
Race at breakneck speed through futuristic cities and breathtaking off-world circuits in this anti-gravity arcade racer. Choose your team and rise to the top in the ultimate high-speed championship.-No gravity. No limits. Just drive. Only the best will join the legend.
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About
Step into the cockpit of next-generation anti-gravity ships. In a world where speed rules all, only the fastest can claim glory in the Millennium Cup. Get ready for a high-stakes ride through stunning sci-fi tracks and intense team rivalries.

Arcade-Style Speed: Feel the thrill of ultra-fast races with tight controls and fluid handling.
Stunning Tracks: Compete across gravity-defying circuits on alien planets and neon-lit mega-cities.
Immersive Soundtrack: A pulsing electronic score fuels the action with energy and atmosphere.
Unique Teams: Six rival teams with distinct visual identities and backstories.

Classic races
Time attack
Grand Prix
Career
Millennium Runners is built with our community in mind. We share behind-the-scenes updates, early builds, and collect feedback directly from players. Help shape the future of the game and be part of something epic.
No gravity. No limits. Just drive. Only the best will join the legend.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
TOP le jeu , il y à énormément de potentiel, selon moi c'est la suite spirituel de Wipeout. Continuez comme cela ^^
The game is completely broken. I can't even finish one race because after a few minutes the game crashes with an Unreal Engine "Fatal Error". This doesn't happen sometimes it happens every time after nearly the same gametime has passed. How could this be released in such state? I thought it was in early access before. Shouldn't they see those game breaking bugs?
Sorry ... i really bought it for my Commodore Nostalgia ... but since release no patches, no updates, no achievements. Just Dead. This Game ist fun, its okay but it has lots of flaws that have to be addressed and fixed.
jogo todo bugado, praticamente injogavel. alem do controle das naves nao ser responsivo.
A solid entry to the AG Racing genre, it's a lot of fun to play, good value for money, deserves more attention. However, it has issues that really need fixing and some other improvements. [h3]Graphics, Performance and Stability.[/h3] The graphics look very nice, even in medium graphic settings. There's nothing really negative I can say about it. The performance is what you would expect from a UE5 title. For me, it runs well on medium graphics settings. Runs OK on high graphic settings. It still needs a bit more optimisation. I also found using FSR (not DLSS) boosts my FPS significantly. I play this on my 3.5 year old gaming laptop. The game has issues with "Unreal Fatal Error" crashes. According to crash logs, it's caused by the Rendering Hardware Interface Thread (RHI Thread) and it started happening since an update in mid July 2025. Switching to medium graphics settings seems to fix the issue. A theory, maybe the fatal error crash only happens on Nvidia GPUs because a user named "tomnic" in [url=https://steamcommunity.com/app/3582420/discussions/0/598534283538510839/]my discussion post[/url] no longer had the issue when they switched to an AMD GPU (9070XT). [h3]Physics and Controls.[/h3] The physics feel really nice. The controls are responsive and the ships are grippy like Redout 2. This game also has a great sense of speed. Though sometimes, the ship will disconnect from certain areas of the track and it will somehow send you back to a previous section of track. I feel like the collisions have improved since earlier versions. I feel like I don't ping-pong off the walls as much and collisions with other ships are less Redout 1-esque (you immediately rebound off them). You still collide with the floor on sharp inclines (especially with certain ships i.e. Aegis Tech Team), sometimes, it sends you back to a previous section of track. The controls. On Controller, A to Accelerate, B to Brake and X to activate Xtreme Speed (Boost). There's no way to rebind the controls. I appreciate the Auto Accelerate feature though since it's hard to press the A and X face buttons at the same time. [h3]Track Design.