
Ever wanted to stop bullets with your mind? Levitate? Inspired by popular sci-fi movies, Mind OVR Matter gives you the power to control objects with your mind.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Really cool little game, an absolute no brainer for $3 USD. Has some fun Jedi-esque force powers and a good range of locomotion systems. Speaking of locomotion, this game has probably my favorite iteration yet. You literally use your Vive wand to throw yourself around the room. Quite a lot of fun once I got the hang of it. I was throwing myself all over the room with pretty decent precision, while telekinteically throwing a dozen barrels at an enemy. Like I said, a no brainer for the price. If you've tried the free Waltz of the Wizard game and used the Conductor spell then you'll understand how this will play.
I just had one of the best times I have ever had in a VR game! This game is absolutely AMAZING!!! THIS IS A MUST BUY!! Ok im done gushing, but seriously anyone with a Vive needs this game. Have you ever wanted to force push like a mad man?! Have you ever wanted to be like Magneto from XMEN? Have you ever wanted to fly......LIKE REALLY FLY?!?! Then buy this game and enjoy to your hearts content!! Major props to the developer, this game allows me to do things I could only do in a lucid dream. Its only $5.00, GO BUY THIS GAME!!!!!
Summmary: Currently this game needs refinements and expanding on. The core concept is fun and the basic fundementals are there. At the price of a coffee I find it hard not to recommend this game just so the developer will continue to expand and grow this project. ~ Mind OVR Matter (ForceVR) gets a recommendation purely for it's originality. The core concept of the idea is immediately fun and fulfills one of the most important VR factors - "WISH FULFILLMENT"! Inside the training room I am instantly blasted into childhjood memories of AKIRA or the Matrix - (or maybe even the Star Wars reference in the original game title). The graphics are utilitarian and servicable resulting in very smooth framerate if a slightly bland enviornment, I expect this will be expanded upon. The core concept of Grabbing and throwing objects with your mind (hand gestures) is fun enough in theory however I feel there is a lot of room here for improvement and refinement. At the moment hand controls feel rather vague and unintuitive. I feel part of this is due to motions "freezing" in place when you grab them - I believe it would feel more ergonomic if the objects would continue to sway or follow our hand gestures, like there were indeed being held aloft by the burdgeoning poewr of our minds. Also - BELIEVE THE WARNINGS regarding the movement options. VR Sickness will strike you down QUICK.
I'm enjoying this game a lot, definitely one of my favorite vive games so far. I've been addicted to the mobile sword mode, I love launching myself at drones and slicing through them with a giant beam saber. Wait for a wave to start, launch myself at one or two until the drones telegraph an attack, then hover in mid-air and stare them down catching all their bullets feet from my face, drop that garbage and go back to flying around chopping up drones. When I say launch I mean throw, you hold the button and telekinetically throw yourself in the direction you want to go. Stabbing is extra fun when you can launch yourself straight at them or death from above them. The mobile wave mode is my second favorite where both hands use telekinesis. You can grab items individually which then become attached to that hand, or you can just have it automatically grab everything nearby. Then you fling the items you have attached to the hand in the direction you want them to go. You don't move or aim it, you just throw it. That makes it sort of tough to be accurate, luckily you tend to have 20-30 things attached to each hand your throwing all over the damn place. A lot of times I can't hit a drone on the first throw, so I throw it up into the air about where they are, then in the direction they are instead trying to go straight from the ground directly at them. I like to get everything spread out all over the level, then as soon as the wave starts throw everything straight up. Or keep one hand's objects hovering by the ceiling and one on the floor, then switch them as soon as the wave starts. How your throwing stuff depends on how spread out your stuff is too, when it's all clumped together you have to aim better, otherwise you can really just shotgun crap all over the stage to get a lot of the drones in a wave. There are a of couple modes, a couple of enemies types with different attacks/weaknesses, and some bosses. I'd say it's light on content, but it's $3. That's nothing for this game, I'd pay $10 easy now that I've played it. Also it's still in early access, next update is adding a graphics update, robots, and a city level with throwable cars. Really enjoying this game.
a fun telekinesis game for the vive. whackin stuff is a blast! i did a 2 minute video review here: https://www.youtube.com/watch?v=l4rFHZ1Op8Q
I thought this would be a bit like using "the force" - but it is actually even cooler. With telekinetic powers you can throw anything and everything, including yourself, around. A lot of fun! Highly recommended at this low price! One addition I would wish for is positional audio. Would be great to hear things crash into each other, into walls, and into enemies.
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] Very close call for me on whether to recommend or not. It offers some fun, but also some frustration and repetitiveness very early on in the game. There's not even really a tutorial. It's just basically text on a wall telling you what to do and there's a playground where you can experiment I suppose. But everything in this game is clunky. The UI, the game modes, the unlocks, the options. Everything needs that extra polish but instead you basically teleport and click on the button for the different options or throw the box at the game mode that you want. Earn enough points to unlock certain abilities.The big draw, the city with cars and robots, is locked at the start. So what you see in the store page, isn't what you'll get at least not for a while. I'm almost at an hour and I'm not even halfway to unlocking it. It's hard to unlock because you will get tired fast in this game. The throwing mechanic just doesn't feel great. Some reviewer said you'll feel like Magneto ... no you won't. Magneto never had this much trouble aiming. That's part of the game mechanic that you have to throw and grab, stop, throw and grab, to get it towards the bot. And the graphics just look ugly as hell. You want to feel like a superhero? Try Bullet Train, that game is free (not here) and you can catch rockets and throw them back at the enemy. Or Robo Recall, a full game, where you can catch bullets and cut down your enemies. That's what Magneto would do. To say that this game offers that is laughable. It's a good workout. And if you can forgive the graphics, there's a nice challenge. I don't think throwing yourself around is fun mostly because of gravity which brings you back down. I would have preferred the ability to hover without having to keep holding on to the grip button. You basically fall straight down as soon as you let go. Again, not like Magneto. The good news is the game is priced appropriately. I would buy on sale only. It may not be the most fun, but you'll definitely get a good workout if nothing else. Rate 5.5/10
This is like "Blarp!", but with none of the polish, charm, or quirkiness. There are four game "modes" but each one is pretty much the same thing: stand there and throw blocks at orbs. I bought this for 2 dollars and it wasn't worth it. Feels like a tech demo someone threw together in a weekend. MAYBE it will get better once it's out of early access? But there's not much to do in the game and the primary mechanic gets boring after a few minutes. Save your money.
Very cool concept. As I gradually get used to the telekenesis control I felt increasingly empowered. 3 bucks is a fair price for this MVP, definitely looking forward to how far the dev can expand on it.
i played it for a fery short while and i am super addicted allredy. this game is MLG PRO 10/10, IGN 10/10, ZWAG DARTH FADER POWER 10/10 AND FUN 11/10 ITS SO CHEAP INSANE. the creater of this game should get more money for this!
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