
Terlander gangster live in dystopian world which is full of zombies and enemy soldiers. Only way to survive is kill enemies and find money bags
Modeled estimate, not a reported figure. How we estimate →
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About
Player control Terlander gangster in this 3rd person shooter game. Terlander player who live in dystopian world. World is full of infected zombies and super zombies. Also enemy soldiers hunts down survival people and zombies. As player is gangster his only mission is to kill enemies and find money bags in 5 different cities. Player have different weapons like pistol, rifle, submachine and he can also use armored vehicle or normal vehicle. Both vehicles have fuel consumption. So be the biggest robber in hole world and collect money bags. Player can also collect more weapons and ammos. Game contains 5 big worlds
- 5 different cities full of zombies and soldiers
- Try to find money bags to get rich
- 3 different ai opponents like zombies, super zombies and soldiers
Armored vehicle with weapons
Normal vehicles with fuel consumption
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
No money. No theft. This game is ass. Don't buy it.
Money Theft is a third—person action game where the player controls a gangster who survives in a world full of zombies and soldiers. His goal is to destroy enemies and collect bags of money in five different cities. The character has firearms at his disposal, as well as conventional and armored vehicles with limited fuel reserves. The enemies are divided into regular zombies, super zombies and armed soldiers, which adds variety to the battles. The locations are large, but sometimes monotonous, and the gameplay is more focused on combat mechanics than on exploring the world. The game is suitable for those who like simple action movies without a complicated plot. However, the lack of depth and well-developed mechanics can quickly make it monotonous.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 32 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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