
Minabo - A walk through life is a social simulation game where you walk the path of life while your turnip grows and thrives (or not) in its social relationships.
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Minabo - A walk through life is a social simulation game where you walk the path of life while your turnip grows and thrives (or not) in its social relationships.
Life starts when you sprout, time goes by with every step you take, and you can set your pace at any moment. You live and learn: surround yourself with other turnips and interact with them to forge your personality. Your acquired strengths and weaknesses will affect your future interactions.
Build your social circle by maintaining and caring for the relationships that matter the most to you, and run away from the ones that don't. You can adopt many radish-pets and spend your life with them, start a family and breed little turnips or live fast and die young. There are thousands of ways to live and none is correct! Just live as you wish! (and assume the consequences of your decisions when you rot).
Living and thriving in social relationships is not easy, so Minabo - A walk through life offers collectible hats that produce different effects when worn. Easily falling in love, making everyone hate you, getting an elegance plus or even changing your life expectancy...
In Minabo - A walk through life, no two lives are the same and when they end, every one of them will generate a summary that you can share with your friends.
What would you change from your past? What would life have been if you weren't rude to that one friend of your childhood? What if you spent more time with your family? Minabo - A walk through life will allow you to discover the answers if you decide to go back in time instead of starting a new life.
Main features:
25 quests with dozens of goals to make every life a challenge.
Free life mode: Each life and character is randomly generated. No two lives are the same!
Explore interpersonal relationships and build your social circle. Realistic relationships counselled by psychologists!
Surround yourself with other turnips and radish-pets!
Appealing visuals for all audiences, charming characters with hundreds of animations and seasonal backgrounds.
Share your life's summary with your friends.
Start a new life or change your past. You can restart any life to change whatever you'd like (or at least try)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Catalan, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Maravilloso juego, la verdad que no tengo palabras para expresas lo mucho que me ha gustado. Puede parecer un juego infantil, pero para nada. Eso sí, he llorado como una niña cuando mis nabopadres o minabo han muerto. Tata con un respeto y sencillez los diferentes aspectos de la vida, que me parece sublime. Es un juego perfecto para los domingos, o para descansar después de comer. Descansar la cabeza mientras intentar darle la buena vida, que la sociedad real no te deja darte a ti, a tu nabo.
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me gustaría recomendar minabo a todos mis amigos pero minabo resulta mediocre y aburrido desde la primera vez que le pones las manos encima, tenía las expectativas bastante altas con minabo pero desafortunadamente minabo no estuvo a la altura. Deseo con todo mi corazon que alguien al fin pueda divertirse, valorar y apreciar minabo como se merece pero este no puedo ser yo pues como he dicho minabo no da la talla.
Al ver minabo puedes pensar que lo mismo te gusta, pero después de usar minabo probablemente descubras que no es para ti
Quests 1-3 were too easy and boring, I was about to drop the game, but from quest 4 and afterwards it becomes more challenging and enjoyable, with the possible enemies, some goals, random items and hats adding a bit more complexity to a game that's still simple. What does annoy me is that it can get hard to track other turnips when they're not too close. It's also a bit buggy, at least with only these few hours I've already experienced 2 bugs: items not activating (even when walking over them, like mushrooms or apples) and getting the achievement for living over 900 years despite only reaching age 107.
Positives: Cute graphics and music. Negatives: Extremely boring gameplay loop. Sometimes it’s hard to click on the character you want.