[/h3] Track design for the most part is pretty solid. It feels a lot like Redout 2. Long (maybe too long for some tracks (Therium 33, I'm looking at you)), plenty of rollercoaster elements, no jumps though. Missed opportunity to add underwater sections. Some tracks though seem a little empty. Could use some more unique scenery pieces. Also, maybe make 1 track from each environment a nighttime setting (like Neo Akari) 2 of the tracks in the most elusive environment, Khaldera (Iron Mesa and esp. Saltrise Basin) have a constant narrow Ziggy zag section which 1, is bad track design, 2, it wrecks the flow of the game and 3, it's challenging to navigate (last point could be a good thing). I would make it shorter and maybe add an underwater section in Saltrise Basin. I would add something else for Iron Mesa. [h3]Gameplay.[/h3] This game has single races, time trials, local multiplayer (split screen), grand prix and career mode. Unfortunately, one of the tracks (Rustvale aka Shardline Ridge) is bugged. No other racers spawn in (when they should) and you play with a specific ship as a time trial with an infinite number of laps. You can't progress in career mode or a grand prix when you get this track. The planet "Khaldera" doesn't appear in the single race and time trial menus, it only appears in grand prix and career. Haven't looked in Split Screen yet. This game has a good selection of ships though some ships could be a bit too overpowered/underpowered compared to others. This game features powerups like your usual rockets, mines, turbo and shield. Then it has unique ones like Kamikaze, an explosive that charges and then explodes, disabling opponents around you or backfires if no ones around, a virus that gives you infinite boost but pixelates your screen when it runs out, unless you touch an opponent. It also has an autopilot that travels really fast (super satisfying on ziggy zag sections). Sometimes when it wears off, it sends you flying off the track. The AI needs work. Sometimes, they got caught in a particular spot on the track and start driving in circles. Other people have mentioned "AI rubberbanding". Also, the difficulty scales depending on frame rate and/or graphic settings. I feel like the difficulty needs to be more consistent. I found the game to be easier on medium settings compared to high settings. [h3]GUI/UI and Audio.[/h3] I like the look of the menu, looks very retro. The GUI while racing is an improvement over the old one in earlier versions (the minimap wasn't working properly before) I noticed that in the grand prix mode, the images for Therium 33 and Caustic Docks are flipped (what looks like one is actually the other). I like the music in the game. It's got retro vibes and it suits the AG Racing Genre. It also sounds similar to F-Zero GX. I haven't played any of the F-Zero games but have listened to some songs from F-Zero GX on YouTube. It could use some more sound effects (boost meter filling up, the narrator saying "Kamikaze" and "Hellstorm" (since they're missing), maybe some wind and whoosh sounds). I also noticed that a couple sounds don't play either sometimes or on certain tracks. That's the Lap Complete sound and The Countdown. Overall, I recommend this game, despite its issues.
#MillenniumRunners es un arcade de carreras antigravedad en tercera persona donde pilotas naves futuristas a velocidades absurdas por ciudades neón y circuitos en planetas lejanos. Carrera tras carrera eliges un equipo con identidad propia, ajustas la velocidad, aprendes a dominar el turbo recargable, los derrapes aéreos y las zonas de impulso, y juegas con un sistema de objetos ofensivos y defensivos que decide adelantamientos al límite. ⭐ MILLENNIUM RUNNERS | CARRERAS ANTIGRAVEDAD AL LÍMITE EN CIUDADES NEÓN Y PLANETAS LEJANOS - https://youtu.be/KLYYJeFUtyw DESARROLLADOR / EDITOR – Commodore Industries / Over The Game LANZAMIENTO – 13 de noviembre de 2025 GÉNERO – Carreras arcade, Conducción futurista, Combate vehicular PLATAFORMAS – PC (Steam) 🧠 TRAMA | EL MILLENNIUM CUP COMO ESCAPARATE DE UNA GALAXIA OBSESIONADA CON LA VELOCIDAD En Millennium Runners compites en el Millennium Cup, un campeonato de carreras antigravedad donde la velocidad es sinónimo de poder. La acción se sitúa en un futuro lejano en