
Unique MMA Management-Style Game. Compete against rival promotions, expand your roster, and build your Empire!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
MMA Empire takes you into the shoes of an owner, founding his MMA Company. Choose a background and a starting city, and build your MMA Empire! Manage your roster, book fights, expand your territory, and take down established MMA companies! This game is in its early stages, with more updates with new features planned to come soon. Create Your Legacy!
Features:
Advanced Stat-Tracking Features
90 Unlockable In-Game Achievements
5 Owner Background Options
8 Starting Regions (4 Cities Each)
8 Possible Rival Companies
+++ Much More
Genres
Stats
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Made a Strike-force organisation because it was one of the best ever. BRING BACK STRIKE FORCE!
Splendid indie game! If I could give one game 2 positive reviews, this would be it. An MMA simulator just like Football Manager is for soccer. The game is raw and unpolished, I found at least 10 bugs, but none of them critical. Surprisingly, this game is free so I can't complain. However, I would like to adress some of the bugs or features needed to be implemented: -Fair number of fights ended in KO/TKO/SUB/DEC, as for now 95% of the matches end up in decission. -Submissions are good and plenty, but they are diamond rare and can happen at a questionable time in fights. In one match, the champion defeated the contender with a Guillotine in R1 0:01. This is unlikely:). So submissions should not happen before R1 0:09 (UFC 6), KO (to be implemented) before R1 0:05 (Masvidal vs Askren) and TKO (tbi) before R1 0:06 (UFN 3). -1.5% of fights should end in a draw (IRL draw frequency: 3.2%HW, 1.4%MW, 0.9%LW, 0.6%BW). -1.3% No Contest chance. -0.3% DQ chance. -Championship fights should last 5 rounds, if not for a finish. -Split/Unanimous decissions would be a nice touch. -Performance of the night with a 25% fight purse would be nice. -Difference in rating should be the main factor in deciding how quick the fight ended. -Fighters' styles should determine their preffered way to finish. -After a PPV, the interview should be triggered after seeing the results to avoid spoilers. -A year should last 52 weeks and a fighter should fully recover in 6-8 weeks. -Each fighter should have a random birthweek of those 52. -Fighters should age properly. -Fighters should retire at around 36-38 and after around 3 consecutive losses. There should be exceptions too like Khabib retiring undefeated as the Champion or compete as old as 46 (Andrei Arlovski) -A greater name pool, to avoid fighters with the same name. -Fighters under 28 should improve, hit their peak and decline after 34. -Fighters should request moving up or down a weight class after becoming champions. -A 'this fighter was a champions once' icon should be displayed for former champions. -If a champion runs out of contract and title becomes vacant, no championships can be held anymore, only interims. Should be fixed. -Interims could be held if the champion is out for 10+ weeks and there should only be one champion and one interim per class (as for now, in lack of a champion I have 5 different interims in a single class). -Rankings! Having a top 10 ranking system for each class would be insanely productive, and by default fighters in Roster to be sorted by ranking. -Having a ranking system would fix the fighters with 4 losses and 2 consecutive wins to ask for a title shot. Only top 4 fighters after the champion with at least a 2 win streak should ask and be elligible for a title shot. -Roster sorting option should stay the same after exiting and entering Roster again. -A pop-up window saying 'X's contract has expired. Extend their contract or let them go?' would be a nice touch. -A new bonus of +1 fights for new contracts could be added. Could be something like Negotiator Lv. 1-5, each level adding a new fight per contract. -There should be more fighting companies with new ones appearing over years. The biggest company should be bigger than the current and more important. -Upgrades and Bonuses should be reworked, as for now if you focus all your money on upgrading the stadium, you become a millionaire in no time. -In card creation dropdown, fighters should have blue/green/yellow/red background to figure out their class more easily. -Scroll doesn't work properly in Roster. -Sometimes the menu unclicks in Map. -Achievements pop randomly, not immidiately after unlocking. Some require save&exit and come back again to work. -Same for +1AP bonus, you have to exit and come back to claim it. -Promises are not displayed properly. -There is a Release button for fighters signed to other companies. -There should be an Offer Contract button for fighters in other companies. If you desperately want to sign that fighter, you will pay double + 50% extra for each remaining fight in their contract. That being said, the game has a great potential to go big. You should even charge money for the game in later stages of development. Until then, I will continue to playtest the game. Keep up the good work!:)
If you wanna play World of MMA 5, but can't afford it, and don't wanna spend money on World of MMA 3 because it's the only one on steam? This is a great alternative for absolutely free. Doesn't even offer close to as much as the WMMA series does, but its a good basic start to get a feel for these type of simulation games.
Eşsiz MMA yönetim tarzı oyun. Rakip organizasyonlarla yarışın, kadronuzu genişletin ve imparatorluğunuzu kurun! ohh myy gattt
fun game for a game that has not been out for a while it is really easy to understand only things i would like is your fights getting tkos and kos and more weight classes and fighter but its only early in the making and its looking promising
the game is good but we need fight ui like text based or some shi also press conferences with questions that we can answer
10/10 mma organization owner simulator
It is a really good game, I already have 12 hours on it and plan to have way more. Only downside is that it gets repetitive after a few hours and there aint too many features. That's my only flaw with this game. I have been playing for so long and only seen one minor bug in the whole game.
very good
Good game
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.