
Momonga is a unique pinball game, where you bounce a flying squirrel through different levels. Enemies, boss fights, exploration - it has all the ingredients of good old action-adventure games, but with flippers!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 70reviews | 54% | — | $7.5K |
| $5.99 | 200ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't think it would be amazing, gave it a shot... it's terrible. Could have been a banger. Refund eligible under 2 hours of gameplay.
for 1 dollar and 30 minutes of gameplay i'm ok with it I experienced something different yet very simple and not deep game is half backed , the idea is nice but poorly executed going for achievements is a non funny and non sense self suicide , the pure essence of achievements (do really people like to being told like this ?? hey play the same level 100 times ! hey do this 500 times !!) at full price and what it has to offer it's just a not recommended game look for a dollar key eventually as I did
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Dutch, Italian, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
动态随机性太多,反馈太慢,最可恶的是还有计时器限制
Buy it for a buck, roll the momonga around for an hour. It's fine.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Fun game but don't expect to much. What i like: -Achievements are quite hard. -Leaderboards for every level. What i don't like: Momonga (the pinball) should have acted a little more like a pinball in my opinion, gameplay of the ball is quite slow. But overall 6.5 out of 10.
Momonga Pinball Adventures, developed by Paladin Studios and Seaven Studio and published on Steam by Plug In Digital, is an inventive hybrid that attempts to merge the kinetic immediacy of arcade pinball with the structure and progression of a lighthearted adventure game. Rather than presenting players with a single endlessly looping table built purely for high scores, it divides its content into story-driven stages that function almost like pinball-themed action levels. The premise centers on Momo, a small but courageous flying squirrel whose peaceful tribe is attacked by a ruthless owl army. Framed as a quest for rescue and redemption, the narrative gives context to each table and objective, turning what could have been a novelty concept into something that at least aspires to emotional momentum and progression. The most distinctive aspect of the game is how it transforms pinball from a score-chasing arcade tradition into a mission-based structure. Each level introduces specific goals—destroying enemy formations, striking certain bumpers in sequence, triggering environmental mechanisms, or surviving boss encounters. The flippers remain the primary method of control, but the layout of each board is far more segmented and deliberate than a classic pinball machine. Paths often branch upward, with vertical scrolling sections that encourage upward momentum rather than endless horizontal rebounds. This design choice creates a sense of travel and escalation, as if the player is literally pushing Momo forward through hostile territory rather than keeping a silver ball alive for as long as possible. Combat and boss fights further differentiate the experience. Enemies occupy the board as physical obstacles, and defeating them requires repeated impacts or carefully timed strikes. Boss encounters are particularly memorable because they feel closer to arcade action battles than traditional pinball challenges. Large owl antagonists dominate sections of the board, and players must identify weak points or exploit movement patterns while maintaining control of the bouncing protagonist. These segments can be chaotic, especially when environmental hazards are layered in, but they successfully give the game a climax structure rarely seen in the genre. The tension comes not only from avoiding a lost ball, but from surviving sustained confrontations. Visually, the game embraces a vibrant, cartoon-styled forest aesthetic that complements its whimsical premise. Characters are expressive and exaggerated, with bright color palettes that make interactive elements easy to identify amid the constant motion. The art direction is approachable and family-friendly without feeling overly simplistic. Backgrounds are layered with subtle animation and thematic variation, from tranquil woodland clearings to darker, enemy-infested strongholds. While it does not push technical boundaries, the presentation is polished and cohesive, reinforcing the playful tone of the adventure. The physics strike a middle ground between authenticity and accessibility. Purists accustomed to realistic pinball simulations may notice that the weight and rebound behavior feel slightly simplified, prioritizing clarity and forgiveness over hardcore realism. This is clearly intentional, as the game wants players to focus on objectives and forward progression rather than punishing precision. For newcomers or