Minabo - A walk through life is an unconventional and quietly reflective life-simulation experience that uses simplicity, metaphor, and charm to explore what it means to grow, connect, and eventually let go. Developed and published by DevilishGames, the title places players in control of Minabo, a small turnip-like being whose entire existence unfolds along a single horizontal path. From the moment Minabo sprouts from the soil to the inevitable end of their life, every step forward literally advances time, turning movement itself into a powerful narrative device. Rather than focusing on skill mastery or complex systems, the game asks players to slow down and observe how choices, relationships, and priorities shape a lifetime. The central mechanic of Minabo is elegantly symbolic: walking equals living. Each step forward pushes the clock onward, cycling through seasons that visually represent aging and the passage of years. Spring feels hopeful and bright, summer energetic and full, autumn reflective, and winter subdued and fragile. These seasonal shifts are not just aesthetic flourishes but emotional signposts that reinforce the game’s themes of impermanence and growth. The hand-drawn art style complements this approach beautifully, using soft colors, expressive animations, and a storybook quality that makes the world feel gentle and welcoming despite the heavy subject matter beneath the surface. At the heart of the experience is Minabo’s social life. Along the path, players encounter other turnip characters, each with their own needs, personalities, and expectations. Relationships are governed by three core emotional stats — affection, physical closeness, and a sense of belonging — which must be balanced through interactions and proximity. Spending time with others can bring warmth and fulfillment, but neglecting relationships or spreading oneself too thin can lead to loneliness and emotional decline. These mechanics subtly mirror real-life social dynamics, encouraging players to think carefully about how they invest their time and emotional energy. As relationships deepen, Minabo’s life can branch in meaningful ways. Friendships may grow into close bonds, romantic connections may form, and families can be created, introducing children who bring both joy and responsibility. Caring for others requires attention and sacrifice, and the game does not shy away from illustrating how these commitments affect personal freedom and longevity. Loss is also a natural part of the journey, as characters age, drift away, or pass on, reinforcing the idea that every life is shaped as much by endings as by beginnings. The game offers structure through a series of mission-based challenges that encourage players to explore different life paths, such as prioritizing family, social popularity, solitude, or longevity. These objectives gently guide experimentation without forcing a single “correct” way to live. Once enough missions are completed, a free life mode becomes available, allowing players to move forward without explicit goals and simply experience life as it unfolds. While the activities themselves remain intentionally limited, the emotional variety created by different choices gives each playthrough its own tone and outcome. Customization adds a light layer of personality to each run through collectible hats, which subtly influence Minabo’s traits and interactions. Some hats encourage romance, others promote independence or emotional resilience, allowing players to role-play different versions of life without overwhelming complexity. Combined with procedurally generated characters and relationship dynamics, this ensures that no two lives feel exactly the same, even though the core structure remains familiar. Mechanically, Minabo is deliberately minimal, and this will not appeal to everyone. There are no reflex challenges, complex puzzles, or traditional fail states beyond the natural conclusion of life itself. For some players, this simplicity may feel repetitive or uneventful over longer sessions. However, this restraint is intentional, allowing emotional moments — a friendship forming, a child being born, a companion lost — to stand out without being overshadowed by busy systems or constant objectives. The emotional payoff comes at the end of each life, where the game presents a reflective summary of Minabo’s journey, complete with memories, relationships, and an epitaph that encapsulates how that life was lived. These moments can be surprisingly poignant, encouraging players to reflect not just on the game’s choices, but on their own values and priorities. It is here that Minabo’s metaphor truly lands, transforming a simple walking simulator into something quietly introspective and human. In the end, Minabo – A walk through life is less about winning or mastering mechanics and more about experiencing a thoughtful interpretation of life itself. Its charm lies in its honesty, warmth, and willingness to embrace vulnerability through playful symbolism. While it may not satisfy players looking for depth through complexity, it offers a memorable and emotionally resonant journey for those open to reflection, making it a standout example of how games can explore deeply personal themes through gentle, minimalist design. Rating: 7/10
basura de juego solo sirve para reirte un rato con el nombre y al cabo de 5 mins ya se hace pesado jajaja
I enjoy playing Minabo! I love the art style and playing as a turnip. It was also interesting to see how the social interactions with those around Minabo affected them as they aged. I like that there are 25 different missions to complete and the ability to play free life mode after completing 5. In 2 hours, I completed 5 missions, so there is plenty of playtime! It is a fun game, and I like the challenges of the missions.
Odio con toda mi alma a Topota GHAHDGJA fuera de eso hermoso juego y enseñanza que promueve. Recomendado para pasar un buen rato, ame el juego jeje
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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