el que la humanidad ha abandonado la Tierra y se ha establecido en Neo Earth, capital del Gobierno Central Galáctico, mientras otros planetas como Edenis IV sirven de escenario industrial y cuna de minerales clave para la tecnología de antigravedad. No encarnas a un protagonista concreto con línea de diálogo, sino a pilotos que representan a distintos equipos, cada uno con su estética corporativa y su papel dentro de este universo de megacorporaciones y tecnología extrema. El contexto se transmite a través de la presentación de los equipos, la ambientación de los circuitos y el propio tono de la competición, que trata cada carrera como un evento de espectáculo total donde las marcas y los pilotos se juegan su prestigio. A medida que avanzas en el modo Carrera, el hilo conductor es tu progreso en la competición: contratos, cambio de equipo, mejora del historial y ascenso dentro del Millennium Cup. 🎨 APARTADO VISUAL | 3D ESTILIZADO, NEÓN Y ARQUITECTURA DE CIENCIA FICCIÓN El juego utiliza un estilo 3D estilizado que mezcla ciudades futuristas llenas de neones con paisajes extraterrestres a base de roca, estructuras industriales y grandes instalaciones tecnológicas. Los circuitos se retuercen alrededor de rascacielos, atraviesan túneles luminosos y saltan por encima de enormes abismos en planetas lejanos, con tramos que juegan con la antigravedad para colocar la pista en paredes, techos o secciones suspendidas en el aire. El diseño de naves apuesta por siluetas agresivas y muy reconocibles, con cada equipo luciendo colores y patrones propios que ayudan a identificar rivales al instante. Vortex Avionics, Apex Motors, Retropulse Dynamics o Ironclad Industries (entre otros) marcan diferencias con pinturas, formas de casco y detalles de iluminación, de modo que ves en pantalla no solo un vehículo, sino la filosofía de cada marca. La interfaz es limpia y centrada en la información clave: posición, vuelta, mapa de circuito, estado del turbo y del objeto equipado. 🎮 JUGABILIDAD | ANTIGRAVEDAD ARCADE CON TURBO, DERRAPES AÉREOS Y OBJETOS La jugabilidad de Millennium Runners gira en torno a un bucle muy claro: elegir equipo y nave, entrar a circuito, aprender su ritmo de curvas y desniveles, y combinar turbo, derrapes y objetos para ganar posiciones a velocidades absurdas. Los controles se basan en acelerar, frenar, girar y activar un turbo recargable, al que se suma un sistema de derrabe lateral (air drift) con botones dedicados para izquierda y derecha. Dominar el derrape es clave para mantener velocidad en curvas amplias y aprovechar al máximo las zonas de impulso. Los circuitos están llenos de pads de velocidad que te lanzan hacia delante, rampas que generan saltos largos y secciones de antigravedad donde la nave se pega al asfalto incluso cuando la pista gira sobre sí misma. Mientras pilotas, recoges iconos de objeto que cargan un arma o herramienta puntual: desde misiles y proyectiles para atacar a rivales, pasando por escudos defensivos, hasta power-ups centrados en el turbo que permiten encadenar acelerones con tu propio boost y los pads del circuito. Algunos objetos especiales apuestan por el riesgo-recompensa, como los que dan turbo prácticamente ilimitado a cambio de penalizar la visibilidad al terminar el efecto, obligándote a decidir cuándo asumir ese punto extra de locura. El modo Carrera estructura el progreso: creas tu perfil, eliges equipo y vas disputando pruebas del Millennium Cup, con resultados que afectan a tu relación con las distintas escuderías y al acceso a nuevas naves. Junto a él, los modos Clásico, Grand Prix y Contrarreloj dejan jugar con el contenido de manera más directa: carreras sueltas para conocer circuitos, copas de varias pruebas con clasificación por puntos y sesiones centradas en bajar tiempos. En todos ellos el núcleo es el mismo: memorizar el trazado, encontrar la línea ideal, usar turbo y objetos con cabeza y mantener la nave estable en zonas de antigravedad exigentes. 