
You transfer to a school and start a new school life...all the while hiding you're a genius ninja.
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Please remove tickets. 티켓 제거좀. As someone who has played this game since the early days, helping players, figuring out events, and even being a community leader for a short time... I just can't recommend it. (This is a pretty long review that goes over every part of MNG, so if you want the TL;DR, skip to "My Thoughts" below.) About the Game NTT Solemare is an odd company, based in japan, but seemingly only catering to the western market. Most people know of them as the developers of the Shall we date? otome line of games, which are localized mobile ports of Idea Factory's otome games. Moe! Ninja Girls is their first original game, and their first foray into catering to the male otaku market. Moe! Ninja Girls is a Mobage-style VN, featuring beautiful artwork and a great story, but bogged down with some of the worst mobile game mechanics you can imagine. The game is 100% web-server based, meaning it's online only, and your account can be tied to a Facebook account to transfer between devices. The Steam version is nothing more than a bare-bones Unity front end that allows you to sign into facebook to load your save and allow for Steam micro-transactions. About the story The main story features the main character, a former high-skilled ninja, leaving their village to pursue a normal school life. The problem is, almost everyone he meets at the school is also secretly a ninja, whether by infiltration, mission, lineage, or just wanting to leave their past behind. Harem hijinx ensue. Admittedly, the story is very cliche, with every character fitting into a familiar anime archetype, but as the story progresses, the writers and artists do an amazing job in making the player feel invested in the story and to care for the characters. Event stories are where some of the more fanciful stuff happens. What-if stories, 1-on-1 stories with each girl, Harem Hijinx stories, and more. These stories are usually earned through events, gacha, or ninja fight. The main story works through a ticket based system, where you have 5 free tickets and paid tickets. 1 free ticket is recovered every 4 hours, and when you run out of free tickets, you will be using paid tickets. The story is broken down into Seasons, Chapters, then Parts. There is an average of 8-10 chapters + 3 ending chapters per season, and 6-10 parts per chapter, averaging about 100 total parts per season. A ticket is used every time you complete a part. There's also a checkpoint system, which requires either a specific ninja tool or a certain amount of Soul, which is talked about below. About the gameplay Moe! Ninja Girls has one main gameplay system, plus three types of events: Ninja Fight, Fight Master, Cookie Collection, and Heart Troops. This is where I have most of the beefs with this game. Ninja Fight is a blind RPS minigame, in which whoever has the highest of two elemental stats wins. These stats are based on the player's avatar, also called a body in-game, and their ninja tools. The problem is though that it's kind-of a crapshoot on how you set up your equipment, and you have to whale to get equipment of even decent value. Fight Master is an event similar to Ninja Fight, but the player will be chipping away at a character's HP instead. This event leans heavily on having high point value items, and is nothing more that a heart sink, which is the currency that is used to recover energy for Ninja Fight, and can be purchased with the real money currency. You acquire Soul, which is required for checkpoints, from playing Ninja Fight & Fight Master. If you don't have enough Soul, you'll be stuck playing them until you do to continue reading. Tools and avatars are acquired from events and the gacha. Due to the game not being available in Asia, they can get around gacha mandates, like showing the drop chance of each individual item. Cookie Collection is a passive type of event, where you collect cookies by reading stories, playing the gacha, or doing Ninja Fight. The problem is that, due to the limits of the free currency, you'll need a considerable amount of paid currency to get much of the rewards from each event. Heart Troops is a variation of Cookie Collection, but with rewards split between two teams and six of the girls, making this event needlessly complex. My Thoughts I still