
读睡前故事?唱摇篮曲?亲手喂安眠药?和陪睡达人枕边少女一起共度良宵吧! 本游戏是由“橘子班”制作的枕边少女系列合集,今后或许不定期会有更多的枕边少女加入其中,尽请期待。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
三部短篇虽然在剧情上相互独立,但在细节和背景是相通的,可可曾谈到命为梧桐的前辈,而薄荷又被APP控制。 游戏中,枕边少女的设定始终与愿相关。 梧桐篇里男主面对啃老生活的无趣,但却也心地善良帮助梧桐完成考核,面对前辈说出最终目的,最后走出家门面对社会。 薄荷篇里男主面对帮与不帮的困境,在社会险恶中找到自己的人生信条,面对自己的承诺毅然决然选择还债的勇气,以及对待薄荷自由的那份决心。 可可篇里男主面对秘密程序的抉择,放下内心顾虑向少女表达困惑的的心态,面对老板和同事选择相信自己的勇气。 都是心中所想,也是枕边少女帮助主人公们的方向。(只能说不愧是炒饭吧,每一部作品总会让玩家游玩之后产生深思 另外我吐槽一下,可可END4藏得太深了,去B站搜了才知道要从头开二周目(草 只可惜红豆就这么胎死腹中了(大悲
好喜欢薄荷篇,死去的白月光和白月光代餐什么的真是太棒了口牙
2025.4.17 内容有剧透 意外发现的一部橘子班的短篇集,没想到是19年的,时间还挺近(虽然也是5、6年前了),里面说似乎好像还有后续,不过现在看来应该没什么消息了。里面三篇故事都是围绕枕边少女这个名词,可能有模仿《美少女万华镜》系列的意思。不过里面的设定还是挺有趣的,值得一推。 先说妹子,首先是第一部的梧桐,很暖心的结局(至少比薄荷篇的暖心),天然系妹子,没想到未来成了姐系,很有趣的反差,但故事政体有点白开水。其次是第二部的薄荷和罗琴,熟悉的三角形,一提到男主有个之前熟悉的女生就马上想到薄荷了。he结局有种fsn里频繁出现的伊莉雅结局的既视感。薄荷也很可爱,但可惜我不是萝莉控(再三强调),还是罗琴的泳装更吸引我。最后是可可篇,经典的第三部谈论设定的溯源问题,一周目怎么都打不出好结局,给我差点推急了(天天推柚子没二周目导致的),还好有个二周目完美结局,不至于像薄荷篇一样有缺憾。当然可可也很可爱。 总之,这系列虽然大概率没后续了,但是还是值得一推的。
橘子班,真是甜里带着刀啊 本以为是类似ASMR的小游戏 其实三个有关“枕边少女”的小故事 虽然都围绕着枕边少女 但世界观和设定其实各不太相同 感觉制作上是有些仓促 就当成是三个互不相关的小短篇看吧 说是还有第四部的后续 但现在已经过去五六年 应该是不会再有后续了hhh 还是期待一下橘子班后续的新作品吧 ps:可可的end4要二周目才能解锁
好玩
本人玩的第一款国产gal,不知道是哪次打折买的,最近抽出时间通关完了,还是比较丰富立体的,虽然玩了根本睡不着(笑)
一开始是看见梧桐的配音是梧桐之后打算白嫖的或者打折买之后再买回来不过,后面又重新原价买的说实话薄荷的那一篇给了我很大的感受首先呢刀子也是有的毕竟橘子班之前的作品咋可能没有刀子呢?然后就是薄荷那一篇我的感受了当一个人无止境的只是帮助别人而别人不去帮助你你又能会感到怎么样呢?薄荷大概就是这样一篇的故事故事中的主角很乐意帮助别人可是却不知道为何帮助别人直到为了帮助别人而让自己很珍惜的女孩死后变得自私自利因此他才会得到枕边少女,他不想帮助别人是因为帮助了别人但是别人却并没有人帮助他就像一开始他对于他弟弟的回忆一样,自己就是要无私的奉献而不求得回报。因为什么呢?也只是因为别人会开心而已,可以说从一开始主角都是只会帮助别人而不会考虑到自己的一个人因此别人如果想要帮助他他当时也没有意识到,之后便变得自私自利了后面帮助别人也只是为了赚GDP来卸载软件而已不过一万的GDP若是只有男主从开始到结束都不可能达到因为这个数字一个人办半不到的,最后他又为了救薄荷而要在一周之内赚取十万的GDP那就更不可能了,因此他才会去寻求别人的帮助就像他之前帮助别人一样他也想要别人能帮助一下他,而他也寻求到了别人的帮助并在得到帮助后反过来去帮助别人。 可以说这一篇故事想写的就是你若是帮助了别人别人也一样会去帮助你的一个思想,而它也是一个好的社会之中不可或缺的一部分,当我们没有因为帮助了别人而得到回报的时候或许也会像开局的男主一样对这个世界感到失望而成为一个自私自利的一个人,但不妨对这个世界充满爱,你帮助了别人别人也同样会帮助你,在遇到了自己真的无法解决的事情的时候不访去劳烦别人让他帮忙不要把世界看成是自私的,改变自己对于世界的看法,不要把世界看的过于自私相反世界是一个互帮互助的这个世界,不是去痛恨这个世界而是去爱这个世界
枕边少女 MOE Hypnotist – share dreams with you, developed by 橘子班 and published by PeriScope Game, is an intimate and emotionally driven visual novel that blurs the line between dreams and consciousness, reality and desire. It places the player in the perspective of an individual who encounters mysterious girls capable of sharing dreams through hypnosis. This premise allows the narrative to move fluidly between soft romance, psychological exploration, and the quiet melancholy of human connection. The game is designed around the idea of companionship—the kind that exists in the private, fragile space between sleep and wakefulness—and it succeeds in building an atmosphere that feels deeply personal. Each moment unfolds at an unhurried pace, encouraging the player to sink into its world of whispered confessions, quiet gestures, and introspective emotions. Visually, the game adheres to the familiar conventions of anime-inspired storytelling, yet it distinguishes itself through its attention to emotional detail. The character art is expressive and finely shaded, with each heroine embodying a different facet of the story’s central theme: the longing to connect. The use of color and lighting plays a subtle but vital role, with warm hues dominating dreamlike sequences and cooler tones underscoring moments of doubt or distance. While the environments are limited, their simplicity reinforces the sense of isolation—every setting feels like a fragment of a dreamscape where the laws of space and time bend quietly around the characters. The carefully drawn CG scenes highlight key emotional moments, offering both tenderness and tension, though the reuse of backgrounds and static imagery occasionally reminds the player of the game’s limited production scale. The narrative is divided into several routes, each focusing on a different girl and her relationship with the protagonist. These routes—such as those of 梧桐, 薄荷, and 可可—carry distinct emotional tones, from gentle warmth to quiet heartbreak. Each story explores not only romantic affection but also the emotional wounds that draw these characters together in the first place. Beneath the surface-level appeal of affection and hypnosis lies a reflection on loneliness and the human need for understanding. The dream-sharing mechanic becomes more than a plot device; it serves as a metaphor for intimacy and vulnerability, as the characters expose their truest selves in spaces where judgment cannot exist. The narrative