
Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play only; App Store, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.8Kreviews | 96% | — | $5.6M |
| $0.99 | 74.5Kratings | 93% | #20 | $5.3M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maybe I am stupid, but this game is very hard, because new stations appearing faster than running cheetach, when you are connecting way to previous station.
You can build the better version of the metro system that a city deserves!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 6.9K | 68% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 25.9K | 97% | $9.99 | |
| $5.6M | 25.2K | 94% | $9.99 | |
| $5.6M | 11.7K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.8M | 24.5K | 96% | $9.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| — | 0 | — | — | |
| $548.7K | 4.7K | 97% | $4.99 | |
| $227.8K | 639 | 73% | $11.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Greek, Japanese, Norwegian, Polish +13 more
| $3.99 |
| 31.7Kratings |
| 97% |
| #48 |
| not modelled |
| $9.99 | 232ratings | 88% | — | not modelled |
| $9.99 | 84ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이겨야한다 vs ㅇㅇㅇㅇㅇ△ㅇ△△△ㅁㅁ
Ну типо норм, но смысла играть на компе не много, на мобиле самое то
Great game.
Very cool, minimalistic puzzle game. It's pretty straightforward when it comes to the rules: you have different shapes representing stations and you need to connect them with metro lines so passengers can travel from one shape to another. But even though it's really simple to grasp all of that, there's a deep layer of strategic thinking underneath. There are so many different ways to optimize your lines. To get the highest scores, you really need to strategize, react quickly and plan ahead. From my experience, it seems that at around 500 passengers the game starts to become harder to manage For me, this game is a really great example of 'easy to learn. hard to master'. I also really like the minimalistic layout, it might not suit everyone's taste, but I applaud the developers' decision to keep everything so clean and simple.
un juego confortable de estacion de tren, todo lo que esta bien para estar tomando un cafe mientras conectas lineas de trenes
Amazing game! It mixes logical decisions, with amazing maps. It's a calm and relaxing game. I'm loving to play in multiple maps (specially in Tokyo, London and São Paulo). There are many metros that I've experienced in person and this game make me feel kinda nostalgic. Super recommended!
Its just the perfect game if you like managing tycoon-like games, but NO economy :)
Es desquiciantemente adictivo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.