
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 14 → 11.5/day in the week after.
About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 3.8Kreviews | 97% | — | $1.6M |
| $12.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible, 10/10. Masterclass in pacing and managing tension. Kept me curious, and trying to predict the next turn the story would take.
My feelings on this are a bit complicated as I really love games like this - I loved Signalis, Mouthwashing, 1000x Resist etc. But I feel like Mole was missing that special something that made all of the other games in this style of horror unique. I would recommend this as a means to support an interesting concept and a developer who's obviously trying their darndest to make something cool, even if it didn't land 100% for me. I think it being mechanically repetitive and a bit too wordy / lampshade-y with its themes is where it fell apart for me. Cool graphics, great sound design and suuuuper interesting concept. I loved the wild imagery that came with the ending and when the game got more weirder - I would've loved to spend more time in that weird space and less time lining up coordinates.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 2 → 36/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
A short, artistic horror game that hits many familiar, but well executed notes. Much of the game is spent in the drill, navigating the various systems in play with the drag and click controls, but occasionally has segments where you must solve specific puzzles in order to progress. Crawling controls are a bit odd, and I had a bit of frame drops near the end, but this doesn't diminish what I believe to be a great game. Buy this is you are looking for something short, sweet, artistic, and intense.
Once again one of those cases where I wish I could do something else, but a strict recommend or not recommend - Mole is a very solid indie title - I grabbed it on sale and the experience lasted me about 3 hours (though I feel I could have done it shorter). There are certain visual elements to Mole that are very fun, I loved anything it did with orthodox christianity. Unfortunately, Mole sticks way too close to the two games that clearly inspired it: Iron Lung and Mouthwashing. Especially the influence of the latter shines through in the plenty of abstract scenes of unreality, where the mental state and of the main character are explored and what is really happening is called into question. If you like a short horror game with Themes and do not mind the game being pretentious - it visually pretends to say more than it actually does - then you will like this game. Personally, I have quite a few gripes with the writing as well as some of the more pointless sections that seem to only exist to pat out the playtime past the 2 hours mark.... Now this all might sound very harsh, but I want to say that I did have a great time playing this game. I just won't revisit it.
"过去被深深埋在这里,维克托。" 短小精悍的心理恐怖游戏,追逐战都不难,也没有突脸,只是手动驾驶有点麻烦 btw还挺能接受最后的结局的 感觉一个坏结局就行了。维克托被白兔信号影响san值都掉光了 最后亲手让白兔信号寄生在佩特罗卡带里完全在意料之中。([strike]希望未来要是出dlc别编个合家欢包汉堡剧情[/strike]
Truly perfect.
nice
Very good, 10/10. If your looking for something similar to mouthwashing or iron lung, this is a phenomenal game to achieve the same vibe and story. Hope to see more from you guys.
A good story with light fright. Very engaging and worth the price of admission.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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