love the characters and story, but all the barriers to read it has all but killed my interest in playing this. Every event feels like it's required to spend chunks of cash just to complete a story. Ninja Fight is nearly impossible now as I keep running into people who have ~250 points in multiple elements. The ticket system is a huge drag, and it's impossible to read event stories for events I missed. I hoped, back when Solmare originally announced the Steam version, that it would be an offline compilation of some of the early season and event stories, and be updated with DLC of later seasons, stories, and art over time. It would serve as a way for the game to live long past the life of a throw-away gacha game. Of course, this was back when the future of MNG was questionable. They had just finished the first full story arc with Season 6, and the future of the game was unknown. Since then, MNG has thrived, if not due to the heavy handed whale fleecing, then at least due to the story. There's no guarantee that it'll last, though. There has already been signs that there was trouble (Copyright striking YouTube videos of gameplay), and I sincerely hope Solmare has a plan for securing the future of MNG. If you're a new player looking to play Start off with Season 1. Go at your own pace, don't rush it. Do some Ninja Fight between parts. Make sure to claim your cookies if there's a cookie collection event on. Do the free pulls on each gacha. If the story is interesting to you, definitely keep going! It gets much better with each season, but remember that if you are strictly free to play, it will take a very long while to get to the end. If a cookie collection story catches your eye, be prepared to drop up to $50 to complete it. Never go for the rankings, that's a horrible money sink. Season 1 is the best to marathon through if you need to burn tickets for cookies. Hearts are fairly easy to come by, but if you want to do a Fight Master event, save up several thousand hearts, and make sure you have at least a total of 250+ points worth of items for each element. 6000 hearts would be just enough to get the story rewards. If something is frustrating to you, be sure to let your voice be heard! With the Steam release, we now hopefully have a new direct point of contact with Solmare via the discussion forums. Let them know what you like and dislike about MNG! To NTT Solmare My only request is that you treat your visual novel like a visual novel, and not as a throw-away gacha game. Allow us to replay whole seasons without tickets, instead of just select parts and endings. Give us the option to acquire event and gacha stories after a period of time. Something like "Yamabuki's Booth" would be great, a place where you can get stories with maybe a rare story ticket, or just straight with diamonds. And most of all, have a plan to preserve the game after the mobile money dries up.
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And another "Free 2 Play" "Pay to have Fun" Game will Leave the Store soon and all your Ingame Purchases are Gone. Servers going Offline, Game unplayable in Future. Good Invested Money. And Refunds? No! https://store.steampowered.com/news/app/793150/view/498330460301033480 for Preservation: [quote]Thank you for playing Moe! Ninja Girls. We regret to inform you that Moe! Ninja Girls will be ending its service following maintenance on Tuesday, October 28, 2025 at 6:00 PM (PT). We sincerely thank all of our players for your continued support, and we deeply apologize for this announcement. Schedule ・Sunday, September 28, 2025 at 6:00 PM (PT) — End of new installations / Suspension of in-app purchases After this time, time-limited sets will no longer be available for purchase, even if still listed. Jewels currently in your possession can continue to be used until the end of service. Items from already purchased Jewel Pass Bazaars can be claimed until their respective expiration dates. ・Tuesday, October 28, 2025 at 6:00 PM (PT) — End of service (after maintenance) Important Notes ・Schedule is subject to change without notice. ・After the service ends, the app will no longer be accessible. ・Please note that no refunds or exchanges will be provided. Though time is limited, we truly hope you continue to enjoy Moe! Ninja Girls until the very end. August 19, 2025 — The Moe! Ninja Girls Team[/quote] its Marked as SinglePlayer, still not Playable cause Servers going Down. Fraud.
