
A gravity-bending 3D adventure where everyone turns to stone!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Swedish*languages with full audio support
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[h1] Imitation is the sincerest form of flattery... unless it's executed poorly. [/h1] [table] [tr] [th]Pros[/th] [th]Cons[/th] [/tr] [tr] [td]✔️ Fantastic cartoon-style graphics reminiscent of games like Zelda Wind Waker; this is visually amazing. ✔️ Puzzles and gimmicks are mostly solid, while they frequently left me scratching my head. ✔️ The voice acting is excellent, and the way everything is voiced is fantastic.[/td] [td]❌ There are no graphical settings at all. Nothing can be changed in terms of resolution, frames, or even V-Sync, among other things. ❌ The solution to most puzzles is frequently rather frustrating to discover. When you're stuck, there are no hints or assistance available. ❌ The gravity-bending feature is weak at best and often fails to function. The number of times I died or took damage as a result of gravity not operating properly is staggering. ❌ In the settings, there is a "no damage" option that you should definitely use. The amount of damage you receive from enemies or the environment is unreasonably high, resulting in many deaths. ❌ The game doesn't explain anything gimmick-wise, and the story is almost non-existent. What little tale there is to appreciate is made up in haste, leaving you with more questions than answers. ❌ Bugs and even more glitches. An example can be found [url=https://www.youtube.com/watch?v=Eu3rFFNux-c]here[/url]. ❌ The metal music quickly becomes annoying. The amount of soundtrack is rather small, and since you have to play a dungeon for about an hour plus, you're going to hear the same rock music over and over again.[/td] [/tr] [/table] [h1] Additional Info: [/h1] [table] [tr] [th]Content & Replay Value[/th] [th]Molly Medusa: Queen of Spit took me 6.9 hours to finish. I see no reason to replay the game, especially when achievements and other gimmicks are non-existent.[/th] [/tr] [tr] [td]Mode[/td] [td]Single Player Only[/td] [/tr] [tr] [td]Controller Recommended?[/td] [td]Yes, but you can also use KB/M[/td] [/tr] [tr] [td]Is it worth buying?[/td] [td]No, especially not at full price, but if you're desperate, I'd wait for at least a 50% discount.[/td] [/tr] [/table] [b]Acknowledgement[/b] [quote]This game was provided for review purposes by the developers. Thank you![/quote] [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews[/url], to see more high-quality reviews regularly.[/quote] [h1] In-Depth [/h1] [h3] Story, Gameplay & Gravity-Bending Gimmick [/h3] The game's introduction is actually quite promising. You play Molinike, also known as Molly, an apprentice to a grumpy old sculptor who dreams of becoming the best sculptor ever and surpassing her master. Her master requests that she brings him a new set of tools because he wishes to be able to "turn stone into flesh". Molly encounters Circe, a trickster deity in Greek mythology, while rushing to catch up to a merchant in order to purchase these tools during what should have been a simple task. She grants Molly any wish she wants, and she requests the ability to "turn flesh into stone." As a result of changing two words in her master's wish, Molly changes into a medusa, turning everyone in her path to stone. She is now on a quest to overcome the curse and show Circe that she is more than just a plaything. The narrative is told in the most rushed way possible. Molly says nothing about emotions or feelings after receiving the curse. When I got to another place, she started talking to a rock (an actual rock she discovered on the way, reminding me of Wilson from the movie "Cast Away"), dumping all exposition from nowhere. She's then able to grab a sand boat from a neighboring sand sailor and embark on her mission. Molly has to cross the dunes just outside her small settlement in order to break Circe's curse. This section, along with the game's art style, is intended to give gamers the greatest Wind Waker feeling possible. The Legend of Zelda's impact does not end there. Molly must journey through a number of dungeons, each having its own map, boss, and important items to obtain. Molly Medusa: Queen of Spit is built on an unusual premise. It is visually based on Wind Waker, although the emphasis focuses solely on puzzle solving rather than combat. The majority of the puzzles are rather simple, focused on either using the most recently gained object or Molly's unusual ability to walk on walls and ceilings to advance. Although the focus on puzzles seemed