
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 14 → 14.57/day in the week after.
About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 3.8Kreviews | 97% | — | $1.7M |
| $12.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1369 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes.
absolute banger
Cried. Cried alot. The visual style of the game is incredible, the gameplay feel nice and isn't repetitive, the puzzles are all unique, and it doesn't overstay its welcome. The story was amazing and the ways it was told were incredible! I absolutely loved the experience. You can definitely tell how much love and passion went into making this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 6.7K | 92% | $9.99 | |
| $1.7M | 5.4K | 91% | $12.99 | |
| $1.7M | 2K | 55% | $12.49 | |
| $1.7M | 3.5K | 66% | $14.99 | |
| $1.7M | 8.3K | 94% | $5.99 | |
| $1.7M | 4.2K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $55K | 149 | 89% | $6.99 | |
| $47.8K | 139 | 52% | $14.99 | |
| $2.5K | 22 | 50% | $2.99 | |
| $2K | 31 | 94% | $4.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 2 → 36/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[Decent] psychological horror game. Good vibe, concept, and environment, however, some of the story elements, gameplay, and logistics made it awkward. The actual "horror" element of the game ends up being just a goofy [spoiler]chase episode [/spoiler], and after the first one, the horror vibe dies down. The story felt way way too convoluted. It starts good and the "phone" section was really good everything past that like [spoiler]involving his father, corporate just being corporate, actual "fallen angel", timeline is being odd, at the end somehow finding the location and retrieving the cassette[/spoiler] just took away from the story and by the end turn the great game to just okay/decent.
演出非常棒,氛围拉满了。游玩性来说要弱一点。晕3D的慎玩,特别晕。
Incredible game I randomly found on the Steam marketplace. Didn't expect a such a gem to be one of my favorite horror/puzzle games ever but it is. I HIGHLY recommend playing MOLE, 10 out of 10 easily.
설명이 충분히 되지 않거나 아이템 위치를 몰라 헤매는 구간이 있어서 살짝 불편함이 느껴지긴 하지만 전체적으로 연출이랑 스토리 부분은 꽤 만족스럽습니다
TL;DR: I thought it was derivative, not scary, I did not care at all about my [spoiler]burned[/spoiler] child, and was disappointed in the ending. I didn't really like this. It was okay. Better than an itch.io horror game, but I don't agree with the "Overwhelmingly positive" it's currently sitting at. A few things were implemented in cool ways, but I'm sure the other reviews are full of gushing praise because no one likes criticism in 2026. But here I go anyways: I thought it was going to be digging, but it's more like "imagining" you're digging. You never really directly dig--or even see dirt. This caused me to not enjoy *any* of the digging mechanics. The only time it approached fun was during manual mode, which was a small teeny fraction of the total digging time. The game's filled with a ton of christian imagery and messaging--I am not sure if this is for spookiness or propaganda, but it didn't do anything for me personally. The moment I knew what "the signal" was that we were digging to investigate, my eyes rolled. I encountered a ton of strange bugs where the computers or menus would not respond at all the first time i used them. Then, when I "backed away" and came back to them, they would suddenly work normally. This felt like the game was gaslighting me and genuinely kept making me feel insane. There are a handful of moments in the game where you need to press "Enter" on they keyboard. Well, when I did that, my game automatically swapped itself to windowed fullscreen. Pressing it again made it fullscreen again. The enter button would not stop toggling the windowed fullscreen. I tried to remap the controls, but apparently the "enter" key is the only key that isn't included on the keymapping setting page. The story was convoluted and didn't jazz me. I was immediately really interested because hunting mysterious signals is totally my jam as far as game narratives, but the fact it essentially turns into a "navigate dark hallways unlocking doors and reading notes and computer logs" game on top of it didn't pull me back in. The game does try to switch up its gameplay, but with completely random sections that feel totally out of place--[spoiler]why did I have to put out a fire in multiple floors of an entire apartment building for 5 straight minutes? was i just hallucinating? if so, why make me do that?[/spoiler] There was a part where I calculated THE EXACT number that I had to enter for the RPM on the drill, and it just would not trigger the next event. After an ungodly amount of time I checked a video walkthrough online--and the real number I needed to use on the RPMs was NOT what it the chart implied it to be. It was .4 points of RPM range (.0 - .4) and then 8 "density" digits or something like that, so for every .1 point i added 2 to the RPMs, and basically the game was wrong and it cost me like 30 minutes of my life. The negatives definitely outweighed the positives for me, but I DO think the developer did a great job realizing their vision, I just personally did not enjoy that particular vision (bugs aside). https://www.youtube.com/watch?v=EbxQrrmi9Fg&list=PLGsYR8whwwNw
Jogo bem curto mas melhor que muitos jogos que enchem linguiça até não dar mais por aí; definitivamente um dos meus jogos favoritos de 2026, e para mim o melhor indie/terror do ano Parabéns pra equipe!
holy ♥♥♥♥♥♥♥ ♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.