
Momonga is a unique pinball game, where you bounce a flying squirrel through different levels. Enemies, boss fights, exploration - it has all the ingredients of good old action-adventure games, but with flippers!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Dutch, Italian, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
for 1 dollar and 30 minutes of gameplay i'm ok with it I experienced something different yet very simple and not deep game is half backed , the idea is nice but poorly executed going for achievements is a non funny and non sense self suicide , the pure essence of achievements (do really people like to being told like this ?? hey play the same level 100 times ! hey do this 500 times !!) at full price and what it has to offer it's just a not recommended game look for a dollar key eventually as I did
Hesabıma nasıl eklendiğini hatırlamıyorum ama pek sıkıcı bir oyun, göründüğü kadar keyifli değil kısa ve %100 bitirmek gereksiz zor mobil oyun zorluğu tadında, değeri en fazla 5₺.
Note that you can beat this game in under an hour. The pinball mechanics are bit flimsy. The angle seems to vary wildly when the ball is near the tip to the point it is difficult to time the exact millisecond to get a useful angle for a shot.
good
Se proprio siete indecisi, almeno leggete l'opinione di chi sa cosa sta dicendo. Partiamo col dire che questa è un'avventura in stile flipper, non un flipper. Se ricordate il leggendario Adventure Pinball, questo ci va molto vicino. Avremo anche una simpatica storia in cui dovremmo salvare gli scoiattoli Momonga dai gufi guerrieri, di contorno ma piacevole. Nei 9 livelli di storia l'obiettivo sarà principalmente quello di colpire bersagli in movimento e precise rampe, azionando leve, volando, cooperando in "multiball" e sconfiggendo nemici. I "tavoli" sono abbastanza variegati e molto piacevoli, suddivisi in piccoli livello spensierati. Ci sono degli "inutili" minigiochi di resistenza che hanno lo scopo di divertire, a meno che non vi faccia schifo giocare senza motivo. Per quanto riguarda il tempo necessario per finire il gioco e tutte le sfide ci vorranno circa 4 ore. I livelli base sono semplici e adatti a tutti, mentre le sfide ci chiederanno di colpire (o non) punti precisi e le cose si faranno complesse qualche volta. Spero di vedere un secondo capitolo, non tanto per il finale aperto quanto lo stile di gioco unico e raro nel suo genere. Per i pochi euro al quale viene offerto è decisamente da provare, almeno per supportare il piccolo studio che ci ha lavorato. Ci sono alcuni piccoli difetti. Alcuni oggetti lampeggiano in un livello, le pinne rimangono alzate se premute durante i filmati (basterà ripremere per sbloccarle) e ci sono vari errori grammaticali nella lingua italiana. Detto ciò, Momonga è una piccola e umile esperienza alternativa al classico flipper, un modo come un altro per sperimentare qualcosa di nuovo. Il gioco è molto positivo, valutarlo negativamente significa essere morti dentro.
klasik bir top oyununu güzel revize edip bide hikaye eklemişler baya da tatlı olmuş bence
"momonga pinball adventures" is a nice pinball game in which we will use a momonga (a type of Japanese squirrel) who will have to save his village from owls. Beyond a very nice plot, the game is beautiful to look at and relaxing to play. A product that is definitely worth purchasing, especially if you love pinball games and are looking for something to relax on. Rating: 6.5/10
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
I'm still looking for another Yoku's Island Express game, and this might come close for some people - but not me. The physics kind of suck, the levels I played (not many, to be fair) weren't large or very interesting gameplay-wise, but worst of all the camera is too close so it constantly whips around and gave me a headache. To be clear, it's not an inspired pinball-Metroidvania game like Yoku, the game is divided into very small maps of a few interlinked pinball tables. I only played the first grouping of maps and they were very, very simple - they were less complicated than Kirby's Pinball and the only challenging part was challenging because the target you were supposed to hit would teleport randomly. Not fun and a pretty obnoxious challenge, which made me lose a lot of faith in the game. The zoomed-in camera and simple tables made the game feel weirdly very confined and claustrophobic, which is the opposite sensation I want out of a pinball table. That could get better later in the game, but I don't think the weirdly sticky and unfaithful physics will, and like I said, I really didn't have much faith that the game would start adding challenges I thought were fun. And the camera's constant whipping movement made my eyes and head hurt. I got this game on sale for $1.50 and returned it. I've paid more for a headache (I've seen a Michael Bay movie in a theater) but this might be the first time I spent more time writing a review than playing the game. If you liked Kirby Pinball/Sonic Spinball or those kind of things and aren't worried about the issues I had, then you might find some fun here. But I'm still looking for a good successor to Yoku's Island Express.
I didn't think it would be amazing, gave it a shot... it's terrible. Could have been a banger. Refund eligible under 2 hours of gameplay.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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