
Roam the dystopian future city of New Babel, Mankind's Last Hope, in search of crimes in progress. Use lethal weapons, non-lethal force, and diplomacy to take down bad guys.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An exceptionally satisfying process of beating and gunning down innumerable citizens of dubious moral character to slowly gather intel on the location of THE BOMB. Undeniably buggy but not game-breakingly so. Hard to learn, but once you've got the hang of being a grossly overpowered Dredd-like in a suit of power-armour they can barely control, it becomes *disturbingly* satisfying to blast your way at speed through ragged towerblocks full of heavily armed mercenary thugs and club-wielding mutants. It's a remarkably cleverly designed fusion of horrible power fantasy and tactical side-scrolling shooter. You won't struggle to win a given battle once you've got some good upgrades, but you'll struggle to optimise your income of requisition points for good conduct if you don't take perps alive, and ideally surrendering while conscious. The use of health, endurance and morale as three different resources is great - being able to intimidate suspects by shouting them down, firing near them and injuring them, while trying not to kill them, and accepting battered unconsciousness as an acceptable middle-ground is remarkably well-balanced and never wholly predictable, even when you're firing 13mm magnum rounds through three people and one of them survives a cripple to beg you not to finish them off. The game has remarkably fluidity and depth to the combat and movement systems, for what feels initially like a clunky and overly complex game. Once it clicks, it feels great to move around and fight. And alongside that you've got the narrative side of the game, using a 12-key 80s-90s style videophone to request advice and support, investigate a few minor leads, and perform remote interrogations of captured suspects and voluntary informants while guiding the broad strokes of your department's investigatory campaign. Ultimately a very repetitive game, but very intentionally so - as the time to detonation ticks down, you'll be desperately taking down perps at robberies, hostage situations and assault sites trying to find any clue as to which of the hidden HQs contains the bomb or the code to disarm it. Surprisingly tense, and having beaten it on my third try (albeit with a less than perfect ending), I'll definitely come back again one day when this suits the right mood. A 2D companion to another great systems-sandbox cyberpunk game, Satellite Reign. Buy this, give these clever people money =)
About 2 hours of total content with a 6 hour equivalent grind to get to endgame. A stylistic and slightly clunky side-scrolling shooter lacking in polish or editing. Very much a diamond in the rough that could have used another year in the pressure cooker. Steam achievements are permanently broken, no replay value, and a trivial game-play loop past the first hour of unlocks. It still look great, the setting and soundscape are phenomenal, and the experience (generally) is decently immersive and engaging. Something you buy on sale, play, and drop.
Loitering in progress? Roger that dispatch. Engaging with extreme prejudice.
i love the game its just the bugs are terrible and there no support for this great game. 8/10 if the bugs where patched out otherwise just pass or wait for steam sale
One of the most enjoyable action-platformer titles I've played - There are many options for you to progressively build the playstyle of your character (and you can largely always re-spec) and there are many options for how one can approach any given map, which keeps the gameplay fresh enough. It does, however, suffer from repetitive maps, occasionally janky melee controls, enemy AI that is quite dumb in certain situations and a variety of small (but annoying) glitches. The general art direction and aesthetics are very well executed, the animation is fluid and it all comes together very well. Music and sound design is also very solid. Overall, a very enjoyable experience, but it REALLY feels like a proof of concept crying for a much, much more well polished sequel - I hope you make one! Kudos to the devs in any case - a job well done.
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Impossible de remaper les touches
I like the aesthetic, but the game gets really repetitive really quick. The interface is kinda perplexing. The story I could probably say something about if I could even read the rapid subtitles and misc confusing text bits.
Action-platformer that blends tactical combat and real-time investigation as you race against the clock to find a bomb in the last remaining city on Earth. Set in a dystopian future where Earth has become a smoldering wasteland and a single mega-city remains, the game throws you into the boots of a Law Ministry officer tasked with maintaining order and, more crucially, stopping a nuclear terrorist before it’s too late. You start with basic movement, running, jumping, grabbing ledges, but the simplicity of these actions hides a deeper, more complex gameplay loop. There’s no stamina bar to slow you down, but overconfidence gets punished fast. Streets are teeming with hostile gang members, bullets fly quickly, and cover doesn’t last long. Thankfully, you’re not helpless. You have a dash ability to dart out of harm’s way, a rechargeable power meter that fuels your dash and shield, and a gun that can alternate between single fire and full auto. Ammo, though, is scarce. You’ll constantly be managing your magazine and scavenging for white-square-marked pickups scattered across mission zones. Run dry, and you’ll need to get personal by bashing enemies with your gun or wrestling them into submission with close-quarters grabs, punches, or head-butts. The shield mechanic sounds great, but it’s hard to use due to quick gameplay. While it consumes power like the dash, timing it perfectly lets you reflect enemy attacks. Not every situation has to end in bloodshed. Each enemy has a visible tri-bar display showing their health, stamina, and resolve. Drop their resolve, by shouting commands or overwhelming them, and they might surrender. You can also use fists to knock them out or take the lethal route. The game lets you choose how to handle each encounter, but gun turns out to be the best negotiating tactic. The best strategy is to move from cover to cover and shout when you’re close enough. If the criminal doesn’t react, you can fire a single shot into him to lower his stats. If another shout doesn’t help, you can try running into him with a punch or fire another bullet. Sometimes you’ll receive instructions to take someone alive, but these mini-objectives don’t matter. Enemy variety is interesting, and you’ll see brutes, military guys, secret agents, and even mutants. The overarching goal is to locate a nuclear bomb hidden somewhere in New Babel. Time is your enemy. The game offers three difficulty levels, each adjusting how much time you have to complete your mission and how much damage you can take. Missions pop up around the city, and you fly above it in real time, selecting where to go next. Each mission drops you into a map that might start looking too similar after a while. I’m not sure if it’s random, but there’s always a building with several floors. You’ll take out criminals, rescue hostages, and search for evidence. These pieces of evidence feed into your investigation of major gangs. One of them has the bomb, but you won’t know who until you’ve gathered enough intel, What’s more, time doesn’t stop. Whether you’re in a mission, traveling between objectives, or even healing in HQ, the clock is always ticking. Only hovering above the city or browsing menus gives you a breather. After several missions, it’s a good idea to return to HQ. You can resupply, repair, upgrade stats, or purchase unique gear, but everything costs requisitions. Requisitions, the in-game currency, are awarded during missions. Do things “by the book” and you’ll earn more. Execute a surrendering foe, and you’ll lose some. Health and ammo don’t replenish automatically, so planning is crucial. Dive into too many missions in a row without restocking, and you might find yourself under-equipped and outgunned. Beyond the missions, the game offers subtle world-building through the dispatch system. You can call various contacts by dialing numbers, some provided, some discovered from other sources. These conversations aren’t essential, but they add something extra to the game. Lastly, although achievements are included, they don’t appear to be working. For instance, I completed a mission without killing anyone and broke several windows, but none of the achievements unlocked.
It's a Judge Dredd/RoboCop simulator. With a shade of Jin Roh maybe? It's fun. It can also be frustrating. Tutorial is not very good. The controls can be sowewhat janky. It was hard for me to find a button layout that I liked. Some systems are not obvious at first. Still, there is something addicting at the core, that made me come back again and again. I started to get a hang on things. I like it more and more. It's fun to cyber-shout at the criminals. It fun to cyber-beat them to a pulp. It's fun to cyber-slam down to the ground from your flying cyber-car. It's fun to cyber-dash into criminals and cyber-kick their faces. And the soundtrack is a banger. It looks good, too. If a little repetitive. If you like the premise, give it a chance.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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