no boobie
Не поддерживается русский язык
⠀
Service termination 服务终止
Another mobile game getting shutdown without a offline release
This is gonna be a long one so either buckle down for the bloated yapfest or read the TLDR at the end. Moe! Ninja Girls is a confusing specimen of a game. Being a Free to play/visual novel/gacha/ecchi game hybrid which somehow suffers from all the negatives associated with those games. From the beginning the game starts flawed, the games shoves predatory F2P progression with the system of 'tickets' in your face. You cannot progress through the main story without these tickets and the only way to obtain them is through giving your money to buy the premium currency to buy tickets, a bundle with tickets included (which is usually very little), or you can use up to 5 "free" tickets which recharge by the rate of 1 every 2 hours. So if you don't feel like forking over an obscene amount of real money to read short parts of chapters, you are locked out of 1/2 of the game once your free tickets are expended. The content of those chapters are what you would expect from an indie studio, and your enjoyment varies on whether you enjoy the lack of fat the story has initially, and the breakneck pace it falls into as it has to introduce all the characters and concepts in a short enough time to keep you invested but trickled to keep you interested in the possibility of skipping the wait for free tickets to buy some so you can get invested. All characters fall into distinct archetypes which more or less define their whole character and their dialogue. 2 girls will be your main focus in most of the chapters (Late game chapters being the exception). During chapters you will get dialogue options for your character to say, depending on what you choose will fill up a bar, split down the middle which each girl on a different side. This is the 'affection meter' for that chapter. and it determines whether or not you can access special end stories for those girls. You can only get one per complete playthrough of a Book, and you can only fill up enough affection for about one girl anyway. Assuming all your choices impacted both sides rather than just one, you are locked out of a character specific end story and have to do the normal ending (unless you want to chuck some premium currency to fill the bar both ways at a miniscule rate), or you can replay the whole Book again to try get that ending. Replaying books already has its specific problems I haven't mentioned yet but just know it isn't worth redoing AT ALL. The other half of the game involves the Gacha system, and the 'fight' mode associated with it. Essentially, you have a character unit and item units (which you can earn from ingame gachas/events) (which also have a storage limit which you have to extend with buying from the styore or getting 'boxes' from events) which have stats (the important 3 being fire, ice, lightning) and you fight other people (like tickets there is a limit of stamina you have and have to wait to refill). Whoever has 2 higher stats numbers wins. Simple enough. But with it being a monetised F2P game with events, it would be a subject to power creep. If you don't unlock an event item or know what to get with the limited f2p currency the game gives you. You will lose. A LOT. Early game items are useless because their stats pale in comparison to anything Event or Event Gacha related. The only way to get those items is to play events (which is hard initially as a f2p) or GIVE MONEY, SPIN EVENT GACHAS all that. The fight mode has a 'purpose' as well as the little currency the game offers, arbitrary stagnation and progression prevention. During chapters, you will encounter 2 types of checkpoints, 'CG' checkpoints and 'Ninja Soul' checkpoints. CG checkpoints have you use your currency of coins or diamonds to purchase 1 of 2 items which correlates to a CG which will be featured in the next part of the Chapter you're reading. The problem arises when you don't have enough currency to buy either one, well sucks to be you, you can NO LONGER PROGRESS THE STORY UNTIL YOU GET ENOUGH OF EITHER CURRENCY TO BUY AN ITEM HAHA. Did I mention one item can only be bought with diamonds (because its a better image that isn't zoomed in or something to that effect and the story part associated saves in your archive). Ninja Soul checkpoints are similar but also not really, you are required to have a certain amount of 'Soul' (which you receive from playing the power crept fight mode) and then you can progress. However, 2nd verse same as the first, don't have enough Soul, get ready to wait to play the crappy side mode so you can play the actual game of reading words. These are Mandatory and cannot be skipped. Okay Events. There are 2 Event types, which offer a slight variation of the base mode (or none at all for Cookie Collection). Cookie Collection just has you get 'cookies' through doing basic actions in the game and you get rewards from getting a certain amount. Fight Master is just the fight mode but instead of trying to win with 2 big numbers, you just want to do as much damage as possible and eventually beat the preset opponents before you lose all your turns. Get rewards blah blah blah. Unfortunately this shares the same stamina bar as the normal fight mode so you can't do both. Finally, as an ecchi game (which obviously is the most important thing), it just kinda sucks. Many risque pieces of clothing on specific character units are locked behind the expensive gachas, or long progression of the main story or events. During the story, the characters are rarely shown in ecchi situations and when they are, typically locked behind a premium CG (normal CGs arent as good) or Ending Stories and their CGs. So if you came looking for ba ba ba BOOBS?, it'll be very rarely. Anyway here is the TLDR - Game actively forces predatory monetisation on the player in order to both progress and "enjoy" the game, at it's worst it stagnates main progress forcing you to buy Premium currency or wait long periods of time. - Initial story is boring, characters are 1 dimensional and play their archetypes, unless you invest a LOT of time or money or both, to see them develop beyond what they represent. - Gacha is at it's worst here, some of the worst power creep ever. - Free to play is possible but requires knowledge of what awaits you to be prepared, buying anything not involved with CG checkpoints is a death sentence Even when it's shutting down and on it's last legs, Moe! Ninja Girls won't let up with it's monetisation, and players who have never finished the story will likely never get the chance to. This game could've been good but it got held back by so many monetary decisions.
