
Hatch mysterious Minsgons, manage your shop, grow your collection, train your creatures, and exhibit them to visitors in a garden showcase.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
This prologue is a limited version that allows you to experience incubation, evolution, creature care, and the basic mechanics of the Minsgon world. For the full experience, add the full version to your wishlist!
Every great adventure begins with a single egg.
Carefully place your eggs in the incubators.
Over time, each one hatches into a Minsgon with its own traits.
Rare eggs may yield the most precious creatures of all, the treasures of your collection.
When the shell cracks, only the stars know what will emerge.
Every Minsgon that hatches is unique: its species, rarity, and temperament all differ.
Some are cute, some are powerful, some are legendary; only time will tell which one appears.
Record every species you discover in your catalogue (Dex) and complete your collection.
A newly hatched Minsgon is timid and wild; earning its trust is your task.
Gentle them little by little by petting, feeding, and cleaning them.
The rarer they are, the more coy they become; winning a legendary Minsgon's heart takes patience and care.
Your kindness is never wasted: well cared for Minsgons grow happier and sell for far higher prices.
A Minsgon raised with love is ready to unleash the power within.
Place your tamed Minsgons on training stands; over time they gather experience.
Those that grow strong enough evolve into grander, more enchanting forms.
Evolution raises both their power and their value; rare evolved forms are priceless to collectors.

Dream up an exhibit grand enough to welcome every curious soul in the city.
Sell entry tickets to visitors and earn a bountiful income from your exhibit area.
Raise some Minsgons with all your heart, and send others off for a fine profit.
Display the Minsgons you hatch or raise in your garden and your collection.
At the sales stand, set your own price on each Minsgon; let the customer who likes it come and buy it.
Some Minsgons are so special you cannot bear to sell them, so you keep them for yourself.
Enjoy standing behind a magical counter of your own.
Open your own shop and fill your shelves with colorful products.
Customers shop according to their hearts and their purses; some stretch their budget, others just browse the window.
Step up to the counter, take the payment, and give the correct change; a satisfied customer will knock on your door again.
A small stall today, a grand empire tomorrow.
Start from a small shop and grow step by step.
Add new areas, more shelves, and stronger incubators.
Make your shop the biggest and most respected in the city.
This prologue is only the beginning. Here is some of what awaits you in the full adventure:
Over 150 unique Minsgon species to discover.
A skill tree where you grow your magical abilities: telekinesis and much more.
Helpers who run your shop and garden for you.
A living world full of changing demands and unexpected surprises.
Add the full version to your wishlist for the complete adventure!
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Indonesian, Japanese, Korean, Portuguese - Portugal, Russian, Turkish +1 more
Engagement
Reviews
SO MUCH FUN! Really enjoyed the prologue so I can't wait for the full game. It's so cute and the gameplay loop feels perfectly balanced. I had no issues whilst playing at all and it looked great! So excited!
Its realy funny. looking forward the full relase.
sais tres satifessant et j adore
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
Leider ein gutes Beispiel dafür: Wenn zu viel Zeit vergeht , vergeht der Hype und die Lust..... Die Demo kam im Oktober 2025 raus und hatte mich echt begeistert. Im Juli 2026 kam endlich der Prologue und ich bin sehr enttäuscht. Gründe: -In der Demo hatte man 1 Regal mit 3 Fächern. Jetzt muss man 1 Brett kaufen wo eine Sorte drauf passt. -Beim Kassieren geben 80% der Kunden total dumme Summen , so das man oft über 150 Währung an Wechselgeld rausgeben muss, das hält sehr auf. -Balance mit Einnahmen im Verhältnis zu den Kosten der Regale , Eier etc passen so nicht. Die 3 Sorte bei den Eiern kostet zb 860. -Das mit dem Garten ist ja ne süße Idee aber nervt mich weil ich da keinen Nutzen sehe außer das man 300 Währung ausgeben muss damit die kleinen Kerlchen Wasser und Essen haben.... Das erinnert mich an Monster Care Simulator aber da ist es Bestandteil des Spiels..... Mein Fazit: Ich glaube nicht das das Feedback von der Demo so schlecht war bzw das viele gesagt haben: Ist zu einfach - macht es schwerer.....Das man es so verschlimmbessert hat. Hätte ich nicht die Demo gespielt , wäre es damit von meiner Wishlist geflogen , denn so in der Form wie es jetzt ist, spricht es mich überhaupt nicht an.
Cute, relaxing and surprisingly addictive. Definitely worth trying. Wishlisted and looking forward to the full release!
КАЙФ РАСЛАБОН
Обанкротился на четвёртый день
**Ein wirklich gelungener Prolog!** Ich hatte damals schon die Demo gespielt und sie hat mir bereits sehr gut gefallen. Umso mehr freut es mich zu sehen, wie gelungen die Weiterentwicklung geworden ist! Die Charaktere und Kreaturen sind wirklich schön gestaltet – falls sie handgezeichnet sind, ist das eine beeindruckende Leistung. Auch die Map macht einen sehr guten Eindruck, deutet auf vieles hin und hat definitiv großes Potenzial. Besonders begeistert hat mich der Garten, in dem man seine Minsgons platzieren, füttern, putzen und streicheln kann. Dass man damit zusätzlich noch Einnahmen generiert, finde ich einfach eine tolle Idee. Ich freue mich schon sehr auf die Vollversion und bin gespannt, was das fertige Spiel noch alles zu bieten hat!
great game found a bug where i picked up 2 eggs and one got glitched into my hand. overall great game cant wait for full release!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.