
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 3.6Kreviews | 97% | — | $1.7M |
| $12.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good
Als Horror-Enthusiast sind einem zwar viele der hier vorhandenen Ideen und Konzepte bereits bekannt, aber ich bin trotzdem total umgehauen von der geradezu perfekten Umsetzung! Von der Präsentation und Musik über das klar zu erkennende Feingefühl beim Storytelling und Worldbuilding beweist das Game einmal durch die ganze Farbpalette des Schaffens klares Können und Verständnis für das Medium. Ich liebe es, dass dieses Spiel "larger-than-life"-Horrorideen aufgreift, im Kern aber trotzdem ein liebliches Familiendrama zwischen Vater und Sohn bleibt. ♡(˃͈ ˂͈ ) Wie das Spiel die Balance findet, genug zu verraten, damit man nicht völlig im Dunkeln tappt, aber gleichzeitig versteht, dass zu viel Wissen den Horror kaputtmachen würde, ist ganz großes Kino. Und ganz besonders erwähnt gehört definitiv, was die meisten Horror-Games nicht haben: gutes Gameplay! ( ˶°ㅁ°) !! Das Gameplay hier fühlt sich wie in einem guten Simulator sehr haptisch und echt an, ist abwechslungsreich und macht vor allem Spaß. Gleichzeitig stellt es Storytelling und Horror trotzdem an erste Stelle und verliert sich nicht in Gameplay-Ideen. Riesige Empfehlung meinerseits, und ich bin gespannt, was die Entwickler in Zukunft noch so hervorbringen können! ദ്ദി/ᐠ。‸。ᐟ\
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 2 → 36/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
копать.
Good short story game. Feels inspired by Mouthwashing, and some things are similar, but overall it's still pretty different from it. And there's actual gameplay this time, it's not a walking simulator. The story is solid, the atmosphere is great, and I really liked the ending, the devs did a great job there. Although I have a small complaint (some will consider this a spoiler, some won't) - [spoiler]the game feels like there would be choices or at least a choice at the end, but no, it's a completely linear experience with only one ending.[/spoiler] The gameplay is very nice, although I would like it if I could interact with levers and stuff from normal view, like in Amnesia/Soma. Or could have 2 ways to interact with them, like in Iron Nest. The devs also understand game design very well, they spend the perfect amount of time teaching you each system before you have to use it "for real" in a dangerous situation. There's also some kind of ARG aspect to this game, so if you are into that, you might want to look into it.
Very good
For a $10 game I was blown away. I don't do well with horror games but I locked in for this one. Well worth even full price, I loved Mouthwashing and this game brought me right back to those vibes.
По меркам инди хоррора это пушкашедевр, какие выходят редко. Сюжет очень напоминает Солярис Лема. Только вместо чужой планеты загадочные недра родной Земли. Это достаточно умная научная фантастика, но более мрачная. Герой так же хочет вернуть погибшего родственника и постепенно сходит с ума. Концовка оставляет тяжёлое впечатление, и, даже не знаю, хорошо это или плохо. Геймплейно это симулятор ходьбы, но с огромным количеством интерактива. Можно много читать записок, нажимать кнопок, крутить крутилок, дёргать рычагов, открывать дверок итд. Особенно классно проработаны механизмы и связанные с ними головоломки. Они настолько логично вплетены в лор, что не воспринимаются головоломками, а скорее видятся обычной работой техника-геонавта. В игре почти нет скримеров. Абсолютно нет богомерзкого стелса. Напряжение создаётся замкнутыми пространствами, темнотой, звуками и неизвестностью, того, что ждёт впереди. Часто от монстра нужно убегать. Иногда убегая нужно решать сложные задачи. В эти моменты страшно. Время прохождения в целом ниже среднего. Зато ничего не затянуто и не успевает надоесть ни разу. Всё прям в меру. Всё наполнено деталями, разными необычными механиками, режиссерскими идеями и сделано очень качественно. Пиксельная графика здесь скорее отталкивает. Она делает картинку более грязной и намекает на ретро стиль (действие происходит в альтернативном 1980 г.). Но, по-моему, хорошо бы смотрелась прорисовка в высоком разрешении.
if you like digging
Next time I see an angel I won't hesitate, DO NOT LISTEN TO THE VOICE 10/10
charming and imaginative
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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