
Run, jump, and climb using only your hands. Play many gamemodes with people online. Socialize in public lobbies and release your inner monkey!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $0 | 68 | 78% | Free | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free | |
| approximately $5.5K | 50 | 80% | $6.99 | |
| approximately $9.1K | 39 | 62% | $14.90 |