
A terror attack in Boston's tallest skyscraper. To kill the cult leader, the Outcast hijacks suicidal civilians. Their bodies—your weapons.
Modeled estimate, not a reported figure. How we estimate →
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About
The leader of the cult "Bloody Renaissance" orchestrates a terrorist attack in Boston’s tallest skyscraper, "B3". The only one who can stop him is a mysterious, bodiless entity—the Outcast. To continue its fight, the Outcast must take control of people who have lost their will to live, turning them into its puppets. Ordinary civilians become weapons against the bloodthirsty cult.

● Non-linear story – A reflection on the events of 9/11, featuring four different endings where every decision shapes the outcome.
● Unique combat system "Triple R" (Real-Time Rail-Shooter RPG) – A dynamic blend of shooter and JRPG mechanics, designed to make turn-based battles more intense and fun.
● Randomized events ensure that no two playthroughs are the same. Entering a new room in the "B3" mall, you never know what awaits—a hidden monster, a trap, or even a poltergeist.
● Highly interactive world – Mini-games, unique dialogue for each character based on environmental interactions.
● 8 playable characters, each with distinct personalities and abilities. Thanks to the "Puppets" system, you can switch between them mid-game.
● Every single character in this game can die. The story will continue without the deceased hero, but their death may have consequences.
Mind Control is an intensely personal project. For the past seven years, I've poured my soul into creating this game to explore themes that deeply trouble me: grief, God, terrorism, and horror. Inspired by David Lynch's films, the works of Suda51 and Swery65, and the "Shin Megami Tensei" series, I'm certain that anyone who plays it will experience something truly one-of-a-kind.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean, Spanish - Spain
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Отличная игра с интересной механикой и классным сюжетом. Говоря о геймплее боевки - это вау, я даже примерно похожего никогда не видел. Не то что потраченных денег не жаль, я это советовать теперь всем буду. Время ожидания до полного выпуска окупилось сполна. Буду теперь новые проекты ждать. Пипец, почему об этом проекте знает не так много людей? Мне аж видос захотелось записать. Лан. кто куда а я искать секретные ачивки пойду.
Imperfect, weird, artistic, love it. This game is not perfect and that is ok, it has a lot of style a lot of interesting ideas and points. Some of the graphics and game design choices are interesting, some of the combat encounters at the start seem a little rough, and the save locations are few at the start but it is really fun.
Haven't played that much. but the beginning feels intriguing - the story promises to be full of mystery, mindblowing plot twists and blood Map exploration is greatly inspired by th Resident Evil series at its best Battles are fun: both fast-paced and strategic. It's easy to learn the basics, but there's a lot of depth to the combat system I haven't had the chance to explore the RPG elements yet, but I'll be updating my review
this game has such a unique story and style. strangely, its not the first time i've played a weird and existential rpgmaker game, but this one really stood out. the combat system is so creative, and i had a lot of fun with it. however, i would not reccommend this game to people looking for a short experience. it took me 13 hours to beat my first save, and there are many moments that sincerely pissed me off. for example, there is way too much padding. the door animations cannot be turned off and eat up a chunk of your time, and buying items from the vending machine makes you watch each individual coin go in. also, i get that its a huge building but b3 did not need that many rooms. it was mildly to highly irritating trying to clear each floor. i also had a problem with simon's introduction. his introduction was padded far too much, and i felt as if this game truly did not respect me and my time. because of this, i wasn't able to connect with the character at all. if there had been less of this time wasting, i think i would have actually had fun watching and playing through the ending instead of being pissed off. it feels pretty weird to reccommend the game while having so many gripes with it. however i understand that it is a passion project spearheaded by only a handful of people, and i truly think it could have been a greater experience had there been more polish and less time wasting. nonetheless, i had a lot of fun with this, and will unfortunately be spending more time staring at five individual coins going into a vending machine on a second playthrough.
AI를 이용하여 게임대사 한국어 번역을 하였습니다. 완벽하지는 않아요 아이템, 스킬설명은 번역 하지 않았습니다. 한국어 패치: https://drive.google.com/file/d/1W54LbVz2yhLOllgE7lRF8xS8IrwDe8FL - 게임 설치 폴더에 덮어쓰기 하시면 됩니다! 덮어쓰기 경고가 뜨는지 확실히 확인하세요! - English로 설정하고 플레이해야 한국어가 출력됩니다. - LLM을 이용한 번역이므로 완벽하지는 않습니다. 적절하지 못한 번역, 경어체 사용등 존재합니다. 게임 재미있어요!
Pleasantly surprised to discover a quirky new developer with a world of his own, that can only be described as 'Lynchian' . The narrative style is very reminiscent of SUDA 51 in their best moments, or Cactus. There were some efforts made for the interludes which sometimes had the armosphere of a good 90s anime. Some elements can feel a bit forced, but nothing too bad. I'm putting a tentative like because I like the style and I think the dev can improve their future games but there are some important problems with the gameplay that might cause some players to quit: The interface is bad, time from death to respawn is too long, and other similar problems that turn the playing session into a bog. Some gameplay elements are not extremely well thought out and the combats are slightly too difficult. You can only save at certain places, which will cause many pointless repetitions of sequences till you win your fight. Very annoying when some boss-level monster starts following you around in the map for some reason. Here's hoping they will keep improving their games [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
Интересная игра с оккультным сюжетом, отсылками и загадками, в которую погружаешься с головой в процессе прохождения. После первой смерти понимаешь, что каждый твой выбор имеет неотвратимые последствия. Также отмечу необычную механику боя
Seemed tough at first, but I finally got the hang once I payed more attention to my abilities. Pretty interesting experience so far with my only complaint being the Hp management between battles, but is manageable. Don't hesitate to spam the attack button on enemies and just make sure your always trying to hit the critical button and tactically decide what magic or weapon you want to use. The game is pretty lenient with letting you use what you want. Overall looking forward to whatever craziness the rest of the game has so good job on the developer.
мужики,ИМБА.НАДО БРАТЬ. Это пушка заправленная хорошим сюжетом с колоритными персонажами,короче. игруха стоит того.это ж наши разрабы,которые могут делать качественный продукт ,неустанно буду повторять,инди проекты могут дать иsды топовым ААА играм.да они даже сотрудничают с Suda. P.s - Сибил топ вайфу...ну лан лан и Алиса тоже.
Honestly my favorite game of 2025 and i'm not even finished yet, as someone who has played thousands and thousands of games over the years this one easily ranks amongst the best not only that i HATE replaying games i almost never do regardless how much i enjoy a title but i'm already planning another run of Mind control there is something about RPG maker titles that just ooze atmosphere from the visuals to the music it all just comes together perfectly similar to lisa the painful i'm sure this game will eventually become a cult classic with hours and hours long in-depth lore videos trying to decipher each and every detail hopefully it continues to get more and more content or new various modes 10/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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