
Mini Tank Mayhem is a roguelike deck-building tower defense game where you command a powerful mini-tank to repel waves of alien invaders. Craft your very own deck, deploy strategic defenses, and unleash devastating combos to protect Earth from pesky aliens!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The alien hordes have arrived, and only your mini-tank and your one-of-a-kind deck stand in their way. Mini Tank Mayhem is a unique blend of deckbuilding, tower defense, and roguelike elements, where strategic maneuvers meet tower defense chaos. Shape your deck from hundreds of available cards, acquire powerful artifacts, and upgrade your mini-tank to get rid of the aliens once and for all.

With roguelike progression at its core, each battle increases your most valuable resource – knowledge. Tweak your deck on the fly, adapt to enemy patterns, and discover powerful synergies as you fight to protect the Earth.

Pick from a roster of unique commanders, each bringing a different playstyle and starting deck to the battlefield. Wanna focus on the pure strength of your tank? Or maybe you want to play tricks on your opponents and focus more on the poison build? No matter what your preferred playstyle is, in Mini Tank Mayhem you will always find your cup of tea.

Mini Tank Mayhem offers endless possibilities to break the game or, essentially, survive one more wave. And that is where the true fun and mayhem begin. Combine hundreds of cards and artifacts to create game-breaking power to eventually obliterate your enemies.

Tactical deckbuilding meets tower defense with roguelike progression
Unique commanders with different starting decks and abilities
A variety of different cards and artifacts to discover and combine to annihilate your enemies
Deep replay value
High replayability and never-ending combos to uncover
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 105reviews | 90% | — | $34.6K |
| $12.99 | 3ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sehr cooles Panzer Tower Spiel mit Karten wie Slay the Spire D
This game has so little respect for your time that it's absurd. I have never played a roguelite both as grindy and as punishing. Slay the Spire - the exemplar of the genre - you can get to Act 3 and even beat everything but Act 4 on a fresh file if you're clever and good at card games. You cannot appear to do that here. You simply don't have the juice, and I am four hours in and basically every run still feels the same because the 'interesting stuff' is gated behind unlocks that take hours to finish. I have leveled exactly one commander, once, out of a cast of like 18 ish. There is also an annoying, smug helper character, like a Zelda fairy but taking the unhelpfulness all the way to active condescension, and no, you can't unsummon it. This game is poorly optimized - loading the same map multiple times with slight variation in what is clearly "yeah we're regenerating the level and re-baking the assets" instead of just caching things. You can't access the pause menu in the node select screen. It is punishingly difficult but with zero feedback for what you are doing wrong - the cardinal sin of Tower Defense games. I would return it if I didn't spend four hours digging for the fun. Also, like 90% of the strings read AI written. I would not be surprised if this game was actually vibe coded. Sorry, guys. You can do better than this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Russian, Japanese, Portuguese - Brazil
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just No! unbalanced, to long, bad game design. it just got very fast boring and the other charakter doesnt even have other tower/ tanks. The music is annoying. and if you get bad RNG and ♥♥♥♥ tower you cant even cast them because they are all to expensiv. just get some cheap one an one two busted spells cast your tower and the spell gg
After playing for almost 2 hours, I can comfortably say that is is a very fun, very original tower defense game, nothing like I played before. Will definetly play more later, worth every cent!
Bought day 1! I love tower defense game and this is my first time playing tower defense combined with deck building. What I can say is I love the cute game visual and I am still learning the deck building but I am getting better, really recommend this game! PS : Thank you for adding support for touch so I can play it on my Steam Deck !!
Fundamentally, it’s quite an entertaining game. You can experiment with a few synergies, but the game as a whole lacks variety. There are very few maps or battlefields, and they repeat constantly. Once you’re somewhat familiar with a map, you know exactly where to best position your units—and you simply do the same thing again on your next playthrough. Randomly generated maps would add a great deal of variety. Personally, I find the game to be quite easy; however, after completing successful runs, you can unlock harder difficulty levels for each individual character. Unfortunately, this progression must be unlocked separately for *every single character*—meaning you have to start over from Level 1 each time. Consequently, every character has their own distinct progression level. It would be much better if these difficulty levels were unlocked globally for all characters; that way, when I unlock a new character, I wouldn't have to start them off again at the very easy Level 1 and work my way through the harder runs all over again. I have a high-performance PC, yet the game still stutters when a large number of enemies or tanks appear on screen. Furthermore, there are bugs where certain in-game events or map-specific mechanics fail to trigger correctly. I’m giving the game a positive recommendation, even though I’m not 100% convinced by it. Regardless, I did have several hours of fun playing it. My advice is to either wait until more content is added or pick it up during a sale.
I’m genuinely happy I got the chance to review Mini Tank Mayhem not only on Steam, but also as a curator. Seeing that my curator page actually influenced views for the game made me even more excited, because this is exactly the kind of hidden gem that deserves far more attention than it currently gets. Mini Tank Mayhem combines strategic card-based tower defense gameplay with a Slay the Spire-style progression path in a way that feels fresh and addictive. The card system is surprisingly deep, with unique cards that have meaningful effects instead of just small stat changes. Every run feels different, and there’s a satisfying balance between planning, adapting, and pure chaos once the aliens start overwhelming the battlefield. What impressed me most is how polished the whole experience feels. The visuals are beautiful, the performance is smooth, and the overall design clearly had a lot of care put into it. The gameplay loop is easy to understand at first, but the strategy opens up more and more the longer you play. As a curator, I’ve looked at a lot of indie games, and this is one of those rare titles where you immediately feel the passion behind it. It honestly deserves way more recognition from the deckbuilder and strategy community than it currently has. My curator summary still stands perfectly: “Strategic card tower defense with a Slay the Spire style path. Great design, smooth performance, beautiful visuals. Unique cards with real effects. A hidden gem deckbuilder with tanks & aliens, 9.5/10” I fully stand behind that rating. If you enjoy deckbuilders, tower defense games, or roguelike strategy games, don’t overlook this one.
chaos dan brutal itu yang pertama kali saya dapat ketika main ini game, pacing nya cepat padat to the point as a tower defense game dengan sentuhan deck cardnya , meskipun tidak semua saya baca wkwkw. Detail info dari musuh mungkin bisa di tambah, seperti musuh A bisa ngapain musuh B bisa ngapain. sejauh ini masih chapter 1 dan puas. Classic Tower Defense Game at peak
スレイザスパイアのシステムに戦闘をタワーディフェンスを置き換えたゲームです。 楽しめないわけではないのですが、システムはもうちょいどうにかしてほしかったですね。 序盤の雑魚戦などで3,4waveをタワーを数個おいて終わるみたいな戦闘を複数回やるのは作業感が強いです。かといって十数回ある雑魚戦が毎回8~10waveあっても嬉しくないですし。 デッキ構築ローグライト+タワーディフェンス自体は可能性を感じるんですが惜しい作品ですね。
Still needs some TLC for refining the experience, but as is it's a fun time for a little while.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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