
Could you face yourself and the threats around you to save the ones you love? Shin Mikado Academy is engulfed in a madness-inducing Mist, and only you can save everyone inside. Develop your Ego to break the pacts set by the Pactbearers and remove the corrupting Mist.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This one gets a tepid recommendation. Combat has some interesting bits (like how the resonance ability lets you turn +1 bonus for each team member into +5 just by sharing each bonus between all resonating members), but can feel slow and grindy (higher level enemies can't really be outmaneuvered if you're too low level - and on the other hand, if you are max level, nothing in the game is an actual challenge, including the true final boss). I'd recommend Scarlet Nexus for more dynamic combat where you share teammates' powers, or Caligula Effect for tactical combat where you can actually avoid attacks by careful timing/positioning. Story is just ok - they went for something fairly convoluted, which is ambitious/admirable... except then pretty much all twists/reveals were heavily telegraphed way ahead of time, and I just felt stuck waiting for them to happen already. "Choices" you're given are NEVER meaningful (with a single exception at the very end of the post-game content) - for example, for a question like "is it ok if I join?" the answer options are "of course" and "we're glad to have you". Characters are ok too - I did find a bunch of teammate interactions funny, and cared enough to do some grindy post-game stuff for one of them. There's also the option to talk to NPCs for different responses in different phases of the game, which is nice to have (in my opinion, though, only a few of these were funny or interesting - most were just super generic and forgettable). Some more minor gripes: * the "skip" option only works for the character lines, and NOT for situations where the game just pans extra slowly across the room before/between/after character lines * for the English translation they made the choice to just never include honorifics (-san, -chan, etc) or common terms like senpai - obviously it's not a dealbreaker or anything, but in my experience most games just leave those in, and they don't suffer for it. Seeing high schooler characters call the club president "Madam President" seemed a bit stilted/unnatural, too
A jrpg with tactical combat and an interesting story with amazing characters and an incredible soundtrack that suffers from a lot of repetition and a really slow start. Starting with its good points, Monark's story takes place in Shin Mikado Academy, a school that has been cut off from the rest of the world by a magical barrier. Some parts of the school are affected by a mist that causes people to go mad. The mist is created when pactbearers, people who have teamed up with demons that live in the otherworld connected to the school, make use of their powers Your job as the hero, who is in my opinion a case of the amnesiac protagonist done exceptionally well, is to defeat the pactbearers and clear the mist from the school. I loved the story, the setting is intriguing, it's got a fair amount of plot twists and you get to guess some of them by reading records found around the map which made that feel rewarding. The main cast of characters is full of personality, each one of them deals with their own set of traumas and insecurities and some of them you'll get to know them from the perspective of both allies and enemies. They feel like real people fighting their own demons. Monark likes to deal with strong negative emotions such as regret, fear, anxiety and so on, and it does so beautifully. The only caveats are that the story starts off painfully slow and that, at a certain point in the game, you'll need to replay a certain portion of the story with a different character each time. The game uses this time to go more in-depth into each character's life and motivations, which it couldn’t do earlier. The payoff when you finish this section is amazing. That said, you will be visiting the same maps, and the battles themselves don’t change much, if at all. This makes this portion of the game feel fairly repetitive. Another thing I loved is the music, the voiced tracks are absolute bangers while also accompanying the characters they represent extremely well. If you are reading this and decide not to play the game, please still give the [url=https://www.youtube.com/watch?v=aV_KLskG0KI&list=PL0Jx2yeK4QpbABtcJoPIujITkt725iJ0r&index=5] main theme [/url] a listen. Regarding the combat it's, I'd say, strange. It's a tactical RPG that lacks features like being able to see your enemies movement range or abilities. The characters stats are in the three digits realm, and can go up to four digits with buffs. The game doesn't show exactly how much damage you'll do so I just went by feel. Early battles can be a bit hard but later on it's quite easy to break the game by abusing its mechanics. It also tends to get a bit repetitive as there isn't much enemy variety and you will spend a good chunk of battles just traversing the field until you get access to skills that increase your movement. There is also an "awake" and "mad" system. Human characters can increase their "awake" gauge by doing certain actions, when it reaches 100% they enter a buff state for three turns. While all characters increase their "mad" gauge by casting most abilities, when it reaches 100% they gain increased stats but you lose control of them and they die in three turns. If you manage to get a character to both 100% awake and 100% mad they become enlightened which gives them an insane buff for the duration of the state. Managing these gauges at later stages of the game becomes essential and the game rewards you greatly for making use of this system. One thing I really enjoyed about the gameplay is that your character plays a more supportive role from the back rather than being a powerhouse, which can be if you want to, but I've found it most enjoyable as an enabler of other characters strengths rather than a damage dealer himself. Overall, while I had my frustrations, Monark left me greatly satisfied and I'm looking forward to Varlet later this month.
I actually liked the combat. The grind didn’t even bother me. But everything else made me drop the game. It looks and feels super low-budget, and the game doesn’t try to hide it. The school is the worst part - same rooms, same props, copy-pasted everywhere. The story is bland, and the dialogue is mostly just padding. Shame, because the combat deserved a better game around it.
