
Mine is a horror game in the style of back rooms. Accompanied by an excellent visual, it will allow you to plunge into the nightmare happening around the hero. Realistic camera and sounds complement your emotions. And monsters will create tension and make you pretty scared.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
English this game is flat, you take a path and it leads you to another big room like at the beginning, you hear a monster scream and finally you meet it to finally run throughout the gameplay and always meet the same monster no matter where you are go, (even if you sow it, it will find you) and in the end you will get tired of running and you will let yourself die but for 1$ it is acceptable Francais ce jeux est plate, tu prend un chemain et il te menne dans une autre grand piece comme au debut, tu entend un monstre crier et enfin tu le rencontre pour au final courrire pendent toute le gameplay et rencontrer toujours le meme monstre peu importe ou tu va, (meme si tu la semer, il va te retrouver) et a la fin tu va te tanner de courrir et tu va te laisser mourrire mais pour 1$ c'est acceptable
A Disappointing Dive into the Depths of Horror Rating: 1.5/5 stars Mine promised to be a truly terrifying experience, a horror game that would leave players on the edge of their seats. Unfortunately, it fell short of these expectations, leaving me more frustrated than frightened. While the visuals are indeed stunning, they cannot make up for the lack of a compelling storyline. The plot is generic and unoriginal, which detracts from the atmosphere the game attempts to create. In the world of horror, the story is often what keeps players hooked, but Mine fails to deliver on this front. The realistic Light and sound effects could have been a saving grace for the game, but they were often plagued by technical issues. The Lightwas glitchy and prone to unexpected shifts in perspective, which pulled me out of the immersive experience. The sound effects, while initially impressive, quickly became repetitive and predictable, lessening their impact on the overall atmosphere. The monsters in Mine were meant to instill terror and tension, but they ended up feeling more like an afterthought. Their designs were uninspired and lacked the creativity needed to make them truly frightening. Additionally, their AI was severely underdeveloped, leading to awkward and unrealistic encounters that completely diminished any sense of fear. In conclusion, Mine had the potential to be a thrilling horror experience, but it was let down by its lackluster storyline, technical issues, and uninspired monsters. I cannot recommend this game to horror enthusiasts, as there are far better options available that offer more captivating and fear-inducing experiences.
Играть хоть и простенька и коротенькая, но обосраться вас вполне заставил. ВИзуал и звуки пугают шопесец, в нашниках в темноте играть ваще жесть. Я вас предупреждал!
unfortunately wasn't very scary. walking (infinite running) simulator. i would've been fine if it was so bad that it was good, but being chased by meat monsters that shriek in your ears 24/7, with easily dodge-able attacks, and really slow chasing speed wasn't too much fun. the atmosphere was pretty alright, but it irked me a little that we just so happened to wake up in the middle of this mine with no plausible explanation as to how, or why we were there in the first place. i also saw some controls that, when tried, didn't do anything. apparently there's a map, and i figured that it might be accessible later on, but i never got to that part if it does exist. crouch button doesn't work either, and i'm not entirely sure what the point of it is if the monster basically knew where you were all the time? they kind of just spawn in (with a scream, of course), then start barrelling towards the player. 3/10
i didnt like it
i was getting chased by a zombie and ran into a hole and nothing happened what the ♥♥♥♥ did i jus plau
This first-person horror game puts you in a backroom setting where your main objective is to find a way out. However, you're not a fighter, so your only option is to run or hide from the terrible monsters lurking in the cave. The game's real horror lies in its survival aspect, making it a challenging experience for any player. With unpredictable enemies that can overtake you at any moment, Mine is definitely not for the faint of heart.
Mine is a compact, atmosphere-driven horror experience that thrives on simplicity and claustrophobic tension. Developed and published by 99cent, the game places you deep underground in a mining complex with no weapons, no companions, and no clear explanation of how you got there. That absence of context becomes part of the game’s identity: the mine itself is the antagonist, a maze of unstable tunnels, echoing chambers, and oppressive darkness that forces you to rely on instinct rather than equipment. Instead of elaborate mechanics or layered systems, Mine commits to a stripped-down survival structure — one where every sound, flicker of light, or turn in the tunnel feels like it could hide a threat. The game’s greatest strengths lie in its audiovisual atmosphere. Mine doesn’t rely on elaborate monster designs or constant jump scares; instead, it builds tension from the ground up through lighting, spatial design, and sound. Dim lantern glows barely carve through the dark, shadows stretch strangely across rough walls, and the narrow tunnels create a constant sense of confinement. The sound design amplifies this unease — distant footsteps, falling gravel, metallic creaks, and sudden echoes create a feeling that something unseen is moving just ahead or behind you. This attention to ambience helps the game evoke a primal fear of enclosed spaces and the unknown. When experienced for the first time, it can be genuinely unsettling, especially for players who respond strongly to psychological horror and sensory tension. Gameplay follows a minimalist survival-horror format: exploration, evasion, and escape. With no combat system, the player’s role is not to confront danger but to avoid it — hiding when necessary, timing movements carefully, and using the environment to stay out of sight. This design choice instantly shifts the tone of the game; every footstep is a risk, every bend in the corridor feels like a decision with weight. The absence of weapons also lends the game a vulnerability rarely found in more action-oriented horror titles. When Mine successfully combines its atmosphere with stealth-driven gameplay, the result is a tense, claustrophobic experience that taps into fear rather than action-oriented thrills. However, the same design decisions that define the game also impose noticeable limitations. Because Mine revolves almost entirely around navigation and suspense, the gameplay loop can begin to feel repetitive once the initial dread wears off. After learning the layout of the tunnels or recognizing the patterns behind its threats, the experience loses some of its unpredictability. Without tools, puzzles, or evolving mechanics, the game relies heavily on atmosphere alone to sustain engagement. For some players, this minimalism works; for others, it may feel like an underdeveloped foundation that never fully capitalizes on its potential. The tension can sometimes collapse into monotony during longer sessions, especially for those who prefer more dynamic horror experiences. Technical issues also play a role in shaping the overall impression. Player reviews mention occasional bugs, awkward movement, or moments when enemy encounters feel abrupt or unfair. In a horror game built around vulnerability and stealth, even a small inconsistency can break immersion — and Mine’s low-budget nature sometimes makes these quirks more noticeable. While none of these flaws are catastrophic, they do underline the game’s indie scope and limited resources. For players who expect AAA polish or tightly refined mechanics, these shortcomings may stand out more prominently than the atmospheric strengths. Yet for all its faults, Mine succeeds in offering a targeted experience: a short, dark, nerve-tightening descent into underground dread at a very accessible price point. As a low-cost indie horror title, it delivers enough tension and atmosphere to satisfy fans of small-scale, immersive horror. It is particularly suited for players who enjoy short, moody, first-person experiences that focus on atmosphere and raw fear rather than deep mechanics or heavy narrative. Its simplicity is both its greatest asset and clearest limitation, but within that simplicity, there are moments where the game captures an authentically haunting feeling of being lost, hunted, and alone in the dark. Ultimately, Mine is a modest but effective horror experiment — one that may not satisfy those craving complex gameplay or narrative depth, but offers a genuine hit of claustrophobic tension for players who appreciate minimalist, sensory-focused horror design. It’s a game that understands the power of darkness and silence, and for the right audience, that is more than enough to create a memorable, if brief, nightmare. Rating: 5/10
Good horror. In some moments it is very scary, the graphics are good. 8/10
DAME EL LOGRO FINAL CABEZA
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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