
‘goth gf’s iPhone’ airdrops you - accept or decline? A love/horror story about life, death, & memes.
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Languages: English**languages with full audio support
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Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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比起剧情内含的某些元素、特定的创伤话题抑或对于抑郁症患者的社会关切呼吁,[b]“承接”[/b]其实才是本作所传递的、最为核心的情感体验与虚拟具身性经验。 色彩柔和的手绘插画和lofi音乐共同营造出的叙事氛围既柔化了主题的表述,让玩家更容易在温馨的生活化图景中接受来自文本所传达的讯息,也或多或少地在视觉效果上无声传递着高功能抑郁症所具有的特征。作为标题的《missed messages.》可谓一语双关,既直接指向主角对于网络媒介中讯息的错失,又暗喻着主角对于生命中重要的人的疏于关心,而围绕着这两者的取舍将呈现出天壤之别的后果。游戏中,最能直接体现这一点的情节,在于主角沉浸于工作时的UI设计:云朵状的对话选项位于画面中的视觉中心,即便文本和背景音效都暗示着室友May的房间似乎发生了什么事,对话选项中也没有任何直接的退出选项。玩家必须将光标移向位于画面边缘且不甚起眼的返回选项,才能从主角对数码设备的沉浸中退出,辅以重复点击、反复出现的对话选项,这种设计在一定程度上模拟了现实中存在着的、面对数字屏幕时的机械性沉迷。促使玩家做出将主角的注意力返回她所处的虚拟现实的决定的,往往是一周目不经意间的剧情选择所导致的冲击性后果,和由此催生的情感驱动。 除了通过角色迈出自己的舒适区、跨越物理空间靠近对方的交互过程所呈现的对抑郁症患者的承接外,《missed messages.》对于这一行为的倡议主要体现在对话选项的设置中。当玩家操纵着主角向室友May发起相关询问时,[b]能够走向好结局的选项往往不是某种说教式的言辞(这只能体现出对话者对于患者的某种全能自恋抑或拯救欲投射),而是基于无条件积极关注、接纳和情绪有效化等替她人设身处地着想的思维之上的表达[/b]——譬如“我懂你”乃至允许May进行自主表达/允许时间流逝的选项。倘若选择了这样的选项,那么May虽然不会立刻因此而有所恢复,但她会表现出对“被看到”、“被接纳”的感受,而主角也会在这样的选项中试图去尽量理解和托举室友摇摇欲坠的灵魂。至于拥抱的选项,虽然现实中的抑郁症患者未必能接受治疗性的肢体接触,但在游戏里,它确确实实地能构成主角对于May的困境的某种有力的在场。 现实中,尽管一些治疗机构和各大院校往往只是将抑郁症患者视作需要被日常秩序治理的、亟待规范化的肉体,但除了社会本身对抑郁症患者的支持与去污名化外,能够最直接地缓解和改善抑郁症患者处境的,是具体的个体对抑郁症患者的肉身连接——即[b]真正地看见并承认抑郁症患者的情绪,对患者的个人表达予以尊重和不带评判的关注[/b]。只是,我们许多人终究只是能力有限的普通人,难以全然消化病理性的症状表现,故而无需勉强自己独自承受这一切(况且这样不免有全能自恋之嫌),请在需要的时候积极地寻求外界的帮助,特别是来自专业机构的咨询与治疗。此外,虽然经由虚拟的网络媒介所建立的人际关系未必就是虚假的,但倘若因为沉迷于表演性的、虚实难测的社交活动,而忽视乃至错过了重要的、真挚的人事物,那便得不偿失了。我想,这或许也是《missed messages.》的部分题中之义吧。 BTW,HE中May对主角所产生的情感,虽然或许有着移情的成分,但未必不能在情感的动态调频中抵达某种健康的状态。超越性的、深刻的情感关系,也未必要是某种符合传统性别结构及其权力规范下的(特别是单向性缘化的)“爱情”。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this years ago, started it up just yesterday without reading the description again, so I stumbled into it blindly and was utterly shocked and dumbfounded by the suicide. Probably just like the person in real life would be - and I realised the foreshadowing just in hindsight. I think that's exactly what they wanted to achieve, perfectly done! Brilliant! Next playthrough starts differently and gives more options. Just the thing you'd wish for if something like that happened in your life, a big relief. Thankfully this never happened to anyone I've known, just people I knew by name but wasn't involved with (father of a friend, friend of a friend, a neighbor, classmate of my daughter and possibly the mother of a friend but we'll never know if it was actual suicide or an accident) but I know plenty of people who maybe wouldn't be with us anymore if things had gone differently - including myself. That's why this game makes me quite emotional and I think it's an important topic. It's a moving, well made shortstory. It's free too, so give it a go!
It's been 6 years and I still think about this game
i've felt so seen through all characters while playing the game, it felt like they all were carrying parts of me. the way the character act, the way they think and talk about things felt so natural. it's something incredible to achieve in such little amount of playthrough. thank you for the experience
I'd do anything to keep her with me.
its one of if not the most beautiful games i have ever played
a friend of mine show me this game and a quote call "its a yuri game , its very fun" and the first moment when i saw may i feel like my gut punch the living ♥♥♥♥ out of me , everything she do , her pain , her argony and everything it make me want to scream out that "SHE IS ME 4R 4R" the pain with her parent , her pain in life , the thing she do every single day "wake up , eat , work , go home do some social/or find a game to let the brain do the auto pilot" and honestly i envy May becuz she can express her feeling , her pain . and i think the main reason why i dont SH or kms like May becuz the male toxic i grew up with and the only thing close to the SH i can commit is choke myself before sleep . i rate the game is fun and if ya a letard/ smoosh brainer like me . i belive ya feel the common in yourself with May .
You are never alone. Never forget that <3
é um jogo triste e fofo.
I had to keep playing until I got the ending I could live with. Deep. Recommend.
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