About as entertaining as stepping on a rake.
[h1]🎮 A Farewell to Moe! Ninja Girls - When Free-to-Play Means Pay-to-Lose 🎮[/h1] 📰 Another digital graveyard marker has been placed. [b]Moe! Ninja Girls[/b] officially ceased operations on October 28, 2025, joining the growing list of games that vanished from Steam with little regard for the players who invested time and money [url=https://store.steampowered.com/news/app/793150/view/498330460301033480]official Steam announcement[/url]. This isn't just a review anymore - it's a memorial, a cautionary tale, and hopefully a warning to anyone considering similar games in the future. 🎨 What started as a promising visual novel with anime aesthetics and ninja-themed romance turned into a textbook example of predatory mobile game mechanics ported to PC. The game launched on Steam in February 2019, bringing the mobile experience to a new platform with cross-save functionality [url=https://www.nttsolmare.com/e/press/2016/e1220.html]NTT Solmare official press release[/url]. For a moment, it felt like a gift to visual novel fans. That moment didn't last. [h2]⚖️ The Core Experience - What Remains in Memory ⚖️[/h2] 📊 The premise was simple enough - you play as a genius ninja hiding your identity while attending Mizaki School, surrounded by potential romance options. The art style carried that distinct NTT Solmare look, similar to their Shall We Date? series [url=https://delistedgames.com/companies/ntt-somare/]Delisted Games company profile[/url]. Character designs were colorful, backgrounds were decent, and the writing had occasional moments of genuine humor. 🔗 However, the "free-to-play" model strangled any enjoyment. The visual novel employed freemium timers, gacha mechanics, and event-based content that required either grinding or payment [url=https://moeninjagirls.fandom.com/wiki/Gacha]Moe! Ninja Girls Wiki - Gacha system[/url]. What's marketed as "free" becomes a constant negotiation between your wallet and your patience. The [url=https://vndb.org/v21779]VNDB database page[/url] noted this fundamental flaw - you need various forms of currency to progress meaningfully. 💀 The community reaction to the shutdown announcement tells the real story. Players expressed frustration about losing all purchased content with no refunds offered [url=https://steamcommunity.com/id/BeyonD-GraVe/recommended/793150]Steam Community Review by BeyonD-GraVe[/url]. One community member perfectly captured the sentiment: "The game is shut down, my favorite game gone. Just like that. They didn't bother to ask me, or hell send me flowers when they shut it down. Nothing." [url=https://steamcommunity.com/profiles/76561198408635044/recommended/793150]Steam Community Review[/url] This wasn't an isolated complaint - it was the chorus of a disenfranchised playerbase. [h2]📊 The Business Model That Doomed Player Trust 📊[/h2] 💸 NTT Solmare's approach to [b]Moe! Ninja Girls[/b] followed a familiar pattern. The RPG mobile version already shut down on March 30, 2022, showing the company's willingness to abandon projects [url=https://moeninjagirls.fandom.com/wiki/Moe!_Ninja_Girls_RPG]Moe! Ninja Girls RPG Wiki Page[/url]. When the Steam version received its termination notice in August 2025, players had roughly two months before complete removal [url=https://delistedgames.com/moe-ninja-girls-shutting-down-on-steam-on-october-28th/]Delisted Games shutdown announcement[/url]. That's not enough time to experience content locked behind paywalls and event timers. 