
A spiritual yoga game that focuses on self-dialogue and emotional experiences. In the space of meditation, players are encouraged to engage in dialogue with their inner selves, contemplate the meaning of life, and understand the true essence of liberation and redemption.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Bulgarian*, Hungarian*, Indonesian*, Turkish* +91 more
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Alright. [i]Moksha Space[/i] is a very experimental gaming experience that can be difficult to define despite the very thorough description on the game's product page. And so, I think the first thing to do is find out more about Moksha itself. In looking into this, it turns out Moksha is a term for various forms of emancipation, liberation, nirvana, or release. So, four states of being, and is generally considered a metaphysical journey in Hinduism, Buddhism, Jainism and Sikhism. In the context of the game, it seems more like you are in a version of Limbo or Purgatory than a version of Nirvana, whereby you have to rely solely on perception to break the chains mentally binding you to such a place, or perhaps to simply create a place of solace in a plane of duality. Wikipedia says this about Moksha: [i]Moksha is derived from the Sanskrit root word, muc, which means to free, let go, release, liberate[/i]. And that does seem more specifically in tune with the experience this game offers. https://steamcommunity.com/sharedfiles/filedetails/?id=3296914804 With that in mind, this is a game that requires you to also let go of popular gaming conventions. This is entirely a first-person experience, wherein you (presumably) sit cross legged between two televisions in the center of an endless plane of existence. The televisions regularly cycle through a variety of old, slightly weathered looking photos that are purposely slightly indistinct. You can tell what they are, but you can't see the finer details of any. Periodically, the televisions will display something you don't really see in the digital streaming era: a 'this broadcast has ended' type of screen. Without words of course. It's something from what is now a bygone era. At least in the States, where I live. All around the endless vista of this plane of existence, you will see various mysterious structures, quite a few trees, a lot of tombstones, and what seems like grass that hasn't been yet given life. Everything except the structures can be interacted with by clicking them. Grass will be given new life and begin to grow. Tombstones will reveal the memories of the people buried there. Trees will begin to sway in the wind. Additionally, you can turn the two televisions on and off as you please, and doing so can have an impact on your presumed state of being. The game features a day/night cycle, and the duration of each seems to be tied to seasons, which does mirror real life a bit. The game does cycle through the four seasons, so this makes quite a bit of sense. If your televisions are turned off at night, you will start to get stressed, represented by your heartbeat increasing and getting increasingly louder, until eventually, the televisions turn back on, on their own. Both need to be turned off for this effect to occur though. Additionally, at night, a static sequence of four letters will appear on random nights. Outside of the obvious tie in with the theme of four seasons and four states of Moksha, I haven't really been able to determine what practical impact they have on the game, but you can choose one to click, after which they disappear. Or you can decide not to click on any, in which case they will disappear on their own after a short period of time. https://steamcommunity.com/sharedfiles/filedetails/?id=3296299017 The game's description talks about choosing your path by either growing the grass as it appears or interacting with the tombstones. The exact location of everything changes each day, but as a rule, there will be a few more tufts of grass to click on each new day should that be the route you choose. Personally, I have been doing both. Growing grass and clicking on tombstones. There are a limited number of unique interactions with the tombstones though. So maybe you are really supposed to do both activities as I have been? Also, periodically as you progress through