
A unique RPG that combines minesweeping and rogue-like gameplay. Players explore the game world using classic minesweeper mechanics, collecting coins and treasure chests. By building up their skills, equipment, and items, they enhance their power. Can you complete the game?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
還不錯玩,挺殺時間,就是開啟角色條件感覺可以新增用別的方式開,要不然其實只要有法師就可以了,開後面角色就單純收集癖發作而已
脚填的雷数,后面的关全靠硬猜和刷数值,跟扫雷没半毛钱关系
以踩雷來說還算有趣 打怪的形式讓遊戲多了一種容錯的手段 但是場外天賦太肝 所以這個有趣也變得有限
good
既有扫雷的益智,又有属性策略维度,还有运气因素,加上外围成长,叠加在一起,很巧妙的设计。
各别关卡还是有明显数字和炸弹不正确的地方
該說是繪製隨機地圖的算法問題嗎? 踩地雷該是一種判斷問題,僅該有少量的運氣問題,但是這款幾乎把運氣問題提升到了50%以上,有極高的機率發生例如附近數字顯示兩格有一個地雷,但是到底是哪一格"你猜阿"的狀況,除此"原踩地雷"存在的運氣問題之外,又額外加上踩在安全格的運氣地圖背景陷阱扣血問題,最後達成了一款比賭博還虧的遊戲歷程. 認真說,別買,非常的無聊之外還更不如傳統WINDOWS的免費踩地雷,再說一次,別買!
便宜又好玩,要益智也可以,要屠殺也可以,很喜歡這種二元並立的玩法
有瘾啊,点点点。。。。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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