
Roam the dystopian future city of New Babel, Mankind's Last Hope, in search of crimes in progress. Use lethal weapons, non-lethal force, and diplomacy to take down bad guys.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've only played a small amount and so far i'm loving it It's a real nice mix of Robocop and Judge Dredd (with some obvious inspiration from 1984) Controls are clunky, albeit in a good way (you are after all a cop bolted into a suit of power armour that allows you to jump 25 feet) Game is also the right amount of difficult and forgiving, combat is deadly but the power armour can easily bring you back from the dead several times (though if you keep dying over and over then you will finally fully die) Anyways, it's great, absolutely worth buying
It's a Judge Dredd/RoboCop simulator. With a shade of Jin Roh maybe? It's fun. It can also be frustrating. Tutorial is not very good. The controls can be sowewhat janky. It was hard for me to find a button layout that I liked. Some systems are not obvious at first. Still, there is something addicting at the core, that made me come back again and again. I started to get a hang on things. I like it more and more. It's fun to cyber-shout at the criminals. It fun to cyber-beat them to a pulp. It's fun to cyber-slam down to the ground from your flying cyber-car. It's fun to cyber-dash into criminals and cyber-kick their faces. And the soundtrack is a banger. It looks good, too. If a little repetitive. If you like the premise, give it a chance.
Action-platformer that blends tactical combat and real-time investigation as you race against the clock to find a bomb in the last remaining city on Earth. Set in a dystopian future where Earth has become a smoldering wasteland and a single mega-city remains, the game throws you into the boots of a Law Ministry officer tasked with maintaining order and, more crucially, stopping a nuclear terrorist before it’s too late. You start with basic movement, running, jumping, grabbing ledges, but the simplicity of these actions hides a deeper, more complex gameplay loop. There’s no stamina bar to slow you down, but overconfidence gets punished fast. Streets are teeming with hostile gang members, bullets fly quickly, and cover doesn’t last long. Thankfully, you’re not helpless. You have a dash ability to dart out of harm’s way, a rechargeable power meter that fuels your dash and shield, and a gun that can alternate between single fire and full auto. Ammo, though, is scarce. You’ll constantly be managing your magazine and scavenging for white-square-marked pickups scattered across mission zones. Run dry, and you’ll need to get personal by bashing enemies with your gun or wrestling them into submission with close-quarters grabs, punches, or head-butts. The shield mechanic sounds great, but it’s hard to use due to quick gameplay. While it consumes power like the dash, timing it perfectly lets you reflect enemy attacks. Not every situation has to end in bloodshed. Each enemy has a visible tri-bar display showing their health, stamina, and resolve. Drop their resolve, by shouting commands or overwhelming them, and they might surrender. You can also use fists to knock them out or take the lethal route. The game lets you choose how to handle each encounter, but gun turns out to be the best negotiating tactic. The best strategy is to move from cover to cover and shout when you’re close enough. If the criminal doesn’t react, you can fire a single shot into him to lower his stats. If another shout doesn’t help, you can try running into him with a punch or fire another bullet. Sometimes you’ll receive instructions to take someone alive, but these mini-objectives don’t matter. Enemy variety is interesting, and you’ll see brutes, military guys, secret agents, and even mutants. The overarching goal is to locate a nuclear bomb hidden somewhere in New Babel. Time is your enemy. The game offers three difficulty levels, each adjusting how much time you have to complete your mission and how much damage you can take. Missions pop up around the city, and you fly above it in real time, selecting where to go next. Each mission drops you into a map that might start looking too similar after a while. I’m not sure if it’s random, but there’s always a building with several floors. You’ll take out criminals, rescue hostages, and search for evidence. These pieces of evidence feed into your investigation of major gangs. One of them has the bomb, but you won’t know who until you’ve gathered enough intel, What’s more, time doesn’t stop. Whether you’re in a mission, traveling between objectives, or even healing in HQ, the clock is always ticking. Only hovering above the city or browsing menus gives you a breather. After several missions, it’s a good idea to return to HQ. You can resupply, repair, upgrade stats, or purchase unique gear, but everything costs requisitions. Requisitions, the in-game currency, are awarded during missions. Do things “by the book” and you’ll earn more. Execute a surrendering foe, and you’ll lose some. Health and ammo don’t replenish automatically, so planning is crucial. Dive into too many missions in a row without restocking, and you might find yourself under-equipped and outgunned. Beyond the missions, the game offers subtle world-building through the dispatch system. You can call various contacts by dialing numbers, some provided, some discovered from other sources. These conversations aren’t essential, but they add something extra to the game. Lastly, although achievements are included, they don’t appear to be working. For instance, I completed a mission without killing anyone and broke several windows, but none of the achievements unlocked.
