
{Save the World} of Miolhria from the 6 overpowered DoJo Sensei's and all other challenges as you make your way through each Biome. Battle tons of Zombies, Bandits and Mio-la-mon along the way! Thankfully, you are not alone in your plight. There are others in the same situation. Will you survive?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
bugged, unfinished, uninspired. Dont waste your time.
VERY ♥♥♥♥
good
Tags: Party RPG/JRPG/Topdown&3rd Person Additional Tags: Delete Local Content & Remove from library TLDR: Eternal Early Access. Somewhat eye catching art direction and presentation. Narrative hard to follow, poor dialogue, unclear objectives. This is some kind of sewed together abomination of parts of RPGMAKER, Arial font, the most vague and bland dialogue you could think of as well as the programming skill equivalent of a caveman banging rocks together in the hope of making an axe. The menu is unreadable - the tutorial area is a dead end and crashes with a Script Game interpreter error when you talk to the only person there (a clone of yourself) - the ¨overworld map¨ is actually a Neverwinter Nights style - Walls and skybox missing isometric fake 3d affair (except neverwinter was actually 3D). Its badly done and you can routinely see through the floor ¨cracks¨ from the floor tiles not lining up. Some scenery objects are semi transparent and can be walked through, other semi transparent objects cant. Its damn near impossible to tell what they are meant to represent either even if they werent transparent. Conclusion: Whatever glimpse of interest you might have found in the presentation of this engine you will be able to experience with polish and quality execution soon when the Last Night comes out http://store.steampowered.com/app/612400/The_Last_Night/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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