
Milky Way Idle: A multiplayer idle RPG where automation replaces grinding. Level up skills, gather resources, craft powerful items, and battle monsters—all while AFK. Trade in the marketplace, join a guild, team up for party combat, and socialize in chat as you progress effortlessly.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Step into Milky Way Idle, a multiplayer idle game that combines classic RPG elements with automated progression and an active community. Level up skills, manage resources, craft equipment, and battle monsters - all while progressing effortlessly, even when offline.
Automated Progression: Queue up a sequence of actions with offline progress of 10+ hours (or days!). No manual grinding - plan smart and play at your own pace.
Level Up Skills: Level up 10 non-combat skills and 7 combat skills. Choose how to allocate your time and resources to optimize your growth.
Gather And Craft: Gather resources and craft them into consumables, equipment, and more.
AFK Combat: Battle monsters, bosses, and dungeons with diverse combat styles while fully AFK. Auto-activate consumables and abilities with configurable conditions.
Multiplayer: Trade valuable items, party up for dungeons, socialize in guilds, and climb the leaderboards.
Long-Term Depth: Unlock hundreds of items, hunt rare drops, enhance your equipment. Enjoy content designed to last months or even years.
Active Development: New features and updates arrive every 1-2 months to expand your journey.
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了快一年,补个评价。别的不说,市场挺有意思的,我天天在那倒腾材料,比我上班还认真(不是)。战斗嘛我看大佬攻略抄的,自己研究不明白。反正免费的,排行榜是上不去了,瞎玩玩消遣
以前公会卵用没有,现在终于有个正常公会系统的样子了,新手入坑应该是要必加公会了,不然会少加成。
放置游戏里最像MMO的,MMO里最适合摸鱼的 刚入坑两周,玩的很爽
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的,给新手一些建议,聊聊两种模式怎么选。一般模式里缺材料可以直接买,不用什么都自己造,省下来的时间专注在你喜欢的方向上。铁牛模式除了氪金道具什么都买不了,三个角色各管各,更像独自生存挑战。各有各的乐趣,看你喜欢折腾市场还是自己慢慢来。但两个模式的号不能一起组队,选的时候想清楚。另外不管玩哪个,750 级之前把各项技能均匀拉到 45 级左右,别死磕单项。
看到很多评论说后期可以玩市场,我想纠正一下。这游戏的市场不是附属功能,它就是终局玩法本身。有人专门倒卖材料赚差价,有人垄断某种稀有附魔道具控制定价。我每天到公司上线弄完队列,就是扫一遍市场挂单。华尔街之牛不是开玩笑的,你玩进去了才知道这玩意有多好玩
[spoiler] 肝,對香港的玩家不友好 [/spoiler]非常好玩的小游戲()
自由交易是这游戏最大的亮点,不懂的话建议多问频道里的老哥,都很热情。如果更喜欢单机玩法,也可以直接开铁牛自强。游戏很好玩,可以无脑挂机,也可以比较费脑子的玩。
居然有steam端,不过没看出来和网页端有什么区别,游戏挺好玩的,玩好久了
我并非生来就是资本家。 最初的我,和所有普通玩家一样,白天挤牛奶,晚上刷地牢,辛辛苦苦一整天,赚到的钱甚至不够强化失败两次。 直到某天,我发现了地牢钥匙。别人搓钥匙,是为了自己进地牢;我搓钥匙,是因为我发现只要搓得足够多,贫穷就追不上我。
2026年7月21日:世界频道已经自动翻译多国语言至你选择的语言,世界频道已经可以多语言
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $137 | 1 | 0% | $4.99 | |
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| $0 | 26 | 77% | Free |