
Monster Lab Simulator is a creature collector where you create, raise, and battle monsters in your own lab. Synthesize essences, hatch eggs, expand your collection, and build the ultimate team!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
In this prologue, you step into Monster Lab Simulator: Prologue – experience the first steps of becoming the ultimate monster creator and battle master!
Discover the thrill of synthesizing mysterious essences, hatching rare eggs, and expanding your lab in this limited free version.
Buy mysterious essences to hatch unique Fulus from fragile eggs. Every experiment is a chance to create something new.
Discover hidden recipes by combining different essences. Unlock surprise creatures and expand your growing collection.
Enter turn-based battles in the station. Compete in tournaments for big rewards or test your team in free matches.
Orb your creatures to keep them forever in your permanent collection. Store their stats and create powerful combinations.
Sell your stored orbs for profit and invest in powerful new machines. Expand your lab, speed up production, and unlock stronger creations.
Combine three Fulus into one evolved form with the merge machine. Unlock stronger abilities, higher essence yield, and powerful new battle options.
Keep your playful Fulus out of trouble, look after them when they get mischievous, and make sure your lab stays a place where creatures feel happy and healthy.
Monster Lab Simulator delivers the thrill of synthesis and battle, the joy of collection, and the magic of uncovering the unknown all inside your very own monster lab.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Dutch, Traditional Chinese, Japanese, Korean, Polish +6 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IMPORTANT READ TO AVOID SOFT LOCKS: This version of the game only allows you to have the four most basic fulus for testing. You can see a lot of people rightfully complaining about being soft locked because of a lack of money and they are unable to progress the tutorial. This is due to what I'm guessing is them actually wanting to experiment and mix elements when the demo game only allows you to hatch fulus of the same three elements. This meaning that the only fulu recipes available on the demo are: Neutral - Neutral - Neutral Fire - Fire - Fire Nature - Nature - Nature Water - Water - Water You cannot mix and match these elements on the tutorial and you are expected to create fulus of just one singular element, which is not disclosed anywhere unless you read the recipe book and find out there are only four available fulus (again, only in the demo version of the game), Another point I want to bring forward is the apparent ussage of AI on at least two images in-game. These being the little grapple gun and fire extinguisher tutorials on the wall where the incinerator is present. I cannot confirm anything, but the way the hazmat suit guy is holding the fire extinguisher and the grapple gun is strange, since his fingers aren't holding the thing to control the fire extinguisher and on the grapple gun his finger is phasing through the trigger, which either signalizes AI usage or sloppy art/quality control which to be honest isn't a good look on the game. If you ask me, I'm iffy on the usage of AI, I find it concerning and don't hold it on high regard. Yet, I do understand this is a rather indie company. Of course, outlook on AI is subjective and I don't endorse nor condemn it in this case. Other than that, it was a fun hour or so of gameplay if you just want to test how the game runs on your pc and can stomach not having access to most content. Is it grindy? A bit, yeah, imo i've been put through worse grindfests, but that is coming from a Warframe player so I obviously have some level of stockholm syndrome. Nevertheless, I do reccomend giving this free version a whirl and see firsthanded if you like it or not.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got softlocked twice on the DEMO. First time I tried a bunch of combinations for monsters, but all resulted in "FAILED" experiments (there's apparently a limitation in the demo that you only get 4 basic monster variations, but the game fails to tell you this). The second time, I purchased enough to get 6 basic combinations of monsters, as well as a second incubator, and was then left with $11, which is less than the $12 needed for buying the ball to store a monster in, so it can be sold. Not a great impression, feels like the demo itself needs a bit more polish to prevent softlocking like this, I worry what the full game might miss out, or fail to inform the players. Maybe give it a bit more time to cook.
