
A first-person shooter controlled entirely with the mouse, with a focus on the granularity and minutia of interaction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I got option to destroy the whole world. 10/10
The main issue I had with this was with the controls. Playin' with the just the mouse is hard enough but the inverted camera is blech. I'd have gone further otherwise. I do appreciate the voice over work included tho. The price tag may be a bit much for some but peeps could get some enjoyment out of this I suppose. Gameplay Impressions: https://youtu.be/xrKdQMUOsiE
This is a neat little gimmick FPS that controls well enough for something played only with the mouse. Attempting to multi-task in combat is appropriately awkward enough to make you feel great when you pull off a suture mid retreat. The only couple spots where the gameplay kind of broke down was the audio and the auto aim. Audio problems come down to the positional audio not giving you accurate enough feedback when something like a grenade is either behind you or right at your feet. The auto aim [i]mostly[/i] works, but when it breaks it's incredibly jarring. I thought this was mostly a skill issue on my part due to being bad at rapid fire with the revolver, but then I broke the pathfinding of the final boss by just standing on the bridge and was just able to unload with the shotgun. Despite not changing the position I aimed from, a couple of shots whizzed clear past my target. It's not a fair comparison, but Doom is far more reliable when it comes to landing shots on targets above or below you. Outside of that, I enjoyed the game overall. The cutscenes are all well animated and I quite enjoyed the contrast between the faux-retro-low-poly models and incredibly detailed arms and hands. My favorite scene being the transition to the final level where [spoiler]the rocket ship you board has its own artificial mouth and you had to shovel your weapons in for extra fuel[/spoiler]. The music is like someone put a normal music track through one of those automatic piano midi converter websites and lends it a bizarre charm I can't adequately convey. This game is kind of a hard sell to others considering it's less than two hours and entirely propped up by one gimmick, but it doesn't overstay its welcome and ends about as well as it could [spoiler]make sure to save right before you pull the lever for the laser[/spoiler]. I'd like to see a sequel expanding upon things (maybe more than three enemy types) but I don't know if the dev is willing to do something like this again considering how unknown this game is.
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Very interesting game. Took me a while to get used to the unconventional controls, though once it clicks it is really fun. The cutscenes are quite funny,& great music
Kinda bummed to give this a Not Recommended, because I loved everything apart from the combat, but since that's the main attraction to an FPS, I believe it falls short of expectations. I really dig the whole aesthetic and the original (or, at least, not-very-exploited) idea of an FPS controlled with only a mouse, I loved the cinematics and the not-in-you-face humor the game has sometimes. I loled at the sudden loud table hit in the first cutscene. However, even though the gimmick of the game is to control everything only with the mouse, the controls are terrible for my taste, specifically the shooting mechanic. In close quarters combat (most of the encounters), enemies move a lot, so you're constantly aiming and moving. This makes the cursor move, so every time you want to shoot, you have to move the cursor to the weapon and click, then move it to "reload" (can't say the actual word on Steam) on another part of the weapon, then move your character again and aim, and then move the cursor again to shoot. I played in easy mode and while it totally is a skill issue, I kept dying because of this. There's a simple fix for this though, make it so that when the player moves the character (holding RMB), the cursor is fixed to the last position you left it at. This way you can move, aim and shoot at the same time if you left the cursor on top of the weapon. The manual "reloading" mechanic I dislike specifically for the revolver, as it's not as strong of a weapon as the shotgun so it doesn't need that kind of nerfing, but because of that my entire run has been SMG-dependant, which sucks because the other weapons are interesting too. Also, allowing the players to use the mousewheel to change the item being held would be much apprecitated. Health in the game is integrated in a fun way (I really like the whole feeding and patching up animations and mechanic), but the health these items give you is insanely low. I've had to repeat entire segments more than 5 times because I was left with 5% of health and the only health item I had near only gave me 5% more, and then I'd have to survive 6 enemies with only 10% of health. Speaking of enemies, hate that red guy, but most importantly, I was left wanting more types, or at least skins. There's a beautiful snow level after the first one but the enemies still wear the green and red suits from the first level. These guys must have never heard of camouflage. The game also fails to communicate when you take damage, which makes for funny but frustrating situations where you're reading a note, hear a dog bark somewhere near, and then realize it's been attacking you for the last couple of seconds because there is no feedback to tell you "Hey, you're getting mauled, maybe stop reading or something". A simple red screen would do the trick. Also, the same thing can be said for "reloading" or out-of-ammo. There's no sound to indicate your weapon hasn't bugged because it's not shooting, but rather you have to "reload" it or find more ammo. I think a simple "click" sound effect when trying to shoot and the ammo text flashing yellow when out could go a long way. Overall, I really want to give the game a go again because I left at the space station level frustrated with the shooting controls but it looked interesting and it had me hooked. Dev, if you're reading and are up to fixing the issues I commented, especially the cursor locking when moving, I'd love to finish the game and change the review into a Recommended. Cheers.
FPS Шутер, управляемый одной мышкой - попытка засчитана! Я не смог найти документы на втором уровне, достаточно однообразненько, но даже визуал неплохой, ставьте лёгкую сложность ток
a short but great game, well worth the money, Though I don't know why the camera is reversed by default.
Sadly this will have to be one of my first real non-recommend reviews: First the positives: ( fully personal opinion. ) 1 -A wild control scheme that for some may ends up being very fun to puzzle out, especially if you get good enough to do smooth movements. For instance, I did work out a way to do a super-fast quick draw on the revolver. 2- Music and sound effects that tickles my brain in a good way. The music at least for me strikes a balance being too dissonant to stand and actually fitting rather well. I do enjoy that the menus and even grenades give off sounds that complement the music in adaptive way. I didn’t even realize they were sound effects for a bit. 3 – The cutscenes have a compression on them I do enjoy and the voice acting both in cutscene and gameplay is having a “so bad its good” quality. Secondly the negatives: ( fully personal opinion. ) 1 – Said wild control scheme only re-enforced to me why developers latch on to the twin sticks both physical and virtual for FPS. I sadly abandoned it part way through because the auto aim didn’t work half the time. When I was forced to do combat, I would kite the conga line of bad guys towards a hall way and spam the SMG with vivid prayer. I also ended up with health never above half even on easy mode. 2 - The game is way to short for the 10 bucks price tag. I assume its this much so that the dev could recoup the 100 buck steam fee. Its only around 4 stages with less than 2 hours of content if your just trying it out. Summary: If you have 10 bucks burning a hole in your pocket and you want see what it would be like to play a point and click single mouse first person shooter then take the game for a spin!
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