
Militia is a tight turn-based strategy game that brings the thrill of victory to single-player. It's simple to pick up, and from the moment you start, you'll be learning and improving -- building your skills, learning new strategies, and ranking up on the single player ladder.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kondensiertes, schnelles, erfrischendes Taktikspiel mit Grafisch und technisch mittelmäßiger Umsetzung aber tollerem Soundtrack.
Good game so far.
A compact chess-like game with rules that are quick to learn, but there's enough challenge on higher levels...
I'd characterise this game as the simple-rules-complex-interactions type, much like a form of chess, but with more moving parts and hence a much faster tempo, since all pieces can make one move each round (and some can make extra moves). A good pick-up game when you want a short challenge. Some replay value, the last achievement kicks in at 100 matches.
值得推荐的系列solo小游戏。 本作不是得分游戏,是纯纯的四方格战斗游戏,敌我双方都是高度抽象的兵种,差异巨大;两种模式分别是冷兵器战斗和魔幻背景战斗的体验,都值得一玩。 感觉到了7、8级往上就比较有挑战性了,不过冷静想想不那么难,就是容错不太高。
Lovely turn-based strategy. Reminds of Hoplite, but I like this more. Very puzzle-like and tactical.
Great game. It's like chess, but with innovative movement and attack rules that can be combined in complex and interesting ways. A typical match can be played in less than ten minutes, making it perfect for taking short breaks from work (which can easily become long breaks if you lose track of time). One of the few games I am proud to have completed 100%.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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