much of a hassle it felt. For starters, the game has overworld spawns so encountering monsters isnt random, which is cool until they just keep spawning forever and dont despawn until you are forced into an encounter, the only way to bypass this is to have a mount on the overworld which you cant use in dungeons, so if you go into a cave or dungeon you are bombarded by encounters constantly. The way the controls are feel extremly stiff and jancky, and i wouldnt typically mind but due to this sometimes using the abilities wont work or trigger at all such as the Scout mechanic. Theres a bug in the game specifically wheen you reach post game where you can go to an additional set of generative dungeons in which the monster just have super inflated states/IVS for some reason, IVS are capped at 5 per stat, but for some reason they are 11.2 when you catch them, whenever you breed down it just goes down to the 5 cap. New game plus just doesnt work at all, nothing carries over at all for some reason. I like 100% games and you can do it in 1 playthrough here, except they are also bugged and just wont trigger for some reason, i had to 2 an entire 2nd playthrough just to get the TCG achievement since it didnt trigger at all eventhough i did all of the dungeons and had the bootlegs by this point, and the literal unskipable story achievement A Becoming choice just did not trigger at all. I got the sequel to this game and ive seen good things about it, but for people interested in the series should know that this game has an insane amount of bugs, if you can look past that and all the jank its honestly enjoyable it has its bones, but if you cant its gonna feel very annoying to do any exploration in this game at all, especially cuz of the constant encounter bombardment.
First off I knew that the game was going to have issues based on reviews, I got mine on sale during the Winter sale for 3$--- WHICH is what I think the game is worth in its current state. The start of this game showed alot of promise as far as a game, but fell apart The Art is nice, the music is good, I was looking forward to the breeding mechanic- its just nowhere near Dragon Warior Monsters 2000 Its battle system could use some improvement- I'm either Rolling my enemy or I walk into an area and get rolled I pretty much hung it up because it feels very dry and incomplete- and the further along I get into it the buggier and more rough the game gets. I will say the game was entertaining to play during my winter vacation- In many ways I wish I could actually work with the creator of this game a bit to iron out this game because its initial idea was good.
Monster Crown is an ambitious monster-taming RPG from Studio Aurum, published by SOEDESCO, that takes clear inspiration from retro classics while carving out its own darker thematic identity. The story unfolds on Crown Island, a place shaped by generations of conflict, shifting power, and uneasy alliances between humans and monsters. From the opening moments, the game establishes a tone that is grittier and more morally complex than the cheerful worlds typical of the genre. Instead of a simple coming-of-age journey, you’re drawn into a narrative colored by political tension, personal ambition, and the lingering presence of ancient forces that threaten to reawaken. This weightier tone gives the adventure a distinct flavor and encourages players to engage with the world as something more than a backdrop for catching creatures. The strongest pillar of Monster Crown is its extensive breeding and fusion system. While the game begins with a modest roster of over 200 base monsters, the ability to crossbreed them into countless variants makes the system feel almost limitless. Each pairing can yield offspring with different traits, abilities, and appearances, allowing players to sculpt a team that feels deeply personal. Some combinations produce powerful hybrids, while others create creatures with unique utility or curious aesthetic twists. This mechanic elevates the experience from simple collection to creative experimentation, and it becomes the heart of the entire journey. Every new monster is not just a companion but a potential building block for future combinations, and the sense of discovery tied to breeding can be genuinely absorbing. Combat follows the traditional turn-based model familiar to fans of early monster-taming games, emphasizing strategy through type advantages, careful switching, and ability synergy. Instead of capturing monsters outright, you negotiate pacts with them, which adds a thematic layer to encounters and reinforces the idea that humans and monsters coexist through agreements rather than domination. Battles are generally straightforward but satisfying, especially when built around a team you have carefully cultivated through breeding. For players who enjoy planning and optimization, designing complementary lineups and exploiting matchup knowledge lends the combat system its appeal. However, Monster