
Between 1930 and 1933, Lieutenant Chen, an ambitious Asian officer, travels to a remote mine in the mountains of French Indochina to investigate a decrease in mineral production. Various forces become entangled in the power play, revealing the truth amid diplomatic mediation and supernatural events.
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About

Between 1930 and 1933, Lieutenant Chen, an ambitious Asian officer, travels to a remote mine in the mountains of French Indochina to investigate a decrease in mineral production. Various forces become entangled in the power play, revealing the truth amid diplomatic mediation and supernatural events.
In 50 turns, play as Lieutenant Chen and:
Engage in intrigue with characters, experiencing love and betrayal.
Learn skills, strengthen your body, and survive.
Explore different areas to uncover hidden plots.
Drive the story forward, revealing the true secrets of Blue Jade Mountain.
Lieutenant Chen
A 25-year-old French military man with ambitious goals, bravery, and a hint of recklessness. He arrives alone in Blue Jade Mountain, aiming to distinguish himself and climb the ranks.

Li Qingyang
Considered a descendant of the Li warlords of Kunming, Li Qingyang investigates peacock stone trade in Blue Jade Mountain. Despite a somewhat unfriendly demeanor with her eyes dim and unfriendly, her youthful appeareance adds charm with her petite nose and tightly pursed lips, concealing her status as an unsuccessful concubine's daughter. She likes to wear the school uniform of the Republic of China. But the results of her investigation turns out differently......

Nguyễn Kim Hồng
A mixed-race individual born in French Indochina, proficient in Chinese, French, and Vietnamese and heights 1.52 meters. Li Qingyang's assistant. Though eccentric and having an affinity for mysterious objects, she has the power to resist the calling from dark.

Adjutant Cati
Lieutenant Chen's local adjutant, reliable but somewhat lazy with questionable habits like eating, drinking, gambling, and whoring. Fondly referred to as "Adjutant," Cati is a helpful assistant.

Supply Officer Martin
Local supply officer who assists the protagonist during their time in Blue Jade Mountain.

