
Monkey Mischief is a online multiplayer VR game that is dependent on the locomotion of your hands. Run to the top of the mountains when lava is rising, fly like a racing car across the map with friends, or run from two twins with tentacles in a underground advanced cave system!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Welcome to Monkey Mischief. The game that has little bits of everything.
There are three game modes, with more to come in the future, that are playable in all three maps! Fly like a high speed racing car across the map with friends, climb mountains to get away from rising lava, or run from two spider-monkey twins with tentacles in a underground advanced cave system!
You can even scale multiple trees at once, do backflips on trampolines, or explore the Mischievous Mall, where more then 30 cosmetics are for sale to wear on your physical VR character!
Or, you can explore the Horror maps that has three upcoming levels, all scaling higher in atmosphere, and lowering your sanity.
No matter what you do, it's ensured you will have fun!
Genres
Stats
Languages: English, Dutch, French, German, Spanish - Spain, Danish, Polish, Swedish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This is at best a really average, overambitious cash grab. It's a poorly assembled PvP arena "metaverse" game with a couple of different, really done game modes that rely on waving your arms around in VR... more of an experiment to target VR gamers with toxic mobile app cash shops than any serious creative endeavor. Thankfully for everyone, it failed. So, "Monkey Mischief" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This game looks a lot better visually than the actual gameplay. It could be the developer purchased high-end assets (no proof of that), or somehow managed to create great-looking assets while delivering a mediocre game, in this case it could be either... but there's no hard proof this is an asset flip. But as always, ethics of asset flipping aside (whether this is one or not), what matters is the quality of the game, and this has all the same low qualities that we expect from asset flip shovelware. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. It doesn't stop there, this game is also infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 10 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is so fun with soundbord
it says that I cant join publics cuz I have room joining restrictions. It also says smth bout photon
VRрный отстой.
This game is super laggy i like how it has cool achievments but the gamplay isnt that cool its hard to move and my game loads slowly.
I like to troll wit a sound board
good
how come i cant see or meet people on there? please do respond
как 5 русско говорящий обзор могу сказать... что в этой игре очень мало онлайна на рашан не зайдешь да иииии у меня пишет чтото типо подключите свой аккаунт стим или окулус для игры в онлайн, кнопка со стим была не доступна пришлось нажимать на окулус потратив час танцов с бубном чтобы зделать свой акк в окулус я (не)смог подклють свой аккаунт окулус потому-что мне 4 раза подряд писало что не получилось подключить аккаунт короче... будьте прокляты разрабы :=)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.