There appears to be AI images that are not disclosed, just from this demo, aside from that, its a slow game with very few real combinations
Если вам приходится искать способ развлечься в игре, потому что она сама этого сделать не может, - это проблема. Тут такое дело. Я пишу отзыв конкретно на демо. Да, в полной версии игры, конечно, очень много всего, если судить по трейлеру. Однако само демо... Ну, оно пустое. И скучное. Тут по сути и нечем практически заниматься. Всё-таки считаю, что демо игры должно уметь заинтересовать игрока для того, чтобы игроку захотелось сыграть в полную версию игры. Но тут совсем не тот случай. Тут под конец я просто устала и, увидев трейлер полной версии игры, поняла, что из демо сделали просто какой-то жалкий обрубок, как бы грубо это сейчас не звучало. Мы создаём очень маленьких зверьков. В демо доступны лишь 4 вида. Вы создадите их за несколько минут. И... Всё так-то. Я вот решила их скрещивать, чтобы получить огромных зверьков. Звучит, вроде, неплохо, верно? Ага... Как же. Приходится кучу времени ждать, пока машина соизволит создать нового зверька. Короче, это очень муторно и долго. Но по количеству времени, проведённому в игре, видно, наверное, что терпения мне не занимать. Багов тоже много. Хорошо, что они по большей степени смешные. У меня так один зверёк то садился, то вставал, то опять садился. Со стороны будто спортом занимался. Забавный баг. ПЛЮСЫ: - создание и лёгкий уход (кормление и тушение в случае пожара) за зверьками - дизайн зверьков тоже симпатичный МИНУСЫ: - игровой процесс быстро заходит в тупик: буквально минут 5 или чуть дольше, а дальше развлекайся как хочешь, но... Тут как бы и нечего делать. - музыкальные темы пытались сделать разнообразнее, но стоило добавить и что-то попроще и более фоновое - многочисленные баги, из-за которых зверьки часто где-то застревают или не способны двигаться - на создание зверьков уходит уж слишком много времени, если пытаешься их скрещивать. Ребята, да мы тут по сути покемонов создаём! Уверены, что стоит пытаться в имитацию реализма? Тем более, если процесс всё равно скучный. - а можно во время игры в демо не будет каждые минут 5-10 всплывать окошко с предложением купить полную версию игры? Понимаю, что реклама. Но можно хоть немножко поиграть спокойно? Полная версия игры неплохо выглядит. Но мне кажется, играть в демо не стоит. Оно не располагает к тому, чтобы хотеть играть в полную версию игры. У меня осталась, к сожалению, только усталость. Ну хоть в конце перед удалением игры потанцевала с огнетушителем. (Не ждите многого. Просто выбрала самую не надоевшую здешнюю музыкальную тему и водила в такт огнетушителем по лаборатории, где мы создаём зверьков).
[H1]"Prologue", "Episode 0/1", "DEMO"....[/h1] [i] All descriptions for the same thing: [u]an incomplete game, released with it's own Store-Page[/u][/i] Instead of releasing these ''demos'' on the same Store-page as their future title, they choose to have 2 store-pages instead of 1, hoping that this will [i]''increase their reach to a bigger audience''[/i] - even if that goes at the cost of cluttering up the ''free to play'' tabs, making it harder to find actual GOOD F2P games. Worst part? Crypto-shell companies, Ai-slop farmers, triple-A studios and even good, honest - small indie devs are doing this. There are actual HARDWORKING DEVS out there who see this kind of sh!t, and come to the conclusion that the only way to compete, is to do the same scummy practice as the bigger, more popular fish out there! [b]Nobody wins, everyone loses.[/b]
удалила игру сразу, когда заметила аи
uhh this has me so confused i don't understand how to make the little animals
its cute and all but it could do with an update to match the actual game better, no need to add in the actual battles but updating the prologue to add in more types than the basic 3 would make it more interesting. Watching people play the game on YouTube and playing the prologue is like a whole different game. Maybe give a set budget for the Prologue and let people go ham with it and make whatever they want so they get a proper taste of the game and want to continue, but from what i played of the Prologue it doesn't make me want to play the actual game. Watching Real Civil Engineer gets me interested but remembering how many failed eggs i had on this stops me diving in. Maybe if the game goes on a sale i might give it a shot.
this is not too good but the full vershin is good
good game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.