
Mindcop is a non-linear „whodunnit“ detective game. It mixes a story driven adventure with real-time puzzle gaming. As the infamous Mindcop, you can dive into the minds of your suspects to uncover their secrets and unravel their lies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 1.57/day in the week after.
About
The quiet hamlet of Merrylin Crater Camp is shaken by a murder!

Uncover the truth in this non-linear „whodunnit“ detective game. As the Mindcop you have 5 days to catch the true killer among Merrilyn Crater Camp’s inhabitants.
Key features
WHODUNNIT DETECTIVE GAME
Use your Mindcop capabilities to uncover secrets and unravel people’s lies to find the true suspect of this town’s murder.
MINDSURF
As the Mindcop you can attempt to sneak into the mind of one of the suspects. This plays out as real-time puzzle game.
Complete it and explore their « Sea of Thoughts » to get clues and topics to use in conversation.
TIME
You have 5 days to solve this murder and every action comes with a time cost. As the Mindcop, make tough decisions on what is worth your time and what will lead you to dead ends. Choose well and discover two different endings!
Can you catch the killer in 5 days?
Mindcop is the work of solo game developer Andre Gareis.
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 479reviews | 94% | — | $118.6K |
| $14.99 | 233ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲設計,畫風,音樂都造得很用心
Un juegarral, te hace dudar de todo y de todos, además de que es un paranoia muy divertida. Si te gustan los juegos relacionados con crímenes y el humor absurdo, lo recomiendo altamente.
感觉很少见到这种自由度高,选择真正重要影响剧情发展的游戏,所以有代入感。 玩起来像是剧本杀推理本的感觉,要记笔记,这种模式上限会很高如果认真玩真的可以思考很多,误导信息不少但还是可以分辨出真凶,逻辑合理。 整个故事十多个人物,关系复杂丰富,其中还有一些讽刺现实的内容,也有一些看的我爽朗无语的笑出来了,以至于我总忍不住浪费审讯机会问八卦。 刚玩完一周目,还没研究成就全收集啥的,在我这已经是神作了。 期待续作
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 13.2/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free−100% |
| — |
| — |
| #91 |
| not modelled |
| $8.24−45% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dupy mi nie urwało, przeszłam, może trochę więcej czasu by się przydało, drugi raz po achievementy mi się nie chce, 7/10
Coole Erfahrung
Amazing puzzle game
Really liked the game! It was a nice detective puzzle, you have actively help to solve the crime. I hope they make more games like this.
J'ai adoré ce jeu ! L'équilibre entre le côté enquête et humour est superbe. La liberté de fouiller ce que l'on veut (bien que ce ne soit pas toujours utile) et la frustration de ne pas avoir assez de temps forment également une bonne équipe. J'apprécie également les "raccourcis" mis à disponibilité à la fin de notre première game, permettant d'aller plus vite durant les suivantes si on le veut ! Et bien que ce soit un jeu solo, il est parfait pour une soirée à deux, réfléchir ensemble, confronter ses idées etc.
It's so good!!!!!!!!!!!!! There is the main mystery to solve but there is also an underlying mystery of what is even real and who is the mindcop. There is so much to do and see it's impossible to do all of it in one run, so there is replayability, and the animations are awesome and cute.
This looks like my kind of game, however I think it's too flawed to recommend as a detective game. The idea is sound: explore areas in a neighbourhood, question different characters, and try to work out who did it. But there are problems... Firstly, the mindsurf minigame is just tedious. It's also not super intuitive, and it is pretty jarring when compared to the rest of the game. Yes, you can disable the mindsurf minigame to make it automatic, but what it doesn't tell you is that it changes it to be stat-driven, so you need to have a certain level of mind bullets (or whatever they are called) to mindsurf a character. And it doesn't tell you the mind bullet requirements before you try, so unless I'm wrong, you just end up losing a bunch of detective time. Secondly, there are loads of things to interact with and explore to find clues, but there's not enough time to look at everything - of course this is how the game is designed, and this would be fine, if there was some way to determine where the important stuff is. While you can just go on another run to make sure you look at everything, the game doesn't keep track of the things you already looked at, so unless you have a very strong memory or have been making notes, good luck. Honestly, if the game actually left everything I'd looked at as already explored on the next run, I'd probably have persevered and finished the game. It's mad because the game does remember who you've mindsurfed, but you don't have any of the clues you found, and if you've forgotten where you found something, tough luck. For me, the first of these problems I can overlook, but the second just killed the game for me. It's a shame because the art style is kinda cool, and the characters and their internal thoughts are fun (and sometimes very dark) but this just didn't gel for me. An option that could have saved the game for me would have been to allow a mode with a lot more time - enough to explore whatever you like within a single run. Maybe infinite time but force the user to progress a day at certain checkpoints? Maybe it's my OCD but I just wanted to explore everything or have some logic to what was important and what wasn't.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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