All settings, plots, characters, etc., in this game are based on an original worldviews and have no connection to any actual history, culture, religion, place names, individuals, companies, etc.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Japanese, Traditional Chinese, Korean, Spanish - Spain, Russian, Indonesian, Thai, Vietnamese, Italian +7 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
部分画面令人不适。其他方面还行。
目前玩起来感受还不错,部分设计上有点小缺陷,但整体剧本演绎、情节推动的连贯性能称的上国内VN佳作,顶级的美术让我想起了火树银花这部作品,萌生了别样的情愫
游戏的内容在呈现手段的打磨虽然青涩,但是也算完整。对话记录界面的卡顿、活动阶段选择活动地点的 bug 是有一些影响体验。 但是从故事上来说,可以说是有意思的游戏。故事中的人物,都有自己的性格,也都有自己做事的方式。玩家做出不同的决策之后,和玩家的关系也会发生变化。每一个人都做出了与自己的立场、与自身的利益相对应的决策。玩家在游戏进行的过程中,也可以不断地尝试去了解故事中的人物,思考如何与他们相处,探究他们诉说了什么、隐瞒了什么。 现在我完成了游戏的一周目,在这个过程中,有许多因为我在能力值的分配上不达标,而没有解锁的剧情分支,也有许多我还没有了解的秘密。我觉得我还完全没有触及故事的秘密真正的核心。 一个晚上就可以完成最初的一周目,我认为是一个值得体验一下的游戏。
音频、美术和故事节奏都恰到好处。很优秀的作品。
在如今越来越快餐的游戏市场里,《孔雀小姐》是一股让人安静下来的逆流。 1930 年代法属越南的深山矿区,一位亚裔法军中尉的视角,把一段被主流叙事遗忘的历史温柔地铺开。文字冒险该有的复古气质它都有——克制的笔触、暧昧的人际、势力之间那种"谁都不干净"的张力,再加上灵异元素轻轻一勾,整个故事就立住了。 50 回合的设计很妙,每一回合都是取舍:是修身、强体、学技,还是去和那些立场各异的人物明争暗斗、相爱相杀。Otter Club 这家国内工作室真的端出了一份诚意之作,能在视觉小说这个赛道做到这种完成度,难得。 推荐给所有还相信"故事 > 数值"的玩家。陈中尉的这趟矿山之行,值得你陪他走一回。
画风蛮不错的,被画风吸引来的,但是剧情前半段有点无聊了,不知道该干嘛,前期节奏有点慢不太能吸引我
浅浅玩了一个小时,简单谈一谈个人看法: 1.首先大夸音乐以及美术!在steam一系列文游中这个水准真的无敌了! 2.我个人其实是比较偏爱这样一种带一点神秘主义和宗教气质,但是不脱离历史现实感觉的文字剧情,能够给比较充足的想象空间,但是可能目前在一周目)雾)导致数值上不去不知道是不是会影响下面的剧情会有一点焦灼感,,,。 先这样!目前看来是非常不错的!很期待玩通结局!
看得出是很用心的独游!支持一下~
先说优点 人物美术很有特点,水墨风格加上南亚文明形成了一种独特风味,加上多张精美cg,比较出彩 剧情内容前期比较平,叠加上探索环节为了展示人文和塑造角色写的一些小文案,使得开局昏昏欲睡,直到进入后半段有了电台以后才开始逐渐展开一丝克苏鲁的味道,但是很可惜,每次沉浸剧情渐入佳境时候总会有选项剧情杀,然后导致我前十多章白玩,很恶心,所以能不能官方每章加一个自动保存???我请问呢 接下来说点缺点 1.神父口条太糊了,经常会有很多口语化语句(这点上主角也有) 2.很多时间自由探索环节是无效的,能理解制作组是想通过地点探索来展示人文风土,还有角色故事暗线或者有一些隐藏判定点(比如独自开车散心降低san值),但依旧有大量删除也无关紧要的内容,包括能力提升时右上角跳出的tips。 神秘学信仰还有点东西,物理技能文案就过家家了(我反应都点到80了,你跟我说我靠闭眼分辨小孩砸我的石子来训练,我?) 3.加点的内容太多,且游戏内剧情发展不会给予暗示哪些前期重要,判定也有点迷(为什么尸体疑点那段是需要治安判定,可能是因为治安词条最贴合吗?)所以很容易在前几章出现大量检索能力不合格导致红色条框,对玩家来说是负面影响 就我个人来说,根据我看克苏鲁文经验,前期优先点语言和神秘学,且神秘学拉满,中期点满物理能力应对突发情况,并为深入矿洞做准备 但是前期总是冷不丁跳国际外交失败,跳会计失败,跳各种失败。 毕竟,技能树分三系,三种,两小点,也就是18个,一回合点20,全拉满也要90回合,必然要舍弃些内容,所以取舍很重要。但是反直觉的是,做为法属军官,前期更多会有外交,会计,贸易这类型剧情判定点,就会导致有经验的调查员全部miss,点了这类型剧情能力点的调查员后期暴死,所以这块平衡很麻烦 可不可以把设计核心放在前期能力点抉择后的剧情分支上,优化剧情线和能力项的搭配。前期点多物理技能,就少吃很多秘闻和暗线内容(地图上高亮显示交互图案就很好);点多事务,就出现不可名状癫狂幻视。 哪怕加入骰子,在骰子基础上➕能力点进行判定,这样也能给予玩家一些正反馈,可以莽一下剧情,减少挫败感 二编:看完了公式设定书才发现制作组搞了不少好东西,完全能反驳回我上面的每一个点,但是策划案是优异的,游玩体验是稀碎的,再次感叹,如果给我个机会,我会选择直接看公式书 [code] No Responsibility Review,只根据个人喜好进行评测: [url= https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
音乐美术值得好评,整体氛围也塑造不错,美中不足的是前期剧情稍显拖沓,总的来说是款不错的游戏
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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