
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 3.6Kreviews | 97% | — | $1.7M |
| $12.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
set aside a full night to play it in one sitting takes about 3-5 hours depending on how long some puzzles take you, avoid all spoilers and its a 10/10 immersive horror experience
an absolutely incredible psychological horror game that had me invested from start to end
peak
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 2 → 36/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ходить. Кассета вставлять. Копать. Повторить
Puta que pariu....................................
I wanted to love this; I really did, but the more I played, the more frustrated I became with it. It's definitely good, but nowhere near as good as others are implying. The game has obviously taken tons of inspiration from 'Mouthwashing', but fails to understand what made that game so compelling. I'll start with my praise. I think the interactivity with the machine is a lot more entertaining on a moment-to-moment level. I also think the machine is extremely well-realized. Lighting and sound design are also excellent, with a lot of dread-inducing atmosphere. But when it comes to narrative, this game is a far cry from the game it's aping. Part of what made 'Mouthwashing' so powerful was the ways in which it obfuscated and abstracted its narrative, allowing imagery to take on multiple meanings as themes evolved and mutated. MOLE, by comparison, is a very literal game. It's psychological horror, but with far less subtlety or ambiguity. You quickly realize what it's all about, and the imagery is far less powerful, as it's both less creative and more predictable. The game also falls back on cringey tropes designed for YouTubers to soyface as they pretend to be scared. It's so uninspired and feels deeply out of place in a game that's trying to be dour and moody. The gameplay is also not complex or engaging enough for it to truly grab me. It's fun enough, but gets very repetitive and fails to really leave an impact. 'Mouthwashing' had a fraction of the mechanical intricacy but ensured that every interaction meant something and left a mark. Again, it's not bad, and I think there's a lot of fun to be had in certain moments. But it's a game that loses its way as it progresses, becoming increasingly silly while failing to truly surprise. I'd score it 7/10.
Шикарная игра, с пусть и банальным, но интересным сюжетом, приятными механиками и жуткой атмосферой. В игре почти нет скримеров, она даже скорее просто держит в напряжении, а не пугает. Цена как мне кажется немного завышена, но все равно рекомендую к покупке и прохождению, особенно если есть скидка
I didn't take you down there, Petro, but you were there with me. 8/10, half iron-lung half mouthwashing
Wow. Echoing what everyone else says, go in blind and don't read a single thing about this game. This game stands out as one of the best I've ever played.
short but very good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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|---|---|---|---|---|
| $1.7M | 4.2K | 85% | $14.99 | |
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