🔥 CARACTERÍSTICAS PRINCIPALES | CARRERAS FUTURISTAS CON EQUIPOS, OBJETOS Y MODOS CLÁSICOS – Carreras antigravedad a gran velocidad por ciudades neón y planetas lejanos, con pistas que giran, se cruzan y juegan con desniveles extremos. – Seis equipos rivales con identidades visuales muy marcadas, entre ellos Vortex Avionics, Apex Motors, Retropulse Dynamics e Ironclad Industries. – Sistema de turbo recargable y derrapes aéreos que premia aprender trazadas, enlazar curvas y exprimir cada pad de impulso. – Objetos ofensivos y defensivos que añaden capa de combate: misiles, escudos, potenciadores de turbo y power-ups especiales de alto riesgo y alta recompensa. – Varios modos de juego: Carrera, Clásico, Grand Prix y Contrarreloj para alternar entre progreso estructurado y partidas rápidas centradas en tiempos. 💥 DESAFÍO | CURVAS EXIGENTES, VELOCIDAD BRUTAL Y ENFOQUE ARCADE El desafío en Millennium Runners viene de la combinación de velocidad extrema y trazados técnicos. Incluso en ajustes de velocidad moderada, las curvas enlazadas, los desniveles y las zonas de antigravedad exigen anticipar bien la posición de la nave y decidir cuándo usar derrapes y turbo. Subir la velocidad hace que cualquier error se pague con salidas de trazada o choques, por lo que la curva de aprendizaje pasa por memorizar la estructura de cada circuito, localizar los mejores momentos para activar el turbo y aprender a encadenar pads y objetos. 🎵 SONIDO | ELECTRÓNICA DE SABOR OCHENTERO Y EFECTOS CARGADOS DE IMPACTO La banda sonora de Millennium Runners se apoya en una BSO electrónica inspirada en los arcades de los 80, con temas compuestos por Abyss y 100%, remasterizados y remezclados por Alessandro Bertaccini. Cada pista musical combina bajos potentes, sintetizadores muy marcados y ritmos rápidos, pensados para acompañar la sensación de velocidad y la estética neón de los circuitos. Las canciones funcionan casi como himnos para cada carrera, reforzando el carácter arcade del juego y la idea de competición futurista. ⏳ DURACIÓN Y REJUGABILIDAD | CARRERA LARGA Y CIRCUITOS PARA REPETIR UNA Y OTRA VEZ La duración de Millennium Runners depende mucho de cómo afrontes el contenido. El modo Carrera ofrece un recorrido largo a través del Millennium Cup, con múltiples pruebas y la posibilidad de cambiar de equipo y de nave a medida que avanzas, de modo que no se agota en unas pocas sesiones. 🌟 VALORACIÓN FINAL | UN ARCADE ANTIGRAVEDAD MUY POTENTE PARA LOS FANS DE LA VELOCIDAD TRAMA | 8,5 (⭐⭐⭐⭐✩) JUGABILIDAD | 9,5 (⭐⭐⭐⭐⭐) GRÁFICOS | 9,0 (⭐⭐⭐⭐✩) SONIDO | 9,5 (⭐⭐⭐⭐⭐) 🎯 NOTA FINAL: 9,0 (⭐⭐⭐⭐✩) ✅ RECOMENDADO Sí, Millennium Runners es un RECOMENDADO claro para quien busque un juego de carreras futuristas de ritmo alto, con naves antigravedad, circuitos llenos de neones y desniveles imposibles, modos clásicos de arcade de velocidad y una BSO electrónica que acompaña a la perfección cada adelantamiento al límite. #MillenniumRunners #CommodoreIndustries #OverTheGame #RacingGame #IndieGame
Can't play it in its current state, keeps crashing.
The game shows promise but it needs major optimization. Playing it on Medium instead of High/Ultra/Epic makes the game playable to a point. However, I been noticing a bug on the game that brings me to a specific stage within the title. No other racers. Different vehicle than the one I was playing with previous and no 3 Lap counter. Very strange bug. Played a bit of Grand Prix that I never got to finish due to the bug
Top Racer Collection entrega exatamente o que se propõe: uma experiência arcade clássica, focada em velocidade, futurismo e nostalgia. Não busca profundidade mecânica ou sistemas modernos, e isso fica claro desde o início. A jogabilidade é simples, direta e funcional. Embora não haja grande complexidade ou variedade de estratégias, o jogo cumpre muito bem sua estratégia principal, que é acelerar, gerenciar a velocidade e reagir rapidamente às situações da pista, exatamente como nos títulos originais. Como coletânea retrô, funciona bem para quem quer relembrar os velhos tempos e experimentar novamente esse estilo de corrida mais imediato. Recomendo para fãs de arcade clássico e nostalgia, mas não é indicado para quem busca profundidade ou uma experiência de corrida moderna.
For its Price it has enough fun packed into it and it takes me back to wipeout on the psp. Gameplay https://www.youtube.com/watch?v=y_GfZgZfQDg https://www.tiktok.com/@birdiethewise/video/7602984624192556302
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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