pace is deliberate, unfolding through introspective dialogue and delicate shifts in tone rather than overt conflict, which may feel slow to some players but gives the story its contemplative rhythm. Voice acting plays an essential role in bringing the experience to life. Each heroine is fully voiced, and the performances are delivered with an emotional subtlety that captures the quiet intimacy of the game’s atmosphere. Soft-spoken lines, hesitant laughter, and moments of silence are used effectively to create a sense of realism within the surreal premise. The background music complements this intimacy with a minimalist score built around piano melodies and ambient tones. The recurring lullabies and nocturnal soundscapes help to immerse the player in the dreamlike world, transforming ordinary dialogue into something that feels meditative. Though the soundtrack is relatively short, its repetition feels more like a lull than a flaw—it reinforces the cyclical nature of dreams and routine, echoing the emotional core of the narrative. Gameplay in MOE Hypnotist follows the traditional structure of a visual novel. The player reads through branching dialogue, makes choices at key points, and unlocks different endings based on their decisions. These choices are often small yet carry emotional weight, reflecting the idea that relationships are shaped not by grand gestures but by quiet moments of understanding or misunderstanding. Each route features multiple endings, encouraging replayability for those who wish to explore every emotional variation. The structure is straightforward, lacking puzzles or mini-games, but this simplicity allows the player to focus entirely on the writing and performance. While the storylines are relatively short compared to larger-scale visual novels, the emotional density of each route ensures that the experience feels complete in its own right. The writing, though uneven at times, displays a clear understanding of human emotion. Conversations between characters are often poetic yet grounded, mixing sweetness with melancholy. The hypnotism premise gives the writers the freedom to explore abstract ideas like identity and memory without losing the thread of intimacy. Some of the routes delve into surprisingly mature territory, exploring trauma, guilt, and self-perception beneath their romantic veneer. Yet despite these themes, the game avoids becoming overwrought; its emotional peaks are gentle and personal rather than melodramatic. Where the writing occasionally stumbles is in pacing—certain plot points resolve too quickly or fail to expand on interesting ideas, leaving the player wishing for greater depth. Nonetheless, the storytelling remains heartfelt and sincere, carried by its atmosphere and character dynamics. Technically, the game runs smoothly and presents no significant issues. The interface is simple and accessible, featuring standard features like save slots, quick skip, and a backlog for revisiting dialogue. The art assets are high quality, and the transitions between scenes are seamless. However, the experience is currently limited to Simplified Chinese, which restricts accessibility for non-Chinese-speaking audiences. Given the strong emotional and linguistic nuances of the script, a full English translation would likely expand its reach considerably. As it stands, the game remains primarily a domestic title with a niche international audience. Ultimately, MOE Hypnotist – share dreams with you is a quiet, introspective visual novel that prioritizes emotional authenticity over spectacle. It offers a delicate portrayal of intimacy and self-discovery, wrapped in the aesthetic comfort of anime-inspired storytelling. While it lacks mechanical variety and may feel short for players seeking a longer or more interactive experience, its combination of expressive artwork, immersive sound design, and emotionally charged writing creates a lasting impression. It captures the strange, fleeting quality of dreams and the tenderness of fleeting human connections. For players who value atmosphere, voice acting, and heartfelt storytelling over complexity, it stands as a memorable and soothing experience—a whispered story meant to be felt more than analyzed, drifting like a dream that lingers just beyond waking. Rating: 8/10
科幻片
呜呜呜,太治愈了,呜呜呜。。 原来还有这么治愈的故事,呜呜呜。 我也要可爱的女孩子陪我睡觉。呜呜呜
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