🎯 The gacha system contained 71 different gacha pools according to the game's wiki [url=https://moeninjagirls.fandom.com/wiki/Gacha]Moe! Ninja Girls Wiki - 71 Gachas documented[/url]. Each one represented another opportunity for the developers to extract value while offering diminishing returns. Community discussions highlighted how limited free currency forced players toward paid options for event rewards [url=https://steamcommunity.com/app/793150/allnews/]Steam Community News Archive[/url]. This isn't speculation - it's documented player experience. ⚠️ What makes this particularly frustrating is the single-player labeling. The game was marked as single-player on Steam, yet required server connections that would eventually terminate [url=https://steamdb.info/app/793150/]SteamDB App Page[/url]. When servers go offline, "single-player" becomes unplayable. This discrepancy between labeling and reality represents a fundamental breach of player trust. [h2]🎨 Technical and Artistic Merit - The Silver Lining 🎨[/h2] ✅ The Unity engine powered the game adequately, with release information confirming the 2018 version was utilized [url=https://steamdb.info/depot/793151/]SteamDB Depot Information[/url]. Loading times were reasonable, crashes were infrequent, and the cross-platform save system actually worked as advertised for those who could access it [url=https://www.nttsolmare.com/e/press/2020/e0409.html]NTT Solmare 2020 Press Release[/url]. ✅ Character art remained consistent throughout the game's lifecycle. The ninja-themed character designs had personality, and the CG artwork for key story moments showed genuine effort from the art team. ✅ The writing occasionally broke free from mobile game conventions. Some route endings delivered emotional payoff, and the comedy segments landed more often than expected for this genre. ✅ Community guides and walkthroughs emerged organically, with dedicated players creating resources to help others navigate the complex event systems [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3626713414]Steam Workshop Community Guides[/url]. This player-driven support network showed the game did cultivate genuine attachment. [h2]❌ The Problems That Can't Be Ignored ❌[/h2] ❌ All purchased content became inaccessible after server shutdown with no compensation offered to players. ❌ The game required constant internet connection despite being labeled as single-player experience. ❌ Gacha mechanics with 71 different pools created overwhelming pressure to spend money [url=https://moeninjagirls.fandom.com/wiki/Gacha]Moe! Ninja Girls Wiki - Gacha[/url]. ❌ Event timers and energy systems artificially limited play sessions in a supposedly purchased game. ❌ No offline mode was ever implemented, making the game completely dependent on server availability. ❌ Refund requests were denied despite the game becoming unplayable through no fault of players [url=https://steamcommunity.com/id/BeyonD-GraVe/recommended/793150]Steam Community Review - Refund Discussion[/url]. ❌ The RPG version's 2022 shutdown should have warned players about the main game's longevity [url=https://moeninjagirls.fandom.com/wiki/Moe!_Ninja_Girls_RPG]Moe! Ninja Girls RPG Shutdown Info[/url]. ❌ Limited-time events created FOMO pressure that exploited psychological vulnerabilities. ❌ Free currency accumulation was too slow to meaningfully participate in events without payment [url=https://steamcommunity.com/app/793150/allnews/]Steam Community Discussions[/url]. ❌ Cross-save functionality became meaningless when all platforms lost access simultaneously. ❌ No single-player download option was offered before server termination. ❌ Community feedback about monetization was largely ignored throughout the game's lifecycle [url=https://tvtropes.org/pmwiki/pmwiki.php/Trivia/MoeNinjaGirls]TV Tropes - Moe! Ninja Girls Trivia[/url]. [h2]📰 The Larger Context - Industry Patterns 📰[/h2] 🔗 This isn't an isolated incident. Delisted Games documented [b]Moe! Ninja Girls[/b] as part of a growing trend where digital games disappear without preservation [url=https://delistedgames.com/moe-ninja-girls-shutting-down-on-steam-on-october-28th/]Delisted Games Full Article[/url]. The site specifically tracks titles removed from stores, and this game joined their... [hr][/hr] 🚨 REVIEW CONTINUES IN COMMENTS 🚨 ⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️ [i]Part 2-6 are in the comments below. Don't miss the conclusion![/i] ⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️ [hr][/hr]
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