those less invested in competitive pinball mastery, this approach makes the experience welcoming. However, players seeking the intricate depth of high-fidelity digital pinball tables may find the mechanics somewhat restrained. The pacing is another defining feature. Because the campaign is divided into discrete stages, each with clear completion criteria, the game avoids the fatigue that can sometimes come from extended arcade sessions. Progression feels tangible, with new mechanics and layouts introduced at a steady rhythm. Optional challenges and collectible objectives add replay value, encouraging players to revisit levels for better performance or completionist satisfaction. The total playtime is modest but satisfying, offering a compact adventure that can be completed without overstaying its welcome. Where the game ultimately stands out is in its willingness to experiment. The idea of fusing narrative structure with pinball mechanics is inherently risky, as it risks pleasing neither traditionalists nor adventure enthusiasts fully. Yet Momonga Pinball Adventures commits to the concept wholeheartedly, creating something that feels distinct in a crowded indie landscape. It may not achieve the technical depth of dedicated pinball simulators, nor the expansive storytelling of full adventure titles, but its hybrid identity gives it charm and personality. Taken as a whole, Momonga Pinball Adventures is a creative and endearing project that thrives on its originality. Its colorful world, mission-based progression, and energetic boss encounters provide a refreshing alternative to standard arcade tables. While it may not redefine the genre, it succeeds in carving out its own niche—a compact, accessible adventure that transforms bouncing physics into a story-driven journey. For players open to genre experimentation and looking for something different from conventional pinball experiences, it offers a lively and memorable ride. Rating: 5/10
[h1] Fuzzy Balls everywhere [/h1] It's a pinball game with a basic storytelling and cliffhanger ending, nice boss encounters, simple yet fun minigames and fuzzy balls. 🤣 You will get an hour of fun out of it, so I can't recommend it at full price, take it while it's on discount. I managed to get into top 20 at quite a few stages.The game itself is simple, the challenges are super hard and very rarely will someone have the patience (and time) to actually complete them since it's you know.. hit or (most likely) miss situation. Key rebinding isn't possible either. I'd say it's aimed towards kids and that they would enjoy it but let's be honest, Fortnite is just more fun than this and since youth has the attention span of a goldfish, they won't bother long enough to finish it anyway, so to all the parents worldwide I say : save your money and buy them Fortnite Battle pass instead. 🤣 [b]Pros:[/b] ✅ Mini games ✅ Bosses ✅ Fun for a short while [b]Cons:[/b] ❌Short ❌Price ❌Cliffhanger ❌Grindy achivements [b]Personal score: [/b]★★★☆☆ [b]🤖Final words:[/b] Watch out for PETA accusing you that you're the reason behind squirrel's headache.
Se proprio siete indecisi, almeno leggete l'opinione di chi sa cosa sta dicendo. Partiamo col dire che questa è un'avventura in stile flipper, non un flipper. Se ricordate il leggendario Adventure Pinball, questo ci va molto vicino. Avremo anche una simpatica storia in cui dovremmo salvare gli scoiattoli Momonga dai gufi guerrieri, di contorno ma piacevole. Nei 9 livelli di storia l'obiettivo sarà principalmente quello di colpire bersagli in movimento e precise rampe, azionando leve, volando, cooperando in "multiball" e sconfiggendo nemici. I "tavoli" sono abbastanza variegati e molto piacevoli, suddivisi in piccoli livello spensierati. Ci sono degli "inutili" minigiochi di resistenza che hanno lo scopo di divertire, a meno che non vi faccia schifo giocare senza motivo. Per quanto riguarda il tempo necessario per finire il gioco e tutte le sfide ci vorranno circa 4 ore. I livelli base sono semplici e adatti a tutti, mentre le sfide ci chiederanno di colpire (o non) punti precisi e le cose si faranno complesse qualche volta. Spero di vedere un secondo capitolo, non tanto per il finale aperto quanto lo stile di gioco unico e raro nel suo genere. Per i pochi euro al quale viene offerto è decisamente da provare, almeno per supportare il piccolo studio che ci ha lavorato. Ci sono alcuni piccoli difetti. Alcuni oggetti lampeggiano in un livello, le pinne rimangono alzate se premute durante i filmati (basterà ripremere per sbloccarle) e ci sono vari errori grammaticali nella lingua italiana. Detto ciò, Momonga è una piccola e umile esperienza alternativa al classico flipper, un modo come un altro per sperimentare qualcosa di nuovo. Il gioco è molto positivo, valutarlo negativamente significa essere morti dentro.
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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