
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 3.6Kreviews | 97% | — | $1.7M |
| $12.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩,重机械的模拟感绝了,代入感拉满,特别是最后有一段演出,肌肉记忆的感觉一下子出来了。非常推荐,沉浸感非常强。
Why
Awesome Story
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 2 → 36/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was good. That content warning on Steam should be the one from the start of the game. Specifically: "themes of mental illness and child death" "The game depicts death, killing and suicide." from the store page is underplaying it imo.
整体可以给到一个推荐8.5分 +有趣的复杂机械工作模拟玩法 +压抑的场景舞台氛围设置 +优秀的演出和像素美术 +完整流畅的剧情叙事 +几处有趣的创意和巧思 -单薄重复的玩法 -场景复用有些多 -几处偷懒的妥协设计 -过于直白的谜底设计和略显冗长中期节奏 -几处无意义的谜题设计 比较小品级别的恐怖剧情游戏,主打核心是在一个固定的钻机内部里面来回做的重机械交互和比较用心的剧情演出,但是很多地方能感觉到想是成本或者工期不足一样,又或者是能力有限而感受到了一些出戏的妥协和局限,整体游戏主题和核心跟缄默祸运是比较相似的,但是整体演出水平也好,转场也好,场景细节,谜题设置,乃至于终极谜底的设计都整体差了几个档次,当然也是瑕不掩瑜的佳作。 整体可以勉强达到9分吧,感觉更多是8.5分往上的水平,核心的剧情因为本地化有些地方的句子可能理解有些难度,语序断句和形容的方式都有点怪,不过本身是俄语的话也能理解,本地化差点意思。 重机械交互的工作模拟的玩法部分只能说比较浅吧,交互流程相对有点繁琐,哪怕是为了凸显本质笨重落后的科技也有些地方交互不跟手,整体玩法部分其实是比缄默祸运更多一些的,但是到后面实在有点太重复和单薄了,当然他们大概也知道这套玩法撑不了太久,也在不断地加入一点新的改变,最后的挖掘那一段整体节奏还不错,但是中间部分工作模拟玩法有点太拖了。解密玩法部分前面还好,但是越到了后面剧情高潮部分反而还要拿好几个比较长的解密去卡你情绪流我觉得有点差,其中我觉得设计最差的解密就是拿画去对应文字格子那里的,实在拖时间,而且没什么设计感在里面 到了重中之重的剧情部分,前期悬疑压抑氛围倒是铺的相当不错,但是[spoiler] 剧情越到后面就越寡淡无味了,神秘信号说话太多了,太有人味了,还会有修辞和感情词语,完全抹消了信号本身的未知神秘和恐怖感,我觉得如果只是单个词单个词的往外蹦,说一些不明所以的字词,夹杂着对主角的引导会更好些,现在完全感觉就像有个普通人类在脑内对话一样,想骗主角的阴谋味道简直要溢出屏幕,太明显了。主角为了拯救家人做出疯狂举动,意识上传和保存,数字生命等等也是比较用烂的套路了,整体走向其实很早期就能猜出来了,但是剧情还在慢吞吞的给信息量,不断地用新演出去强调同一件事情,但是用落后的磁带技术去力大砖飞,真的用古早文件管理系统去切片保存记忆和意识这个设定本身还蛮有趣的,雨中的电话亭那处地点场景做的也很不错,如果能更压缩精简一下整体节奏会更棒。本身剧情其实没有太多意料之外的反转,主角被洗脑改变认知这一块太早就明显的透露出来了,不过后面被怪追了半年之后倒是真的用吊桥效应让我信以为真了。这个撤离计划也是不明不白的,怎么就能在地下撤离了,而且地上调查队怎么这么随便就进到我拼死拼活穿过岩浆区来到的地下深处了,这一段剧情确实有点偷懒了。关于信号越往后说话越没意思了,甚至给了具体的个天使的形象,宗教的元素塞的有点太多太明显了,完全可以收敛一点 [/spoiler]整体是感觉这种未知存在主题的剧情完全可以进行大幅度的留白,恐怖感会更好,整体流程长度算刚合适,再长我就要失去耐心了,对于剧情主题也没做太多的深挖和复杂的矛盾设计,中规中矩的完整叙事了 游戏制作各个地方隐约透露出来的粗糙感也挺符合毛子主题游戏一贯的感觉
DIG DIG DIG DIG
Хороший (кротенький) хоррор который совмещает в себе геймплей и сюжет, сегменты с пугалкой сделанны прям хорошо
dig
门锁画质,但演出非常棒,短小精悍,剧情很紧凑,当电影来看也没问题,细腻地展示出了一个父亲兼领航员的视角,操作很有手感。时不时梦核一般的场景变化,加上整段故事插满了插叙倒叙让故事一直很有悬疑感。 说是门锁画质实际上画质很精细,优秀的光影和很多很多微妙的小细节和布景让我几乎来不及看,作为一个恐怖游戏也没有很突然的跳脸,会有不同的提示,对我这种胆小的人很友好,大部分时间还是在惊叹剧本的设计和好看的画风,后面甚至故意死了一两次为了看怪物的建模。
nice quick horror game experience
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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