the days, a few unique events will occur. Such as an owl sounding off or the screen turning red, for example. These events represent a large percentage of the game's achievements and seem to happen at a predetermined pace, possibly impacted by your choice in how you interact with the game. That's the game in a nutshell, so far as I've been playing it. I'm currently on day 170, and there is an achievement for playing through an entire year's cycle, so once I get to that, if something unique happens, I'll update this review. I expect that will put my gameplay right at ten hours. [i]Day 245, I unlocked the final event. The remainder of the game through Day 365 becomes an idle game at that point. Just waiting to get through the year. Day 365. Nothing special happened outside of receiving the final achievement. Ran the game through Day 366 just to be sure.[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3296299008 The only real issue I note with this game is grass and tombstones will sometimes appear in spots that are impossible to click on, and the hit detection on your cursor is imperfect. Sometimes, the tip of the cursor registers the click. Other times, the heart of the cursor is the thing needed to register your click. That could definitely be refined. Expanding the available pool of images and tombstone memories would also be ideal to give people more incentive to play this for the ten-ish hours required to make it through a year. And I'd like to see some indication of what the mysterious letters do. I think in order to appreciate this game, you need to step away from popular gaming convention and be willing to have a patient approach, just taking in the experience. In so doing, I think you honor the concept the game is offering. It is incredibly niche, and I think you will need to have a more philosophical bent to really appreciate it, but I think Moksha Space is a worthwhile journey and worth a look. [i]Btw, that creepy nun image...no thanks. I turned to the other TV each time that showed up, lol.[/i] [b]I received this license via our IndieGems Curator program.[/b] [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
120小时,全成就了,最近总是下雨,无聊打开这个游戏,对着屏幕发呆了一天,无所事事的感觉意外的好,有几个成就必须要点击字母,经常忘记点,要是能自己点就好了,另外,带着耳机,开着游戏,竟然很快就睡着了,催眠的好游戏啊~~~
这款游戏真的是一次独特的体验。从玩家的角度来看,真的很难忘。游戏没有传统的控制角色的机制,你只能用鼠标去观察周围的世界。这种设计一开始让我有点不习惯,但很快就沉浸其中了。 游戏画面简洁又有艺术感,柔和的色调和简约的线条勾勒出一个很诗意的世界。背景音乐和自然的声音完美结合,营造出一种宁静祥和的氛围,让人感觉像真的在冥想一样。 在游戏里,我就像一个旁观者,看到一株象征生命的小草从诞生到消亡的整个过程。这种设定让人更容易从宏观角度去思考生命的本质和意义。我看到周围环境在不断变化,经历风雨,迎接阳光,最后变得生机勃勃。这些变化不仅是视觉上的享受,更是一种心灵的洗礼。 比如,暴风雨来的时候,我能感受到自然的力量和生命的脆弱。这种无控制的体验让我有更多时间去思考和反省,不会被复杂的操作分散注意力。 游戏通过这种观察方式,真的成功地把我带入了一种冥想状态。在这段旅程中,我找到了内心的平静,并重新思考了生命的意义和价值。这种体验不仅是娱乐,更是一种深刻的心灵体验。 总的来说,这款游戏真的很特别,通过简单的观察和深刻的主题,让人能找到心灵的宁静,值得一玩。
一款很有禅意的游戏,玩了一会,不知不觉几个小时就过去了,想到了过去,和未来,不知道一会会出现什么,很期待,是一款值得推荐的游戏
游戏很特别,一开始压根不知道要做什么 最初只有两台电视机可以点击。 到后边慢慢的出现了新的东西,新的场景, 这种沉浸在宁静中的感觉,让一直生活在忙碌的我忍不住去思考生活的意义。 让人遐想,让人有一刻平静去思考。 很特别!
The concept of using an active entity like a game to create even a moment of relaxation and 'chill' is wonderful, and I want to commend the idea. However, this also makes me wish for more. I look forward to future updates. Although the purpose is to chill, there is too much unnecessary information, such as the mouse pointer, version display, and help display. I would like an option to turn these off. Additionally, I question the purpose of the TV—isn't it disruptive in this space? The sound of the rain is not heard in a three-dimensional space. Despite the good quality of the sound, the balance is off between the left and right, and there are interruptions that break the sense of immersion. It feels wasteful to have tasks to do. The presence of grass makes me feel like I have to take care of it, which goes against the idea of chilling. Introducing a 'chill mode' that prevents any interaction or active tasks would make it a better tool for relaxation. There could be more elements for meditation, such as the sound of water, fire, birds, wind, sunrise, sunset, and drifting clouds. As a meditation space, there are more elements that could be incorporated.
目前体验下来感觉是现在的一股清流,整体游戏的倒是非常适合冥想,环境和音乐都能让人静下来,操作也很简单,但是应该不太适合主流的市场环境,多数人还是相对浮躁可能体会不了这种游戏的趣味,总的来说对于爱冥想的人是一款不错的选择,还是给个好评!适合像我这么无聊的人玩玩哈哈哈
悟了,是个不错的游戏。
我好像有一点悟了~~~~~
I don't like zombies
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