
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Media

About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Engagement
Hours played at review time, across 198 reviews with recorded playtime.
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Worth every dollar I paid. Do yourself a favour and go in blind for the best experience.
Absolutely wonderful experience with a beautifully sad story.
This left me speechless
most horror games i played there's always this moment where you can literally say out loud: "aannndd this is where *this thing* will happen." and it does happen because it's just so obvious this game doesn't have that, which is by far in my opinion it's BEST quality, it surprised me all the way and surprised me in all the good ways too i can't think of a single moment i was bored or frustated with a mechanic when i thought something was too complex the game taught me easily the monster is scary, in chases i actually knew were to go (unlike some other big "horror" titles). ACTUAL 10/10 i can't even believe that's actually possible to achieve but this game actually did it never found a bug, fun from start to end, GOOD story, nice visuals I CAN'T COMPLAIN ABOUT ANYTHING!!!! MUST. buy.
Incredible, 10/10. Masterclass in pacing and managing tension. Kept me curious, and trying to predict the next turn the story would take.
Really fantastic stuff. Gave me and my pal quite a bit to talk about after beating it together.
God is a rabbit?
profundo.
São clara as inspirações em jogos como Signalis, Iron Lung, e Mouthwashing. Mas isso não o limita de forma alguma, ele consegue manter sua originalidade. O jogo aborda muito o tema de perda (luto), saudade e religião (em certo nível). Perder alguém nunca acontece apenas uma vez. É algo que se repete todos os dias: quando você procura pela voz que já não responde, quando um lugar familiar já te parece estranho, quando percebe que ainda existe o espaço em que aquela pessoa preenchia na sua vida, mas agora não mais. É uma dor que o jogo compreende com uma delicadeza rara. Não tenta oferecer respostas, conforto ou superação. Mas apenas permanece com você, enquanto você aprende que certas dores não diminuem com o tempo, elas apenas mudam de forma. A saudade deixa de ser um peso que prende e passa a ser a última prova de que o amor existiu. Enquanto ainda lembramos da voz, do sorriso, dos pequenos gestos e dos momentos compartilhados, uma parte de quem partiu continuará caminhando conosco. Não como uma presença que impede o luto, mas como uma doce lembrança que e recusa a desaparecer. Talvez isso seja saudade. O amor que encontrou uma forma de sobreviver à ausência.
叙事很棒,沉浸感一绝,交互有趣,设计满分,值得一玩。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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