
Momodora: Reverie Under The Moonlight is the fourth installment in the beloved Momodora series of 2D platformers. Unleash ravaging combos against a variety of formidable monsters and deftly dodge your way through a cursed land to seek audience with the Queen and dispel the evil that threatens all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 2.29/day in the week after.
About




Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 11.9Kreviews | 93% | — | $507.9K |
| $9.99 | 1.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The One Leaf To Beat Them All Momodora Reverie Under the Moonlight is a game about solving a Kingdom's problem by, beading it out of it with a leaf, and if you see some big monster titties, you know what to do. In the metroidvania world it is closer to Metroid, where there's no XP system, you just get upgrades by finding items, and press your face against every wall, to find the invisible walls. It has a focus on combat that is wall develop, dodge and hit, dodge and hit, and then find different talisman the build a play style. I personligt loved my poison healing build, that save my butt lots of times. Some nice chunky pixel art, that really has some character to it, and just nice all around. short sweet, it's not one that linger, but it is fun.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 23 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Spanish - Spain, Portuguese - Brazil, German, Italian, Russian, Simplified Chinese, Danish, Korean
| $1.99−80% |
| 1.1Kratings |
| 88% |
| — |
| not modelled |
| $9.99 | 310ratings | 88% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 189 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É bem diferente e maior que os três primeiros Momodora, que são bem curtos. O mais legal é explorar e ir descobrindo o mapa e seus segredos e pegar os itens e armas. O visual do jogo é bem charmoso e alguns chefes são bem chamativos. A trilha sonora ficou muito boa também. Diversão garantida.
Это просто красиво
pretty straightforward game and doesn't overstay its welcome Curse/10
Короткая и в меру приятная метроидвания. От инди-игры 16 года ожидался кривенький платформер с соответствующей боевкой. Хорошо, что ожидания имеют свойство не совпадать с реальностью. Пиксель-арт и анимации приятны глазу даже спустя 10 лет, ведь добротная стилизация никогда не устаревает. Поначалу ощущение от управления персонажем доставляло дискомфорт, хитбоксы врагов местами казались кривыми и нечестными. Длилось это до момента освоения кувырка и понимания, что в игре есть механика стана (обидно за милишных врагов, которые ничего не могут противопоставить спаму кнопки икс). Также нашлось место и для небольшого "билдостроя" из двух ячеек предметов/амулетов. Такой миниатюрной игре это совсем не вредит, хотя иногда хотелось воткнуть вместе пробивание стрелами, отравление от стрел и доп. урон огнем от атак. Непосредственно платформинг не вызвал отторжения: расстояния и высоты четко подогнаны в большинстве таких секций, а где-то расположение платформ дает достаточно простора для совершения ошибок. Единственное, что вызвало негатив - отправка на колокол/костер при единичном касании шипов. В таких ситуациях можно подставляться под атаки врагов, чтобы иметь временную неуязвимость. Нельзя забыть и о боссах, паттерны которых хоть и просты, но заставляют пару-тройку раз позакреплять их. Качественно выделяются и композиции боссов. Вообще, о музыке достаточно сказать лишь одно слово - прекрасная. Из интересного хотелось бы отметить неожиданные судьбы некоторых персонажей. В моменте удивило. Казалось, будто игра не располагает к таким событиям. В итоге, о приобритении и прохождении данной игры не пожалел совсем. Потраченного времени не жаль. Приятно, что вечера хватило на завершение одного прохождения.
It's an okay game tbh, it's got very pretty graphics and nice music It has a somewhat bland gameplay, but that isn't a huge complaint. After beating Elden Ring, it's nice to play something simpler in terms of mechanics I kinda wish there was less achievements, but that's just a personal preference. I don't really like challenges, and this game has 3 Beat the game without killing anyone Beat the game on hardest difficulty And beat the game without dying I have done 100% and have gotten the good ending. And I just feel like adding these kind of replay things, may kinda... Make it feel less unique as an experience. And gamefiy the narrative of it So this is where I will put the game down and hopefully never return to it again. And be happy with what I got Which was a lot. Because this game is really good for what it is. Sure, people would probably laugh at me for recommending it. But I like it much
I got this game for like 2 or 3 bucks, and for the price I'm more than happy with it. it has great a artstyle, good music, good environments and a ok cure the plague story. Thing is the game feels amateur ish, which makes sense its a decade old, but still some things in the game design can become frustrating, like the way the game handles death, if you die before hitting a save, all the progress you made gets reseted, you don't keep any money, map exploration or upgrades and you have to get it again which along with one hit spikes in platforming sections can be frustrating, but the game isn't that hard for it, just try to dodge enemies projectiles, heal when necessary and try to save often. Also for the true ending i recommend you explore the entire map, and also something else that stinks is that there isn't any marker system and that you cant see areas names in the map and they all look the same, making it hard to know at first where is which area but whatever, also in the combat you have to be careful when you attack since you cant always dodge while attacking...these are all gripes i have with it but they are excused by this being an old game. Overall, great art, good exploration, okay combat and a nice if a bit shallow setting, for the price its more than worth it. I might even check out the sequel to see how they improved. Also why is the soundtrack more than the game price??? they know its the best part lol.
I like the game a lot but there is a lot of unreactable moves to some of the boss fights and it's trial and error on hard mode. For example Derelict Frida has a charge up attack that looks like he's sucking something in and I just guessed he was trying to suck me up but no he shot out a gigantic lazer beam that instant kills you. It's a very cute game though. I'm not a fan of the " Ring of Candor " taking up inventory space either since it's a mild inconvenience although I do appreciate the item exists as a earnable. if I was the dev I'd let the ring of condor just be togglable without it taking up inventory
Played on normal, really enjoy the game. Really recommended for anyone who want to starts playing metroidvania.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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