
Minigolf VR is a multiplayer social minigolf game for the HTC Vive, Oculus Rift and Oculus Touch. Play with friends, and experience a social gaming like never before!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Respect to the dev for going it alone and giving making something a go. But I can't in good concience recommend purchasing this product. Not for $20, not for the $10 I got it on sale for... Maybe at $2 I'd consider it passable. In 45 minutes I'd played through all the content with a friend and we were both exceedingly underwhelmed. The game has remarkably low production values. The low quality assets are used poorly. The interface is awkward. Gameplay is buggy and some features flat out don't work. Of the 18 holes I was impressed by the creativity of 3 or 4 of them, but that's hardly a glowing recomendation for a minigolf videogame. It's not so much polish that the game lack as it is professionalism. People complaining it's just a bunch of unity assets amateurly hacked together are not just being mean. Many of the course decorations are small art assets that have been absurdly upscaled resulting is stretched textures and super obvious low poly models. The fact the tutorial starts with the developer introducing themself as a voice over and then passively agressively insulting you when the club bugs out and you don't hit the ball correctly on your first try really sets the tone for the level of quality you can expect going forward from that point. Multiplayer is more like simultaneous single player. You can't see each others balls, theres no score comparison... Heck, you don't even get a total of your own score and have to work out for yourself if you are under par. Teleport is janky and the ability to teleport to your ball is buried in a menu rather then bound to the controls. The game is in Early access at time of review and even free I'm not sure it's really worth my time. Like I said the developer has some creative potential and well done to him for actually getting a product up on his own rather then just dreaming about it. But he might want to rethink his approach if he wants his product to be taken seriously. As it stands anyone looking for a VR minigolf experience I highly recommend Cloudlands Minigolf. For the same price it is leagues ahead in every way.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Tons of fun, great multiplayer. I love the gravity effects on the space course! Looking forward to seeing how this progresses.
Tons of Fun!
This is probably one of the best games I've experienced in VR thus far, and is so much fun to pass and play with someone else. The physics feel spot-on and the courses are charming and so much fun. Big props!
Made me look for a way to get a refund, for the first time ever. Anybody with programming skills and no Unity/UE4 expierence could have made better game in 2 days.
Developer seems to have abandoned this game. It's not worth anything close to $20 in it's current state. Some simple iteration on this title would have gone a long way. Don't buy, it's abandonware.
Great beginning to a good minigolf vr game. Online is looking promising hope it develops well.
Great VR experience to try with friends. I love the fact that you are free to go anywhere you want as opposed to just where your ball is.
It says it's supported for the Oculus Rift and has "Tracked Motion Controllers", however, I can't seem to play the game at all with my Oculus Touch.
Played the Station course and realized I suck at minigolf VR more than I do in real life and I had no idea that was possible! Can't wait to fire it up again to play multiplayer.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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