
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.6Kreviews | 88% | — | $4.1M |
| $19.99 | 1.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, there is so much content and so many options in terms of weapons and items to equip. The biggest compliment I can give is that every screen is so unique that if I looked up where to find a collectable I knew which ones I missed right away from seeing screenshots. A few of those items might have been better as permanent power ups to free up trinket space, but it's the smallest complaint. Also there are a lot of secrets I only learned about after beating the game. Plus an exhaustive list of modifiers you can add once you beat the game. Be sure to talk to all the NPCs, the amount of hints they gave me that I ignored until going for 100% completion was crazy.
仿佛回到当年玩GB,GBC 的时光,这游戏还是挑人的,手感就和当年的GB游戏差不多,能看到很多经典游戏的影子,探索像GB塞尔达系列,主副武器有恶魔城的味道,boss的难度主要还是因为主角的‘复古机动性’ 变得格外的 黑魂味,需要反复研究走位 并且不能贪刀,还有死亡惩罚也比较魂,有武器升级机制和饰品,并且还能用钱来提升血量和饰品装备槽,反正我是越玩越上头,莫名找到了当年玩游戏的感觉,推荐给所有喜欢复古游戏玩家,难度个人感觉中等偏上吧,比GB塞尔达系列要难,推荐开始选链球,手长,打怪比较舒服
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
| $19.99 |
| 220ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 119ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Call me Mina the way I be Hollowing out my cheeks under the desk at Yacht Club Games for creating this masterpiece. Post review
the mouse is HOT and the game is GOOD
I would die for Mina
I was going into the game expecting to be disappointed because it didn't look that great on the surface (obtuse dodging mechanic, difficult ball-busting Zelda-like, weird sub-weapon system), but after about an hour in I was absolutely hooked. The level design pairs extremely well the lack of an enforced item progression system like the LoZ games (such as bombs, hookshot, etc.) by just making the levels fun interactable obstacle courses that force you to understand Mina's mechanics; but on top of that, also providing unique ways to use those mechanics that never get old or rehashed constantly. The burrow is a refreshing spin on dodging, and the fact that it doubles as a platforming and secret hunting mechanic is a genius combination. It takes some getting used to, but there are trinkets that can make it easier to use. I also never found the difficulty to be that unforgiving, and I the game actually became easier as I progressed due to having more healing or tools to solve problems at my disposal. It could have been due to me not following the game's "intended route" and killing some bosses early for a boost of power, but I digress. As for the sub-weapons, I still find it a little strange they are gotten from specific locations, but the game provides solutions through underlab upgrades that allow you keep sub-weapons on death, or save a favorite one for later to help with secret hunting or side quests. And above all, the modifier system was a huge surprise for me. Change the game how you want! Make it harder! Easier! Weirder! Provide yourself with massive amounts of replayability through this system (like a built in randomizer!!!!) or through crazy quirky challenge runs like no shops, underlabs, or hell, make enemies 2x bigger! Or turn Mina into a god and one-shot everything in a power-tripping rampage! I'd go into it more, but you just need to play it yourself to discover everything it has to offer. I'm on my third playthrough now and keep wanting more. Fantastic game, I'm addicted, 9/10, Yacht Club released another banger.
This game is definitely not for everyone. The difficulty curve is a bit steep at the start, and the game does not hold your hand. If you manage to overcome this initial rough spot, the rest of the game unfolds like a brilliant experience.
神人游戏,开局过度缺少指引导致怎么玩都不舒服。
As a guy that played Link's Awakening DX at a formative age, this game hit home in so, so many ways. I felt at home. I felt warm and fuzzy. The top-down soulslike adjacent gameplay is a perfect evolution of something like Link's Awakening. The amount of stuff packed into this game is insane. Tons of items, tons of trinkets, tons of sidearms... Tons of secrets. I loved the level design of this game. There's secrets everywhere for eyes to see them. Everything is connected, and the flow is immaculate. After taking a couple week break, I came back to be completely lost in what I was doing, so I ended up looking up a map to get my bearings again, which I felt was a bit of a pain point in the game, but on the other hand, not relying on a map and finding my way around Tenebrous Isle felt sooooo good. Overall, though, I had an absolute blast-- and I was so surprised at how many modifiers you can apply to the game to change whatever you want. If I ever come back and do a NG+, I'll probably end up mirroring the map, just so everything feels a little more fresh. I had tons of fun, and the game is going to be on my mind for a while to come.
muy weno
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $507.9K | 11.9K | 93% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 3.3K | 92% | $10.19 | |
| $741.1K | 1.3K | 82% | $12.49 | |
| $120.3K | 312 | 71% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 11.9K | 92% | $19.99 | |
| $4.1M | 21.7K | 91% | $11.24 | |
| $4.1M | 2.5K | 79% | $49.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $4.1M | 3.6K | 97% | $29.99 | |
| $4.1M | 16.5K | 90% | $14.99 |