
Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 8.5Kreviews | 91% | — | $706K |
| $14.99 | 410ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1/10 – Monaco: A Neon-Smeared Manual for Imperialist Indoctrination Beneath its colorful heist-movie aesthetic, Monaco is a grotesque celebration of American imperialist greed, training players to view theft and exploitation as thrilling capers rather than systemic crimes. The game’s core mechanic—assembling crews of specialists to loot banks, museums, and corporate vaults—mirrors the extractive logic of U.S. foreign policy, where resource wars are rebranded as "strategic operations." By framing its criminals as lovable antiheroes rather than agents of destabilization, the game sanitizes the real-world plunder of the Global South, conditioning players to see wealth extraction as a victimless game. The absence of any meaningful consequences for your actions (guards respawn, alarms reset) reinforces the neoliberal fantasy that capitalism’s violence is temporary and reversible. The game’s treatment of foreign locales is steeped in racist caricature. The "Middle Eastern" heist zone is a maze of turbanned NPCs and hookah lounges, reducing entire cultures to exotic backdrops for Western theft. The level’s design—full of "treacherous" narrow alleys and "unpredictable" civilian patrols—evokes Orientalist fears of Arab streets as inherently chaotic and hostile. Meanwhile, European and American banks are portrayed as orderly puzzles to be "solved," reinforcing the colonialist hierarchy of "civilized" versus "savage" spaces. Even the game’s lone Middle Eastern playable character, "The Redhead," is a literal bomb-thrower, perpetuating the stereotype of Arabs as irrational destroyers rather than victims of imperialism. Healthcare is mocked throughout Monaco’s sociopathic framework. Downed teammates can’t be revived—only replaced with fresh mercenaries, mirroring the disposable labor logic of Amazon warehouses and Uber gig economies. The game’s "medic" class isn’t a healer but a drug-peddler who buffs allies with temporary stimulants, reducing healthcare to a performance-enhancing commodity. This reflects the American liberal obsession with "productivity" over wellness, where Adderall and burnout replace systemic care. Even the game’s hospitals are just loot targets, their supplies repurposed for criminal gain—a perfect metaphor for private equity firms gutting community clinics for profit. Most repulsively, Monaco functions as Zionist propaganda through its themes of tribal loyalty and preemptive violence. The game’s crews operate like Mossad cells, with each member specializing in infiltration, sabotage, or assassination—all framed as necessary tools against a shadowy "them." The complete absence of any law enforcement backstory (why are these banks so heavily guarded?) primes players to accept surveillance states as inevitable. By rewarding "clean" heists (no witnesses, perfect stealth) while punishing loud resistance, the game endorses Israel’s doctrine of "quiet ethnic cleansing." The game’s finale—stealing a nuclear briefcase from "terrorists"—is a blatant 9/11 justification fantasy, with the Epstein-esque client list you loot earlier dismissed as a "distraction." A candy-coated tyranny simulator.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Удивительная инди игра, которая сбалансированная скорее всего под кооператив на 4 человека, которые в мелочах разобрались во всех нюансах игры (а тут типов укрытий, противников, систем и прочего невероятно много). Потому что прохождение в соло и даже с 1 напарником второго акта (или версии истории, если вам угодно) уже ставит рамки за гранью возможного флоу без потерь при вдумчивой игре. И стилистика выверенная, и музыка прекрасная, но без команды в 4 лица вам либо надо обладать прямо таки недюжжеными талантами, либо +100 к удаче. А вторым актом сюжетный контент не заканчивается, однако будет ли он вам по зубам ? Ну или сможете ли вы найти ещё 3 друзей, готовых погрузится в пиксель-стайл стелс про Друзей Оушена? [b]В связи с невозможностью как простого смертного игрока пройти её целиком и отсутствию нейтральной оценки, вынужден отпальцевать это душевное, но крайне несбалансированное произведение вниз.[/b] P.S. Второй акт был пройден мною почти до конца в соло-режиме, где вместо жизней команды даются количество попыток с число открытых персонажей (более 6), но в неравном бою (потому что стел уже руинится почти без вариантов) спидранить на уровне безумия такое себе удовольствие.
好不容易长大了可以和朋友畅玩了,却无法稳定联机了。
Fun coop puzzler wish I had people to play it with people just kick me out of their lobbies why!
I can play as The Master (GentlemanLuxxary), free my sexy hot teen girlfrein and screw over the people who freed me. I know live in the Bahamas committing legal acts with my wife. Big Win?
Неожиданно интересная и умная головоломка про побеги и ограбления. На выбор есть несколько персонажей, которые помимо внешности (хотя какая тут внешность, в пикселях-то!) имеют также различные умения. Кто-то быстрей вскрывает замки и двери, кто-то видит перефирийным зрением врагов и т.п. Локации проработаны и проходить их можно по-разному. Можно открывать и других персонажей, что способствует реиграбельности. Есть специальные задания и условия, за которые можно получать достижения. Сама игра пиксельная, что может некоторых отпугнуть. Думаю, что игра была рассчитана на кооператив прежде всего, но пройти можно и самому. Лично я от этого получаю удовольствие. Из минусов могу выделить отсутствие русификатора, но в сам геймплей быстро врубаешься, а меню и настройки на простейшем английском. Диалоги перед миссиями было бы интересно почитать, но не судьба, а жаль. В общем, рекомендую! И прошу прощения за сумбурный и глуповатый обзор, ибо рассказывать много тут невозможно, а я пишу на эмоциях.
Better than 2 Was fun getting achievements, very fun game, even better with friends. 2 feels like bloat compared to this
Simple, but fun co-op game that'd easily get a recommendation if it wasn't so insanely unstable. Game crashes, resolution issues, corruption of windows explorer until you restart computer, item use being glitched, inability to access outside windows properly while the game is up, the list is long and frustrating. Ironically, multiplayer through Steamworks does work rather smoothly.. until you try to interact with the game window or alt-tab or anything else, in which case it'll immediately boot all other players. Again, fun game, recommendable for its gameplay, but seriously in need of polish (or perhaps Win 10 compatibility updating?) I did find this thread (https://steamcommunity.com/app/113020/discussions/3/810923580617847778/) for some possible configuration/ini-editing fixes for missing mouse cursor issues (though there were still posters indicating their issues were unresolved even with the would-be fixes), but for all the other issues? Well, to quote the developer's less-than-inspiring reply from that thread: "eh, it is what it is." And what it is is a hot mess of technical issues. Surprisingly good, though, and with lots of content. And I'll always appreciate any game that gives me access to a character that can destroy environments.. If you're willing to gamble on something that may be functionally unplayable, then this may be worth the gamble. Just.. don't overpay for it.
With all those stupid nerds parodying MSX metal gear titles for 10 years to come, you can tell which game won the stealth competition. https://www.youtube.com/watch?v=8TjYIEnn43o
good game w friends
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2M | 4.2K | 80% | $19.99 | |
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