
You wanted to congratulate the king on his birthday and presented him a fabulous pudding. You have never seen such a happy king, his happiness knew no bounds. Everyone had fun! But at the most solemn moment, the pudding gave an angry cry: "AAAAA".
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Languages: English, Russian
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table] [tr] [th]Music[/th] [th]There is none. At all. At any point.[/th] [/tr] [tr] [th]Aesthetic[/th] [th]There is only one enemy in the game. Its a large nameless goblinoid. Your Chara is a Maid with a sword in her broomhandle. There is only one animation set in the game, which is her directional attacks. The level design is empty with only layout giving it a flavor. There are some doors in the first area that are unreachable, I suspect its not there to be weird or ugly but blocked for this demo version. The sprite and texture design however are very well done to the point it helps hide the fact that there is so little assets in the game. Turning it from a con to a kind of accomplishment in its own right, like a minimalist design choice or something. (I would still rather have more content.)[/th] [/tr] [tr] [th]Progression[/th] [th]You find items everywhere but you have to buy them to pick them up, now while this sounds weird not only logically speaking but mechanically cumbersome, but it turns out that its balanced exceptionally well to where it is extremely enjoyable. The real test in this is balancing out your strength and speed without relying too hard on just one. Magic only has two decent spells (the speed spells are useless if you are already finding better ways of filling your speed, once max speed the spells are just wasting an equipment slot which you will be sorely hurting from in endgame.) but they are not good enough to hold on their own, making a magic focused build a short lived one. The last areas ramp up in strength so quickly the only way to advance is by developing an ironed out, tested and true build for yourself,(They give plenty of escapes out by this time) which is pretty fun. The further you progress you can exchange your current run for a chance at a chest, which you can open before a run starts where it will always refresh. The variety of items is strong but by endgame you wish there was more going on as you have been using mostly the same item builds for so long without little fail. You cannot kill the boss and the boss is pretty lame of a fight. Its restricted in the demo to just instantly end right there.[/th] [/tr] [tr] [th]Summary[/th] [th]A game that looks boring on the tin but inside is a pretty fun mechanical experience, a good take on roguelites. The english is broken a bit but acceptable. This game has charm, just sadly it is focused in very small areas. Myself, I am definitely buying the full game on release.[/th] [/tr]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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This game has a lot of potential, but at this point, I would not recommend it. There is no sound (music or sound effects) whatsoever. There are only two animations -- standing still (even when walking), and one attack animation. There is only one type of monster. There is no plot, dialogue, or ways to interact with the environment. The only thing going for this game is the cute art style. I hope the full game improves on all of these things. Right now, it's a 2/5.
Cons: - No sound or music (that i could find) - Not much of an explanation (sort of leaves it up to you to know everything right away) - Same enemy throughout the game. Pros: - Pretty much everything else. - Cool gameplay. - Nice prestige bonus mechanic. - The different items and abilities allow for different strategies. - Simple old school look. Ideas: - Maybe have a short tutorial for the different items and abilities at the beginning of the game. - Please add sound and music when the game releases. - Could be cool to have a story added to it. - Different enemies based on the difficulty/floor. Conclusion TL:DR - This game is definitely worth your time and money. 6.5/10
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Kralın doğum gününü tebrik etmek ve ona muhteşem bir puding sunmak istediniz. Hiç bu kadar mutlu bir kral görmediniz, mutluluğu sınır tanımıyordu. Herkes eğlendi! Ama sonra ?? owww yess
If you like simple roguelites this one is worth a few hours of your time. It kept me amused for about seven hours and left me wanting more. This is the first part of a longer, as yet to be released, game which is now on my wishlist.
一款玩法挺新颖的类魔塔游戏 游戏的规则很简单,就是比大小,可以杀死力量不大于(小等于)自己的怪物 然后使用怪物掉落的金币,购买各个楼层中出现的升级物品 这些物品主要包括几种:永久生效、单楼层生效,以及需要消耗魔法施放的道具 游戏难点在于每到一个新的楼层,会清空之前的楼层的临时增益,因此不能拾取什么就用什么,需要根据实际情况来决定 另外游戏的特点就是重生模式,每次重生后会多一个初始的宝箱 当然游戏的bug也挺多的,尤其连续移动触发战斗,什么穿墙、穿怪什么的都出现过 另外游戏的重复游玩价值并不是太高,能过的层数太看RP了,重生如果能提升初始属性、或者初始天赋什么的可能会更有趣一些
Well, honestly i really like the game but at this point i wonder if we'll ever get the full game. Was listed to come out around 2018/2019, then the release date was postponed each year and now it's not even listed (i remember it was around my birthday in november and kept hoping to see it full released durig these years. I'll still give a positive review even though there are like 2 viable buids in this demo, but it can still be fun
This game is a strange rogue-like , Demo? You beat enemies if your strength is higher than theirs, Pretty much it , It might work nicely but... After the first floor which is about 3 rooms, your strength is about 15 tops And the enemy on the second floors strength is 50. I suppose this is so you purchase the real game. With a quick hex edit you can just beat the game easily. Animations seem cool, seems like a really new alpha or just a horrible piece of ♥♥♥♥. No sound. Too short, not many of anything no skills or nothing just a quick loot rascals fighting system.. Couldn't even get a rogue like fix out of it... Would not recommend it, Unless they improved it vastly, Which can be done has potential though i'd say. Note: found out this is a prologue so the game is planned for release still after who knows how many years.
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