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Fun and unique little game
Hidden gem terminator/robocop simulator. Campaign is great, sandbox is amazing. You feel like a dystopian cyber-cop. And it is AWESOME. Impactful and satisfying gunplay, with many different approaches. Juggernaut or tactical strategist? It depends- what do your stats look like? Powerful melee combat with lifts, grabs, grappling, throws, upgradeable stats of your choosing, buy implants with special capabilities to create your own unique playstyle (Auto-injector stimpaks, internal subwoofer for long-distance negotiation, maybe a neural implant to ignore pain?), specialise in different scenarios (negotiation or guns blazing? your choice). Play by the rules (although I use the word "rules" loosely) and you'll earn more requisition points- essentially, your money, which you use to buy new gear, implants and to repair yourself (you are mostly machine, after all). Or don't play by the rules- there's good cops and bad cops. Upgrade and improve your own personal cyber-cop. Take down criminal syndicates in the crime-infested New Babel, the last human settlement on the planet. Patrol a futuristic dystopia and commit obscene amounts of 2D badassery. Definitely 100% recommend. I can't think of anything more this game could possibly offer, a truly complete experience. A 10/10 indie gem.
Un p#tain de bijou.
Mate this game is a ripper, levels can repeat, game play loop is basic but engaging. Sandbox is basic but game play is tactile. You feel a punch and impacts crunch upon landing, weapons do a lot of damage, both yours and the enemies weapons. It is a 2d rogue like where you're more or less robocop, if you play this 2d game like a movement shooter mixed with a beatemup you will have a great time. The campaign is incredible, it splits between the action packed levels and dialling up people on the phone-book, if you make leeway in the investigations you even get to bring people in for investigation which is very engaging, be warned though, there are a lot of dead ends and losing is enraging, for $15 this game is a great deal. Highly reccomend
The whole Judge Dredd thingy is cool, that you can apprehend people instead of gunning everything down is also great. But the controls are so insanely untight, that the game just feels like a chore to play.
MiniLAW: Ministry of Law is a bold and energetic indie action game that blends retro sensibilities with dystopian cyberpunk themes, offering an experience that feels both nostalgic and inventive. Developed and published by Lasso Games, the title places players in the role of a cybernetically enhanced law enforcer known as the Constable, tasked with maintaining order in the sprawling megacity of New Babel. From the start, the game establishes a world defined by excess, corruption, and perpetual crisis, drawing clear inspiration from classic science-fiction law enforcement stories while carving out its own identity through gameplay systems and tone. The setting of New Babel functions as more than a backdrop; it is the central engine that drives the experience. Crime is rampant and ever-present, and the city is divided into districts where different threats emerge dynamically. Rather than following a rigid mission structure, players are encouraged to patrol, respond to incidents, and decide how to confront unfolding situations. This open-ended approach gives the game a sense of unpredictability, as crimes can escalate or resolve depending on player intervention, reinforcing the fantasy of being an ever-watchful agent of the Ministry of Law rather than a scripted hero moving from level to level. Combat is fast-paced and multifaceted, combining side-scrolling shooter mechanics with platforming and tactical decision-making. The Constable’s enhanced abilities allow for powerful jumps, heavy strikes, and efficient gunplay, but success depends on positioning, timing, and awareness rather than raw firepower alone. Enemies come in many forms, from street gangs and armed criminals to more heavily armored or mutated foes, each requiring different approaches. The game encourages experimentation by offering both lethal and non-lethal options, rewarding players who arrest suspects and maintain order with greater efficiency rather than simply eliminating every threat. Progression in MiniLAW is handled through a flexible upgrade system that allows players to tailor their Constable to their preferred playstyle. Completing missions and responding to crimes earns resources that can be invested in improved weapons, defensive upgrades, and specialized modules that enhance mobility or crowd control. This progression system adds a strategic layer to the action, as players must decide which upgrades best suit their approach to policing the city. Over time, these enhancements significantly change how encounters play out, making the sense of growth tangible and satisfying. Visually, the game embraces a detailed pixel art style that captures the grit and vibrancy of its cyberpunk world. Neon-lit streets, towering structures, and chaotic urban environments create a strong sense of place, while character animations and effects convey impact and momentum during combat. The presentation balances clarity with flair, ensuring that the fast-paced action remains readable even during intense encounters. Complementing the visuals is a soundtrack infused with electronic and industrial influences, reinforcing the game’s high-energy tone and dystopian atmosphere. The difficulty curve in MiniLAW can be demanding, particularly for players unfamiliar with its mechanics. Early encounters may feel overwhelming as the game offers limited guidance, requiring players to learn through experimentation and failure. Controls can feel stiff at first, but with time they reveal a depth that supports precise movement and combat once mastered. This steep learning curve may deter some players, but for others it becomes a key part of the game’s appeal, making each successful encounter feel earned. Overall, MiniLAW: Ministry of Law is a distinctive and ambitious indie title that thrives on its combination of emergent gameplay, retro action, and cyberpunk worldbuilding. While it may show some rough edges in pacing and accessibility, its core systems are engaging and rewarding, especially for players who enjoy challenging action games with room for creativity and personal expression. By blending law enforcement fantasy with tactical choice and fast-paced combat, MiniLAW delivers an experience that stands out in the indie space as both a homage to classic influences and a confident statement of its own design vision. Rating: 7/10
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Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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