
Mission Control: NanoMech is set late in the 21st century in a high-tech Mars base. A rogue artificial intelligence named D-brain has taken control of the factory and most of its robotic workers, and refuses to let the humans go. It's up to the player to defeat D-brain and save the humans trapped inside the factory.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[h1]Mission Control: NanoMech est un jeu d’action développé en collaboration avec la NASA[/h1] Avant tout, sachez que le jeu est actuellement en accès anticipé ; cela explique son premier abord difficile et le fait qu’on est l’impression qu’il ne soit pas complètement achevé, c’est normal, c’est de l’accès anticipé. Comme beaucoup, ma première réaction face à Mission Control: NanoMech a été négative. Il y a beaucoup de textes, beaucoup de textes que je n’ai pas compris ou pas voulu comprendre (il faut dire que c’est normal, tous ces textes sont en anglais). Je me demandais quel est le rapport avec le jeu et après avoir joué, je dirais que ces textes apportent un petit côté scientifique au jeu, ce qui explique surement la collaboration avec la NASA. Peu importe, ce qui compte, c’est le jeu. Une fois que l’on a commencé à jouer, c’est génial. On joue un chauffeur livreur qui est engagé par des robots pour combattre un autre robot qui retient en otage les humains de la base parce qu’il refuse d’être remplacé. Vous allez devoir petit à petit, avec l’aide des robots gentils, devoir vous infiltrer dans la base, contrer le robot méchant, sauver des humains, etc, etc. Il y a ainsi un total de 25 missions (je sais, ça fait un peu léger) mais j’espère que ça va augmenter par la suite. N’écoutez pas ceux qui n’aiment pas ce jeu, moi, je l’aime beaucoup. Le jeu va être amélioré par la suite, je n’en doute pas et il sera surement d’un abord plus simple. Quand au prix, moins de 10 euros, il me semble normal. Si vous hésitez, attendez les promotions ou les soldes, il y en a souvent. De toutes façons, vous ne le regretterez pas ! [url=www.graal.fr/2015/01/29/test-mission-control-nanomech-la-version-pour-steam/]Pour lire mes impressions complètes sur Mission Control: NanoMech[/url].
Tags: Hack & Slash - Diabloesque Additional Tags: Delete Local Content & Remove from Library TLDR: Eternal Early Access. Instance based with loads of fluff text. Core gameplay needed to get worked on more for this to be worth your attention. Some quality design choices marred by quality assurance issues and lack of ease of use functionalities, along with a limited engine, a limited amount of content, all ensure that this title will age badly and end up forgotten by all I will divide my impressions in two halves. In the first half lets examine the gameplay and options. With no resolution choices, no way to full screen in the options, underpar textures and lack of scenery detail, no way to reset progress without uninstalling and reinstalling the game, no tooltips when mousing over abilties, no way to know what the suit modules do without being actively upgrading them all contribute to making this game a hassle to play. In my case it led to me to a dead end where my suit was fully upgraded in one manner, and I was unable to beat a level because I could not figure out what to downgrade due to lack of information. Up until that point the difficulty was fairly low and I was able to brute force my way to level 13 out of 25 without even using any cooldown abilities or caring all that much about which upgrade path I took. A lot of the missions will reward you with upgrades for companion bots who will not accompany you for several missions in a row making those upgrades feel pointless since you cannot select which of the bots you rescued accompany you from a roster. The game itself is a series of 25 little dungeons, you click to auto attack at range and in melee, and you can drag and drop cooldown abilities from your 4 main subsystems into the toolbar for use in-play. Its a tried and true formula but the implementation here is rather boring, with enemy spawners littered about, some crates to destroy, and some side objectives like avoiding one of your companions taking damage for example. The level design itself is usually just a few branching and loop paths and a a few objectives at the end of a few corridors. The backdrop is of a tall tower and there isnt much to look at, its mostly all hollow in the tower, with some threadmills, waterslides, and some plants growing... I think I managed to guess the plot based on my first half of play but I could be imagining things ======== SPOILERS and Theories ======== Plot/Flavor Text/Upgrade Paths and Final Thoughts Ok so basically the game has you destroy crates for what I assume are your upgrade components they are little gears but their numbers dont match the reward at the end of the level so they could simply be some sort of scorekeeping. The game also has a star system thats tied to the side objectives and I am also not clear if thats how your reward is determined. In any case you get afforded a number of tech points, and in the hub/cargo area you can open a detailed view of your suit's subsystems. Thats where a lot of the fun is, the description for each abilty mostly all makes sense, like overclocking the cpu for faster hacking, some of them are arbitrary as well, like upgrading the antenna for more crit damage. The flavor text of the plot is about one of the robots on the station going rogue, comandeering the station, turning bots against you and starting to hunt down the few bots that didnt end up under his control. You start rounding up those bots, upgrading them, upgrading yourself and making your way up the tower to meet this rogue bot. On the way there the game throws some puns, some jokes, has you care for your companion robots, and speculates on the motivations of the rogue bot. By mid game xenomorphs start to show up, a lot of green fluroescent lighting appear in the backdrop of the tower, and some plants can be seen growing. Its easy to overlook but I came to conclude that the station is suffering from a serious biohazard and the robot went rogue, trying to engineer a solution in the form of engineered plants to reabsorb the toxins, and in its eyes, anyone who didnt fall in line with its commands, are the ones that went rogue and threaten the station, so it is mostly just a misunderstanding. I am probably wrong. In any case I thought the flavor text for everything was probably the strong point, and on a tablet, where I could have taken it slow, played the games sporadically on times where I was stuck somewhere, and carried the game with me over a month I would had probably enjoyed it quite a bit. The game makes some grand claims about winning awards for some sort of unknown quality testing board, and having had its nanomech suit features looked over by nasa staff for acccuracy, bold claims indeed and I am inclined to dismiss them as nonsensical marketing fluff. In any case this game got dumped on steam early access and never touched since... so what you see is what you get... and what you get is a generic hack & slash with some cool flavor text, some cool upgrade descriptions, lame environments, lame level design, lack of vital options in the settings, repetitive music and if not obtained through an old bundle key, a rather steep price tag. I advise everyone to stay away.
Buggy abandonware that shouldn't still be listed for sale.
Overwhelming and boring. It's like I'm back in school.
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