Crown’s ambition often bumps up against limitations in execution. The presentation, while evocative of classic handheld RPGs, suffers from uneven monster designs and minimal animation, which can make battles feel static compared to more polished genre counterparts. The world itself, though large enough to explore, can feel visually sparse or functional rather than atmospheric. Technical performance varies, with occasional framerate issues, visual glitches, or interface hiccups that disrupt the pacing. None of these flaws render the game unplayable, but they do chip away at immersion and remind players of the production constraints behind the project. The narrative, despite leaning into darker and more mature themes, struggles at times to fully realize its potential. The lore of Crown Island — filled with ancient rulers, political upheaval, and moral ambiguity — is compelling in concept but delivered in ways that feel abrupt or underdeveloped. Dialogue can come across as stiff, and major story beats sometimes pass without the dramatic weight they seem intended to carry. The plot moves swiftly and presents interesting ideas, yet the storytelling lacks the depth and refinement needed to make those ideas resonate. Players drawn to Monster Crown for its promise of a more adult narrative may find themselves wanting a more nuanced execution. Even with these shortcomings, Monster Crown remains a rewarding experience for fans of retro monster-taming games who value experimentation and creativity above visual polish. The breeding system alone offers dozens of hours of engagement for players who enjoy crafting unique teams and uncovering rare hybrids. Nostalgia plays a significant role as well: the game captures the feeling of early genre entries, including their sense of open-ended exploration and mechanical simplicity. While it may not rival the production values of big-budget titles, it succeeds in delivering a heartfelt homage to its inspirations while introducing mechanics that genuinely expand the genre’s possibilities. In the end, Monster Crown feels like a passion project brimming with ideas — some brilliantly executed, others rough but earnest. It offers a blend of experimentation, old-school design, and a refreshing dark edge that sets it apart from its contemporaries. For players willing to look past technical imperfections and occasional narrative shortcomings, it provides a distinctive and memorable monster-taming adventure that rewards creativity and perseverance. Rating: 6/10
O jogo em si e muito bom porem aviso que ele e cheio de bugs que vao te estressar e muito fora isso e um otimo jogo vou tentar zerar ele recomendo mesmo com os bugs que atrapalham e muito e um otimo jogo por favor criadores do jogo arrumem isso
Monster Crown è un gioco carino, con alcune idee davvero interessanti. Mi è piaciuto molto il sistema di fusione dei mostri e il fatto che si possano incrociare praticamente con qualsiasi creatura, creando combinazioni davvero uniche. Anche la quantità di mostri da collezionare è enorme e dà una bella sensazione di libertà e scoperta. Purtroppo, però, il gioco è penalizzato da diversi bug che possono rendere l’esperienza frustrante. Inoltre, alcune idee - per quanto originali - a volte sembrano un po’ troppo “fuori dalle righe” e non sempre risultano ben integrate nel gameplay generale. Nel complesso resta un titolo interessante, soprattutto per chi cerca qualcosa di diverso nel genere, ma che avrebbe bisogno di più rifinitura per essere un buon gioco.
게임보이 감성이 살아날려고 한다 ㅋㅋ
太恶心了,一直出怪每秒钟出怪。连走过初始森林都走不出去被活活拖累死。我还专门从hard设置成easy还是这样。
Grałem w lepsze darmowe mody czy "hacki" jak kto woli starych gier pokemon jak np. Prism! które jakością niszczą ten tytuł w ogóle mam wrażenie że twórcy marzyło się zrobić następne stardew valley wymieszanę z pokemonami ale widocznie zabrakło mu talentu albo umiejętności czy wizji dobrego smaku itp. aby tego dokonać gra na zdjęciach na steamie wygląda nawet obiecująco ale w rzeczywistości w pierwszej chwili jak już wszedłem w ten świat miałem ochotę od razu dać sobie spokój i sam nie wiem czy to przez tą okropną muzyke czy to że postać rusza się tak jakby miała jakiegoś laga mimo że gra działa w 60 fpsach czy same tempo narracji co mnie kompletnie nudzi i cały czas grając mam takie uczucie że już bym wolał sięgnąć po swojego 3dsa gdzie mam kupione legalnie pokemon yellow i crystal w które grałem z dziesiątki razy i które bez zestanowienia wole grać dalej niż w nowe dla mnie Monster Crown to dobitnie pokazuje co ja czuję o tej grze a przecież powinno być odwrotnie! gra z tego że jest mi nieznana powinna mnie wciągnąć ale tutaj po prostu jest nuda! już wolałbym sobie zagrać w jakiegoś fanowskiego moda do pokemonów
Sensacional! Recomendo para quem gosta do gênero. É uma pena não achar quase nada na internet sobre o game; não consigo avançar na história.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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