enticing, the game is filled with issues. Don't get me wrong: I like the Greek take on Zelda. Except for the repetitive music, the graphic design is charming, and the sound department does an outstanding job. The game contains a lot of voice acting, and while the recording quality is only average at best, the performances themselves are great. With some guitar-driven tunes intermingled with antique instruments, the music rapidly devolves into mediocrity. Molly Medusa obtains a more than passable score for artistic design. Unfortunately, this is where the praise ends. https://steamcommunity.com/sharedfiles/filedetails/?id=3032311357 The primary issue is with the gameplay and general execution. Simply said, it's a disaster. The collision detection is shaky, reminding me of early 3D games when the concepts of mobility and collision were still in the early stages. This is also obvious in the final battle because the foundation for defeating her is the gravity-bending gimmick, which is brutal to deal with and does not work logically. Oh, and while we're on the subject of logic, a grandmother in the first village carrying four swords informs you about a weapon you can obtain if you have 30 coins. I was surprised to discover that I was unable to collect coins for the duration of the game, nor did I receive a weapon, leaving me to ponder, "Why does this dialogue exist?". Gravity bending makes things a lot worse inside dungeons. Molly has the ability to walk over walls and ceilings in order to solve puzzles. Unfortunately, whenever you do this (and you do it a lot), the camera goes berserk, causing nausea, which I never thought I'd feel in this day and age. Free camera controls are not enabled by default and must be enabled via settings. Due to the gravity-bending feature, the camera often gets stuck on walls and objects, stutters, and does not know where it should be, especially when falling into an abyss. This frequently results in the inability to see anything and, more often than not, to move as you should. The game also includes cheap damage-inflicting techniques, such as an explosive mine on the ground. As a result, it not only punishes you with half-hearted features, but it also allows you to view the "game over" screen on a regular basis, which is why the option to take no damage exists in the first place. The dungeon design is also contentious because it gives you a dungeon map to show which chambers and keys are still missing, yet it always gives me the map near the end of the dungeon when I don't need it anymore. [h3] Conclusion [/h3] This is one of those titles where you can see and even appreciate the general design's ambition, but the small details of the implementation wind up being the cause of its failure. You begin as a dissatisfied apprentice, sent out on a meaningless mission with no story snippets in between dungeons. From then, it's a bit of a puzzle-solving adventure, with Molly being able to walk on the walls or ceilings (although occasionally having to turn things into stone as well) to work her way through various temples. The difficulty is that the controls feel janky and inconsistent and the lack of a better way to manipulate the camera worsens the issue. The well-executed aesthetic, visually appealing graphic style, and voice acting are unfortunately not enough to pull you out of the gameplay mess. [h2] Final Verdict: 4/10 💔 [/h2]
"Molly Medusa" is a somewhat short 3D zelda-like, imititating the art-style and gameplay of the classic and beloved "Wind Waker". While the story of the young sculptress Molly which is getting jinxed by Circe for her brash ambition is definetly charming, the added gravity-bend mechanic is as bold as it is extremely wonky and sometimes even nausea-inducing. (Entering the first dungeon it felt like I was in a M.C.Esher-Nightmare.) The camera is really floaty, hit- and grab-detection is also quite sub-par, there is overall something to be desired here. I had a somewhat fun time with it at first: The world and character-design is good, the Medusa-Curse is an interesting mechanic and the puzzles are quite nice. It also can be quite challenging at times, for everything deals an insane amount of damage (which is rare, comparing it to the good old Hyrule-boi who is more on the easy side). But in the end I gave up at the final boss out of tedium. It is a hit and miss experience and I could not recommend it at the given price. You may still give it a try on sale if you are quite jank-tolerant, and like a short 3D Zelda-like (they are as rare as they come), it definetly deserves some more recognition (and achievements / cards).