色々不満もあるが、楽しんだのでおすすめにします。 steam deck 非対応とのことですが、自分のメインデバイスなので試したところ、起動はしました。スマホから電話かけてフリーバトルする分にも問題なし。ただ、ストーリーを進めてみたところ文字入力が必要なところでクラッシュ。イベントはやってません。 というわけでレベル上げは steam deck で、ストーリー進める時はPCで、という感じでやってました。レベル上げ必須なゲームなので、deck でできるのはありがたかった。
校园解密+关卡沙盘战斗 它不是我想象中的校园冒险,但质量数量双双惊人的角色歌曲、细致的立绘与共享状态的配合形式战斗机制,使得这款质量尴尬的JRPG还算合格,可惜其不俗的战斗机制让烦闷的战场设计给毁了。 每场战斗都是在抢时间,赛跑穿越或曲折或广阔的战场(还有恶心的陷阱和传送门),敌人全是龟龟只会慢慢磨蹭,一回合buff->一回合战斗->三回合赶路->buff,这样的流程让人逐渐失去耐性。
Number one game not to play with a headache. Oh gods I have no clue where I am anymore...
The game pace is super slow, everything out of the battle should be at least 1.5x speed. The character always walk slowly, instead of holding a button to let him run, the game decided use that to allow him walk even slower... Many design are just purposely wasting you more time in the game without any useful reward/experience. Many puzzles lack of clear clues, people can only end up finding the answers online. The plot is good, but the overall experience is very discouraging for me to suggest anyone to play. In short, I like so-bin, but I am very disappointed on the game.
리뷰도 벌써부터 X노잼 후륶겜 특 ㅉㅉ라고 꼽주고 칼리굴라, 크라이스타에 데여본 입장에서 이 게임을 정가로 살 생각은 1도 없었다 요즘같은 험한 세상에 누가 미쳤다고 후륶에게 정가를 주고 게임을 사냐 할인할 때 사지 그래서 괜찮은 가격이 될 때까지 존버 또 존버했는데 마침 이번 가을 세일에 50%인가? 하더라 찍먹이나 해보려고 샀는데 지금까지 해 본 후륶겜중에서는 가장 ㅅㅌㅊ같다 칼리굴라 오버도스의, 광기에 가까운 비효율 커뮤니티 시스템을 갈아버리고 그냥 "중 2 병 그 뭔 씹"에만 올인했는데 그게 꽤 괜찮게 먹힌 것 같음 물론 그래픽은 항상 그렇듯 기대하지 마라 이딴 게 2020년대 게임이라는 걸 생각할 때마다 "이사실을알게된사람 : 너무무서워"가 되기 때문에...나는 그래픽 신경 1도 안 쓰는데 아니...하 지네 게임인 칼리굴라 오버도스보다 더 구리면 ㅅㅂ 어쩌자는 거임??? 정말 그래픽에 대해서는 1나도 진보가 없다 그리고 의외로 무섭다 개쫄보는 유념하고 게임하도록
This is bottom of the bargain bin at a convention kind of game, only worth maybe 5 dollars at best. near constant lag to about 5 fps, Frequent instances where the camera locks its rotation and none of your buttons work anymore. Puzzles with convoluted solutions the basically impossible to parse without a guide, many puzzles require finding the tiny pickup mark inside the mist which are hard to spot, other puzzles simply aren`t possible unless your Japanese or immersed in their culture in order to make connections. Combat is incredibly unbalanced with enemies even at levels below you require around 7 hits to be taken down each but a common crit from the enemy will instantly take you out. The insane amount of grinding needed just to keep pace with the enemies, when narratively grinding shouldn`t be possible, or at least the game doesn`t tell you is possible. Theres probably more i`m forgetting right now, but this game is NOT worth the asking price. Maybe at heavy discount but even then its debateable when minimum half the play time is due lag, grinding, and waiting for the enemies to act and the animations for everything to finish.
通了,你的建模非常烂(这照片是你吗),但是你的剧情画风配音BGM又弥补了这一点。 [spoiler]开局心理测试(忠于欲望吧),前几章经典拉人入队剧情,开派对被打断,信念对决,重要角色领便当,第一部结束。[/spoiler] [spoiler]第二部开局队伍四分五裂,和坏女人斗智斗勇(母慈子孝),寻找圆满结局的可能性。[/spoiler] [spoiler]第三部觉醒能力,把第二部回档四次的记忆给所有人同步,复联集结(阳炎吧大概,目挂目烧),嘻嘻我一定要活下去,想要成为人类,许愿复活死去的人,开局结尾首尾呼应,达成没有人死去的圆满结局。[/spoiler] 望的人气是真的低,游戏发售贺图一张望的图都没有,就只有一张特典图,p站上也是主角团图最少的,拼尽全力都找不到几张。 续作角色人数大幅增加,画面好了很多。千代应该是唯一一个在续作登场的了,让哑巴主角在剧情里说话的含金量。 FURYU的游戏我记得都是自己出企划然后外包给别的公司做来着,这作开局令人忍俊不禁的建模绝对劝退一大批人(校服建模太呆了,后面换DLC服装当西装人了),明明剧情挺好的,而且前后的对话伏笔都对上了。 steam版给的80页设定集还是英文的(英文看不懂.jpg),后面还出了本270页的日版设定集,该等快递了。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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