
An new indie MMORPG inspired by OSRS! Train, battle, quest, and explore a dynamic world. Solve puzzles, conquer dungeons, and fight epic battles. This game builds upon time-tested mechanics with barricades, fires, player controlled resources, endless raids, macroing, and a caravan system!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Reconquer Online is an indie MMORPG that prioritizes fun and player freedom rather than grinding. This game introduces fresh mechanics like lever-controlled flame throwers, barricades, damaging fires, player collision, quests with alternative endings, lateral thinking puzzles, and different environmental interactions.
There are currently 13 trainable skills, 11 quests, several bosses and challenges, and a competitive raid with high scores.

Reconquer online has many unique features. These include:
Player-controlled Resources: There is currently a player controlled mine and dock. Monsters sometimes drop "essences" which can be used to guard these resources. Whoever owns the resource has access to the items it generates. Other players can defeat the guardian monsters and claim the resource for themselves.
Barricades and Fires: Barricades can be used to block others while fires can be used to injure them.
Mechanically unique bosses: Fight against bosses that spawn projectiles, drop boulders, switch attack styles, and more.
Endless raids with high scores for those who have advanced the furthest.
In-game macroing to automate the repetitive parts of game play.
A caravan system instead of bank notes for transporting items.
A Tiered PvP System: The PvP damage multiplier starts at 0% and slowly increases as you venture further.
Public Enemies: PvP outside of the wasteland is punished with fidelity loss. Those with negative fidelity are designated "public enemies" and are vulnerable everywhere.
Alternate Endings: Choose a side in certain quests and reap different rewards.

This is a game whose content will continue to grow with the player base.
We believe the game will end up better by slowly introducing higher level content rather than all at once. Our goal is to release a new tier of content (+5 levels) about every three months. In addition, there will be four new biomes. Each biome will have its own major quest-line, raid, and unique items.
Desert (up to level 40 content)
Jungle (Up to level 60)
Arctic (Up to level 80)
Wasteland (Up to level 99)

The long term goal is to monetize solely through memberships. Membership currently gives you the ability to choose a custom name. In the future, membership will also give you access to content above level 20.
3 months - $5
6 months - $10
1 Year - $15
Membership can be purchased in game through Steam.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing this and Brighter Shores back-to-back was interesting, given Brighter Shores seems to neglect many aspects of what people love about original Runscape and OSRS yet it's a very highly polished, well-optimized game, while Reconquer Online has nothing resembling polish at all yet the developer seems to understand what people really loved about RS / OSRS. With time, it's possible this developer releases a product that really captures what a subset of the RS/OSRS market is nostalgic for. Right now, it's just a map that's too small, pathfinding that doesn't work, a terrrain that is much too easy to get stuck on, and no significant content. There's also the 2 hour limit of playtime per day but I truly question who is playing this for 2 hours every day. I wish the developer best of luck here and will revisit in the future, but this game just isn't anywhere near finished enough for a release.
can only play 2 hours per day, nah. skip
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game but why am i going to dedicate myself to something that limits my play time to 2 hours a day?...
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runescape at home if home is a meth lab
Inovador demais
Shut down. Store page should be closed.
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I only played this game in my browser and have close to 800 hours in this game already, so it deserves a review. Basically its a early Runescape clone with basic functions, built-in macro, and some humorous quests. There's a total of 13 trainable skills, where 5 of them are combat skills, although you have unlocked everything at level 15 in each skill. The game gets frequently new updates, but new items gets released at a slow pace. What makes the game stand out for me is the built-in macro. Leveling up is very slow, even compared to Runescape, but here you can record your actions and play them back, making it very AFK friendly and perfect as a second monitor game. I highly recommend this game as it has a unique and friendly charm, while still giving a lot of gameplay considering how few things are added at this point. The developer listens to feedbacks and suggestions, and frequently release new updates.
Aww, I was hoping to try it but it seems to have been shut down.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $93.2K | 226 | 64% | $15.99 | |
| $27.5K | 367 | 66% | $3.99 | |
| $390 | 9 | 22% | $1.99 | |
| $0 | 68.8K | 67% | Free | |
| — | 0 | — | — |