As a certified Gorgon Appreciator, I really loved this game. Most everything looks great; in particular, the cute art-style lends itself to some really fun character designs. The level design is solid, and the puzzles make you think without being too frustrating (usually). The voice acting, which I wasn't expecting this game to have at all, is surprisingly good. The soundtrack was jarring at first, but quickly grew on me; it's not at all what I expected going into the game, but it's [i]weirdly killer??[/i] Overall the game feels very polished... except for when it doesn't. The main offender is the camera movement, which struggles with one of the game's core mechanics and as a result ends up feeling janky and jittery. Mostly it's pretty okay; some sections are worse than others, but when it's bad, [i]it's bad.[/i] I wouldn't say it makes the game unplayable by any means — I still thoroughly enjoyed it, but ymmv, especially if you're prone to motion sickness. If only one of this game's issues ever gets patched, it needs to be that one; any other criticisms I have are nitpicks at worst. I am still going to list them, however. I think the story would benefit from some more cutscenes and dialogue showcasing [spoiler]Molinike's loneliness and desperation.[/spoiler] I wish the snakes in her hair had a bit more personality and characterization. I wish she could [spoiler]talk to her friends and family in the village upon returning home at the end of the game.[/spoiler] I wish the [spoiler]Sea of Solitude had just a little bit more going on, while still feeling like a barren wasteland.[/spoiler] I think the petrifying gaze would feel more impactful and immersive if the victims had a (brief) animation, or at least a sound effect, when turning to stone. Also, I'm not sure why the game is subtitled "Queen of Spit"? Just "Molly Medusa" would have been fine. There is never a venom/spit mechanic (although I think that would be fun), and Molly isn't really a queen of anything. Maybe in a sequel? I'd love to see more of this world and these characters, so I hope this game gets the love it deserves and the improvements it needs.
Molly takes me back to childhood with its playfulness and through its truly sympathetic characters. YET it also offers some deep concepts that keep you up at night. Love the art style, philosophical pondering, and not-so-easy-to-crack puzzles. Molly's story is more than you would thought at first, definitely worth a deep dive.
This is a fantastic Zelda-like with a very wonky camera. I mean srsly, fighting with the camera is the heaviest combat you'll be doing in this game. But if you can deal with that, this game has some finely crafted dungeons. Heavy emphasis on puzzles, and it stumped me a few times. Had to figure it out tho, bc there's very little in the way of online help for this game, currently. Which is a good thing, imo. Took me 16hrs to complete, pretty sure I found everything. This game is a heavy coat of polish away from being hidden gem status, they just need to stabilize that damn camera and get it to work in harmony with the game's physics, which are awesome. You get to walk on walls and ceilings in all the dungeons, it's crazy. Far from unplayable, nothing game breaking, and well worth the $10 I paid for it. It's very WInd Waker/Ocarina, and as a Zelda fan, I love a good Zelda clone, as long as its done right, and this one definitely is. The issues it has are forgivable due to the size of the dev team. I mean, the credit roll lasted like a minute, tops, and one person did the bulk of the work on this game. That's impressive. And the OST was dope as hell. Overall, GG, would recommend, as long as you don't mind reining in the camera every now and then, like a stubborn wild horse that hates your guts.
A very well produced zelda like just wish it had more than 5 dungeons and a small over world :/ still recommend tho.
Simpático clon de Zelda Windwaker que me transporta a la infancia con su alegría y sus personajes verdaderamente entrañables. PERO también ofrece algunos conceptos profundos que te mantienen despierto por la noche. Me encanta el estilo artístico, las reflexiones filosóficas y los acertijos no tan fáciles de resolver. La historia de Molly es más de lo que uno podría pensar al principio, definitivamente vale la pena profundizar en ella.
Molly Medusa: Queen of Spit is a nice 3D Puzzle Platformer. + Straight forward 3D Platformer with not too difficult puzzles + Nice graphics and good sountrack (even though it's not the type of music I usually listen to) + Clear maps which show all important items - Having to start from the beginning of a "dungeon" when you die (this is the most annoying part of this game to me, but it's acceptable) - Camera behaves kinda weird sometimes, but it's acceptable All in all this game has more pros than cons to me and I suggest it to all lovers of 3D (Puzzle) Platformers.
gostei do jogo mas, os controles dele são TERRÍVEIS, a câmera então nem se fala, tenho um controle de ps4 até aí tudo bem não ser compatível, mas ao jogar no teclado o mínimo que esperamos é conseguir decidir quais teclas utilizar, e o jogo NÃO DEIXA, graficamente é agradável e muito leve até para a minha batata que eu chamo de pc, por favor melhorem esses controles e deixem a opção de escolhermos quais teclas atribuir nas configurações
The camera sucks but the puzzles and dungeon design is generally good (even if the wall walking is fiddly) and there's like no other indie 3D zelda likes so if you can get it on sale, get it
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